rename various gsock* files to sock* (except for MSW where this will be done later)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56995 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,16 +1,71 @@
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/private/socket.h
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// Purpose: various wxSocket-related private declarations
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// Author: Vadim Zeitlin
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// Created: 2008-11-23
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// Purpose: wxSocketImpl nd related declarations
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// Authors: Guilhem Lavaux, Vadim Zeitlin
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// Created: April 1997
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// RCS-ID: $Id$
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// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
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// Copyright: (c) 1997 Guilhem Lavaux
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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/*
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Brief overview of different socket classes:
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- wxSocketBase is the public class representing a socket ("Base" here
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refers to the fact that wxSocketClient and wxSocketServer are derived
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from it and predates the convention of using "Base" for common base
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classes for platform-specific classes in wxWidgets) with implementation
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common to all platforms and forwarding methods whose implementation
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differs between platforms to wxSocketImpl which it contains.
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- wxSocketImpl is actually just an abstract base class having only code
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common to all platforms, the concrete implementation classes derive from
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it and are created by wxSocketManager::CreateSocket().
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- Some socket operations have different implementations in console-mode and
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GUI applications. wxSocketManager class exists to abstract this in such
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way that console applications (using wxBase) don't depend on wxNet. An
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object of this class is made available via wxApp and GUI applications set
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up a different kind of global socket manager from console ones.
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TODO: it looks like wxSocketManager could be eliminated by providing
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methods for registering/unregistering sockets directly in
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wxEventLoop.
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*/
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#ifndef _WX_PRIVATE_SOCKET_H_
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#define _WX_PRIVATE_SOCKET_H_
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#include "wx/defs.h"
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#if wxUSE_SOCKETS
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#include "wx/socket.h"
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#include <stddef.h>
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/*
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Including sys/types.h under Cygwin results in the warnings about "fd_set
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having been defined in sys/types.h" when winsock.h is included later and
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doesn't seem to be necessary anyhow. It's not needed under Mac neither.
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*/
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#if !defined(__WXMAC__) && !defined(__CYGWIN__) && !defined(__WXWINCE__)
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#include <sys/types.h>
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#endif
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#ifdef __WXWINCE__
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#include <stdlib.h>
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#endif
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// include the header defining timeval: under Windows this struct is used only
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// with sockets so we need to include winsock.h which we do via windows.h
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#ifdef __WXMSW__
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#include "wx/msw/wrapwin.h"
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#else
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#include <sys/time.h> // for timeval
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#endif
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// these definitions are for MSW when we don't use configure, otherwise these
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// symbols are defined by configure
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#ifndef WX_SOCKLEN_T
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@@ -23,6 +78,10 @@
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// define some symbols which winsock.h defines but traditional BSD headers
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// don't
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#ifndef SOCKET
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#define SOCKET int
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#endif
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET (-1)
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#endif
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@@ -37,5 +96,348 @@
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typedef struct sockaddr wxSockAddr;
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#endif
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#endif // _WX_PRIVATE_SOCKET_H_
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enum GAddressType
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{
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wxSOCKET_NOFAMILY = 0,
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wxSOCKET_INET,
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wxSOCKET_INET6,
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wxSOCKET_UNIX
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};
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typedef int wxSocketEventFlags;
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struct GAddress;
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class wxSocketImpl;
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/*
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Class providing hooks abstracting the differences between console and GUI
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applications for socket code.
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We also have different implementations of this class for different platforms
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allowing us to keep more things in the common code but the main reason for
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its existence is that we want the same socket code work differently
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depending on whether it's used from a console or a GUI program. This is
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achieved by implementing the virtual methods of this class differently in
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the objects returned by wxConsoleAppTraits::GetSocketManager() and the same
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method in wxGUIAppTraits.
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*/
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class wxSocketManager
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{
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public:
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// set the manager to use, we don't take ownership of it
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//
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// this should be called before creating the first wxSocket object,
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// otherwise the manager returned by wxAppTraits::GetSocketManager() will
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// be used
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static void Set(wxSocketManager *manager);
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// return the manager to use
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//
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// this initializes the manager at first use
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static wxSocketManager *Get()
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{
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if ( !ms_manager )
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Init();
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return ms_manager;
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}
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// called before the first wxSocket is created and should do the
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// initializations needed in order to use the network
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//
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// return true if initialized successfully; if this returns false sockets
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// can't be used at all
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virtual bool OnInit() = 0;
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// undo the initializations of OnInit()
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virtual void OnExit() = 0;
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// create a concrete socket implementation associated with the given
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// wxSocket object
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//
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// the returned object must be deleted by the caller
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virtual wxSocketImpl *CreateSocket(wxSocketBase& wxsocket) = 0;
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// these functions enable or disable monitoring of the given socket for the
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// specified events inside the currently running event loop (but notice
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// that both BSD and Winsock implementations actually use socket->m_server
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// value to determine what exactly should be monitored so it needs to be
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// set before calling these functions)
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virtual void Install_Callback(wxSocketImpl *socket,
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wxSocketNotify event = wxSOCKET_MAX_EVENT) = 0;
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virtual void Uninstall_Callback(wxSocketImpl *socket,
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wxSocketNotify event = wxSOCKET_MAX_EVENT) = 0;
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virtual ~wxSocketManager() { }
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private:
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// get the manager to use if we don't have it yet
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static void Init();
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static wxSocketManager *ms_manager;
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};
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/*
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Base class for all socket implementations providing functionality common to
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BSD and Winsock sockets.
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Objects of this class are not created directly but only via its static
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Create() method which in turn forwards to wxSocketManager::CreateSocket().
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*/
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class wxSocketImpl
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{
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public:
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// static factory function: creates the low-level socket associated with
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// the given wxSocket (and inherits its attributes such as timeout)
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static wxSocketImpl *Create(wxSocketBase& wxsocket);
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virtual ~wxSocketImpl();
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// set various socket properties: all of those can only be called before
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// creating the socket
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void SetTimeout(unsigned long millisec);
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void SetNonBlocking(bool non_blocking) { m_non_blocking = non_blocking; }
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void SetReusable() { m_reusable = true; }
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void SetBroadcast() { m_broadcast = true; }
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void DontDoBind() { m_dobind = false; }
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void SetInitialSocketBuffers(int recv, int send)
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{
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m_initialRecvBufferSize = recv;
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m_initialSendBufferSize = send;
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}
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wxSocketError SetLocal(GAddress *address);
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wxSocketError SetPeer(GAddress *address);
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// accessors
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// ---------
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GAddress *GetLocal();
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GAddress *GetPeer();
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wxSocketError GetError() const { return m_error; }
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bool IsOk() const { return m_error == wxSOCKET_NOERROR; }
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// creating/closing the socket
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// --------------------------
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// notice that SetLocal() must be called before creating the socket using
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// any of the functions below
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//
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// all of Create() functions return wxSOCKET_NOERROR if the operation
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// completed successfully or one of:
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// wxSOCKET_INVSOCK - the socket is in use.
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// wxSOCKET_INVADDR - the local (server) or peer (client) address has not
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// been set.
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// wxSOCKET_IOERR - any other error.
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// create a socket listening on the local address specified by SetLocal()
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// (notice that DontDoBind() is ignored by this function)
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wxSocketError CreateServer();
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// create a socket connected to the peer address specified by SetPeer()
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// (notice that DontDoBind() is ignored by this function)
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//
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// this function may return wxSOCKET_WOULDBLOCK in addition to the return
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// values listed above
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wxSocketError CreateClient();
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// create (and bind unless DontDoBind() had been called) an UDP socket
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// associated with the given local address
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wxSocketError CreateUDP();
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// may be called whether the socket was created or not, calls DoClose() if
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// it was indeed created
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void Close();
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virtual void Shutdown();
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// IO operations
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// -------------
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virtual int Read(char *buffer, int size) = 0;
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virtual int Write(const char *buffer, int size) = 0;
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wxSocketEventFlags Select(wxSocketEventFlags flags);
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virtual wxSocketImpl *WaitConnection(wxSocketBase& wxsocket) = 0;
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// notifications
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// -------------
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// notify m_wxsocket about the given socket event by calling its (inaptly
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// named) OnRequest() method
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void NotifyOnStateChange(wxSocketNotify event);
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// FIXME: making these functions virtual is a hack necessary to make the
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// wxBase library link without requiring wxNet under Unix where
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// wxSocketSelectManager (part of wxBase) uses them, they don't
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// really need to be virtual at all
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virtual void Detected_Read() { }
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virtual void Detected_Write() { }
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virtual void Notify(bool WXUNUSED(notify)) { }
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// TODO: make these fields protected and provide accessors for those of
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// them that wxSocketBase really needs
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//protected:
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SOCKET m_fd;
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int m_initialRecvBufferSize;
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int m_initialSendBufferSize;
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GAddress *m_local;
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GAddress *m_peer;
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wxSocketError m_error;
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bool m_non_blocking;
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bool m_server;
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bool m_stream;
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bool m_establishing;
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bool m_reusable;
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bool m_broadcast;
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bool m_dobind;
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struct timeval m_timeout;
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wxSocketEventFlags m_detected;
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protected:
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wxSocketImpl(wxSocketBase& wxsocket);
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private:
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// handle the given connect() return value (which may be 0 or EWOULDBLOCK
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// or something else)
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virtual wxSocketError DoHandleConnect(int ret) = 0;
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// called by Close() if we have a valid m_fd
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virtual void DoClose() = 0;
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// put this socket into non-blocking mode and enable monitoring this socket
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// as part of the event loop
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virtual void UnblockAndRegisterWithEventLoop() = 0;
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// check that the socket wasn't created yet and that the given address
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// (either m_local or m_peer depending on the socket kind) is valid and
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// set m_error and return false if this is not the case
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bool PreCreateCheck(GAddress *addr);
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// set the given socket option: this just wraps setsockopt(SOL_SOCKET)
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int SetSocketOption(int optname, int optval)
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{
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// although modern Unix systems use "const void *" for the 4th
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// parameter here, old systems and Winsock still use "const char *"
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return setsockopt(m_fd, SOL_SOCKET, optname,
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reinterpret_cast<const char *>(&optval),
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sizeof(optval));
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}
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// set the given socket option to true value: this is an even simpler
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// wrapper for setsockopt(SOL_SOCKET) for boolean options
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int EnableSocketOption(int optname)
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{
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return SetSocketOption(optname, 1);
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}
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// apply the options to the (just created) socket and register it with the
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// event loop by calling UnblockAndRegisterWithEventLoop()
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void PostCreation();
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// update local address after binding/connecting
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wxSocketError UpdateLocalAddress();
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// set in ctor and never changed except that it's reset to NULL when the
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// socket is shut down
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wxSocketBase *m_wxsocket;
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DECLARE_NO_COPY_CLASS(wxSocketImpl)
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};
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#if defined(__WXMSW__)
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#include "wx/msw/gsockmsw.h"
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#else
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#include "wx/unix/private/sockunix.h"
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#endif
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/* GAddress */
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// TODO: make GAddress a real class instead of this mix of C and C++
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// Represents a socket endpoint, i.e. -- in spite of its name -- not an address
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// but an (address, port) pair
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struct GAddress
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{
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struct sockaddr *m_addr;
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size_t m_len;
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GAddressType m_family;
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int m_realfamily;
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wxSocketError m_error;
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};
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GAddress *GAddress_new();
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GAddress *GAddress_copy(GAddress *address);
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void GAddress_destroy(GAddress *address);
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void GAddress_SetFamily(GAddress *address, GAddressType type);
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GAddressType GAddress_GetFamily(GAddress *address);
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/* The use of any of the next functions will set the address family to
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* the specific one. For example if you use GAddress_INET_SetHostName,
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* address family will be implicitly set to AF_INET.
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*/
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wxSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
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wxSocketError GAddress_INET_SetBroadcastAddress(GAddress *address);
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wxSocketError GAddress_INET_SetAnyAddress(GAddress *address);
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wxSocketError GAddress_INET_SetHostAddress(GAddress *address,
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unsigned long hostaddr);
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wxSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
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const char *protocol);
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wxSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
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wxSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
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size_t sbuf);
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unsigned long GAddress_INET_GetHostAddress(GAddress *address);
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unsigned short GAddress_INET_GetPort(GAddress *address);
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wxSocketError _GAddress_translate_from(GAddress *address,
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struct sockaddr *addr, int len);
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wxSocketError _GAddress_translate_to (GAddress *address,
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struct sockaddr **addr, int *len);
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wxSocketError _GAddress_Init_INET(GAddress *address);
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#if wxUSE_IPV6
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wxSocketError GAddress_INET6_SetHostName(GAddress *address, const char *hostname);
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wxSocketError GAddress_INET6_SetAnyAddress(GAddress *address);
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wxSocketError GAddress_INET6_SetHostAddress(GAddress *address,
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struct in6_addr hostaddr);
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wxSocketError GAddress_INET6_SetPortName(GAddress *address, const char *port,
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const char *protocol);
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wxSocketError GAddress_INET6_SetPort(GAddress *address, unsigned short port);
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wxSocketError GAddress_INET6_GetHostName(GAddress *address, char *hostname,
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size_t sbuf);
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wxSocketError GAddress_INET6_GetHostAddress(GAddress *address,struct in6_addr *hostaddr);
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unsigned short GAddress_INET6_GetPort(GAddress *address);
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#endif // wxUSE_IPV6
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// these functions are available under all platforms but only implemented under
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// Unix ones, elsewhere they just return wxSOCKET_INVADDR
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wxSocketError _GAddress_Init_UNIX(GAddress *address);
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wxSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
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wxSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
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#endif /* wxUSE_SOCKETS */
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#endif /* _WX_PRIVATE_SOCKET_H_ */
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Block a user