Take wxBitmapBundle in wxMenuItem::SetBitmap() in all ports
Update the remaining ports to take wxBitmapBundle rather than wxBitmap as well to make their API consistent with the tier 1 ports -- even if there is no actual support for choosing the resolution-appropriate bitmap in them yet.
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@@ -39,8 +39,8 @@ public:
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// I'm not sure if this works but it silences the linker in the
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// menu sample.
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// JJ
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virtual void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
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virtual const wxBitmap& GetBitmap() const { return m_bitmap; }
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virtual void SetBitmap(const wxBitmapBundle& bitmap) { m_bitmap = bitmap; }
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virtual wxBitmap GetBitmap() const { return GetBitmapFromBundle(m_bitmap); }
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// implementation from now on
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void CreateItem (WXWidget menu, wxMenuBar * menuBar, wxMenu * topMenu,
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@@ -59,7 +59,7 @@ private:
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WXWidget m_buttonWidget;
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wxMenuBar* m_menuBar;
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wxMenu* m_topMenu; // Top-level menu e.g. popup-menu
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wxBitmap m_bitmap; // Bitmap for menuitem, if any
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wxBitmapBundle m_bitmap; // Bitmap for menuitem, if any
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wxDECLARE_DYNAMIC_CLASS(wxMenuItem);
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};
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