Take wxBitmapBundle in wxMenuItem::SetBitmap() in all ports

Update the remaining ports to take wxBitmapBundle rather than wxBitmap
as well to make their API consistent with the tier 1 ports -- even if
there is no actual support for choosing the resolution-appropriate
bitmap in them yet.
This commit is contained in:
Vadim Zeitlin
2022-02-20 17:54:52 +01:00
parent dec0c1b5b6
commit 5fcea04d71
5 changed files with 22 additions and 24 deletions

View File

@@ -39,8 +39,8 @@ public:
// I'm not sure if this works but it silences the linker in the
// menu sample.
// JJ
virtual void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
virtual const wxBitmap& GetBitmap() const { return m_bitmap; }
virtual void SetBitmap(const wxBitmapBundle& bitmap) { m_bitmap = bitmap; }
virtual wxBitmap GetBitmap() const { return GetBitmapFromBundle(m_bitmap); }
// implementation from now on
void CreateItem (WXWidget menu, wxMenuBar * menuBar, wxMenu * topMenu,
@@ -59,7 +59,7 @@ private:
WXWidget m_buttonWidget;
wxMenuBar* m_menuBar;
wxMenu* m_topMenu; // Top-level menu e.g. popup-menu
wxBitmap m_bitmap; // Bitmap for menuitem, if any
wxBitmapBundle m_bitmap; // Bitmap for menuitem, if any
wxDECLARE_DYNAMIC_CLASS(wxMenuItem);
};