implemented wxLongLong division - seems to work
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5101 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -391,54 +391,128 @@ wxLongLongWx& wxLongLongWx::operator*=(const wxLongLongWx& ll)
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// division
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void wxLongLongWx::Divide(const wxLongLongWx& divisor,
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void wxLongLongWx::Divide(const wxLongLongWx& divisorIn,
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wxLongLongWx& quotient,
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wxLongLongWx& remainder) const
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{
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if ((divisor.m_lo == 0) && (divisor.m_hi == 0))
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if ((divisorIn.m_lo == 0) && (divisorIn.m_hi == 0))
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{
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// provoke division by zero error and silence the compilers warnings
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// about an expression without effect and unused variable
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long dummy = divisor.m_lo/divisor.m_hi;
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long dummy = divisorIn.m_lo/divisorIn.m_hi;
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dummy += 0;
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}
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// VZ: I'm writing this in a hurry and it's surely not the fastest way to
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// do this - any improvements are more than welcome
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//
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// code inspired by the snippet at
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// http://www.bearcave.com/software/divide.htm
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//
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// Copyright notice:
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//
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// Use of this program, for any purpose, is granted the author, Ian
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// Kaplan, as long as this copyright notice is included in the source
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// code or any source code derived from this program. The user assumes
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// all responsibility for using this code.
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// the algorithm: first find N such that 2^N * divisor is less than us,
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// then substract divisor from *this - 2^N * divisor as many times as
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// possible
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// init everything
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wxLongLongWx dividend = *this,
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divisor = divisorIn;
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wxLongLongWx prev = divisor;
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remainder = *this;
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quotient = 0l;
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remainder = 0l;
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quotient = 1l;
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for ( wxLongLongWx tmp = divisor; tmp < remainder; )
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// check for some particular cases
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if ( divisor > dividend )
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{
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prev = tmp;
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remainder = dividend;
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tmp <<= 1;
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return;
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}
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if ( tmp < 0 )
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if ( divisor == dividend )
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{
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quotient = 1l;
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return;
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}
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// always do unsigned division and adjust the signs later: in C integer
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// division, the sign of the remainder is the same as the sign of the
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// dividend, while the sign of the quotient is the product of the signs of
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// the dividend and divisor. Of course, we also always have
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//
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// dividend = quotient*divisor + remainder
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//
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// with 0 <= abs(remainder) < abs(divisor)
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bool negRemainder = dividend.m_hi < 0;
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bool negQuotient = FALSE; // assume positive
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if ( dividend.m_hi < 0 )
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{
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negQuotient = !negQuotient;
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dividend = -dividend;
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}
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if ( divisor.m_hi < 0 )
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{
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negQuotient = !negQuotient;
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divisor = -divisor;
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}
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// here: dividend > divisor and both are positibe: do unsigned division
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size_t nBits = 64u;
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wxLongLongWx d;
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#define IS_MSB_SET(ll) ((ll.m_hi) & (1 << (8*sizeof(long) - 1)))
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while ( remainder < divisor )
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{
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remainder <<= 1;
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if ( IS_MSB_SET(dividend) )
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{
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// shifted too far
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break;
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remainder |= 1;
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}
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quotient <<= 1;
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d = dividend;
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dividend <<= 1;
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nBits--;
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}
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while ( remainder >= prev )
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// undo the last loop iteration
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dividend = d;
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remainder >>= 1;
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nBits++;
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for ( size_t i = 0; i < nBits; i++ )
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{
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remainder -= divisor;
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quotient++;
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remainder <<= 1;
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if ( IS_MSB_SET(dividend) )
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{
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remainder |= 1;
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}
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wxLongLongWx t = remainder - divisor;
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dividend <<= 1;
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quotient <<= 1;
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if ( !IS_MSB_SET(t) )
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{
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quotient |= 1;
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remainder = t;
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}
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}
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// remainder should be in this range at the end
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wxASSERT_MSG( (0l <= remainder) && (remainder < divisor.Abs()),
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_T("logic error in wxLongLong division") );
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// adjust signs
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if ( negRemainder )
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{
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remainder = -remainder;
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}
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if ( negQuotient )
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{
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quotient = -quotient;
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}
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}
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wxLongLongWx wxLongLongWx::operator/(const wxLongLongWx& ll) const
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