Made VC++ makefiles and project files a bit more consistent
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6520 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -49,7 +49,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\lib\jpeg.lib"
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!ELSEIF "$(CFG)" == "jpeg - Win32 Debug"
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@@ -64,7 +64,7 @@ LIB32=link.exe -lib
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../include" /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
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# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../include" /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D DEBUG=1 /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
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# ADD BASE RSC /l 0x809
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# ADD RSC /l 0x809
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BSC32=bscmake.exe
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@@ -72,7 +72,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\lib\jpegd.lib"
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!ENDIF
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@@ -79,7 +79,11 @@ DOBJECTS= djpeg.obj wrppm.obj wrgif.obj wrtarga.obj wrrle.obj wrbmp.obj \
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rdcolmap.obj cdjpeg.obj
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TROBJECTS= jpegtran.obj rdswitch.obj cdjpeg.obj transupp.obj
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!if "$(FINAL)" == "1"
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LIBTARGET=..\..\lib\jpeg.lib
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!else
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LIBTARGET=..\..\lib\jpegd.lib
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!endif
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# Note: we have to put this first, to override the default definition
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# which doesn't work because there are too many files on the command line.
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