use the encoding of the font which is used to draw the text when convering it to UTF-8 in wxGTK_CONV; the old wxGTK_CONV renamed to wxGTK_CONV_SYS (uses system encoding) and used in the contexts where no font is available
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38661 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,10 +24,24 @@
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#if wxUSE_UNICODE
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#define wxGTK_CONV(s) wxConvUTF8.cWX2MB(s)
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#define wxGTK_CONV_SYS(s, enc) wxGTK_CONV(s)
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#define wxGTK_CONV_BACK(s) wxConvUTF8.cMB2WX(s)
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#else
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#define wxGTK_CONV(s) wxConvUTF8.cWC2MB( wxConvLocal.cWX2WC(s) )
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#define wxGTK_CONV_BACK(s) wxConvLocal.cWC2WX( (wxConvUTF8.cMB2WC( s ) ) )
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// convert the text in given encoding to UTF-8 used by wxGTK
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extern wxCharBuffer
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wxConvertToGTK(const wxString& s,
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wxFontEncoding enc = wxFONTENCODING_SYSTEM);
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// helper: use the encoding of the given font if it's valid
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inline wxCharBuffer wxConvertToGTK(const wxString& s, const wxFont& font)
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{
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return wxConvertToGTK(s, font.Ok() ? font.GetEncoding()
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: wxFONTENCODING_SYSTEM);
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}
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#define wxGTK_CONV(s) wxConvertToGTK((s), m_font)
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#define wxGTK_CONV_SYS(s) wxConvertToGTK(s)
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#define wxGTK_CONV_BACK(s) wxConvLocal.cWC2WX( wxConvUTF8.cMB2WC((s)) )
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#endif
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// Some deprecated GTK+ prototypes we still use often
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