More RTL fixes.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41226 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1698,11 +1698,27 @@ void wxListHeaderWindow::AdjustDC(wxDC& dc)
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int xpix;
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m_owner->GetScrollPixelsPerUnit( &xpix, NULL );
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int x;
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m_owner->GetViewStart( &x, NULL );
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int view_start;
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m_owner->GetViewStart( &view_start, NULL );
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if (GetLayoutDirection() == wxLayout_RightToLeft)
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{
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// FIXME: we need a better way for RTL scrolling..
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int scroll_lines = m_owner->GetScrollLines( wxHORIZONTAL );
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if (scroll_lines)
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{
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int client_size = m_owner->GetClientSize().x;
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view_start = scroll_lines - (client_size / xpix) - view_start;
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view_start = -view_start;
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}
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}
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int org_x = 0;
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int org_y = 0;
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dc.GetDeviceOrigin( &org_x, &org_y );
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// account for the horz scrollbar offset
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dc.SetDeviceOrigin( -x * xpix, 0 );
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dc.SetDeviceOrigin( org_x - (view_start * xpix), org_y );
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}
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void wxListHeaderWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
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@@ -2629,9 +2645,9 @@ void wxListMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
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GetVisibleLinesRange(&visibleFrom, &visibleTo);
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wxRect rectLine;
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wxCoord xOrig, yOrig;
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CalcUnscrolledPosition(0, 0, &xOrig, &yOrig);
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int xOrig = dc.LogicalToDeviceX( 0 );
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int yOrig = dc.LogicalToDeviceY( 0 );
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// tell the caller cache to cache the data
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if ( IsVirtual() )
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{
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@@ -2647,7 +2663,8 @@ void wxListMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
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{
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rectLine = GetLineRect(line);
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if ( !IsExposed(rectLine.x - xOrig, rectLine.y - yOrig,
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if ( !IsExposed(rectLine.x + xOrig, rectLine.y + yOrig,
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rectLine.width, rectLine.height) )
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{
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// don't redraw unaffected lines to avoid flicker
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