Allow getting all usable translations languages

Add a method to return the full list of translations that can be used,
generalizing the existing GetBestTranslation().
This commit is contained in:
Lauri Nurmi
2018-10-02 19:49:50 +03:00
committed by Vadim Zeitlin
parent 4099e75edb
commit 5d08e404c7
3 changed files with 89 additions and 18 deletions

View File

@@ -127,7 +127,7 @@ wxString GetPreferredUILanguageFallback(const wxArrayString& WXUNUSED(available)
#ifdef __WINDOWS__
wxString GetPreferredUILanguage(const wxArrayString& available)
wxString GetPreferredUILanguage(const wxArrayString& available, wxArrayString& allPreferred)
{
typedef BOOL (WINAPI *GetUserPreferredUILanguages_t)(DWORD, PULONG, PWSTR, PULONG);
static GetUserPreferredUILanguages_t s_pfnGetUserPreferredUILanguages = NULL;
@@ -172,18 +172,20 @@ wxString GetPreferredUILanguage(const wxArrayString& available)
wxString lang(*j);
lang.Replace("-", "_");
if ( available.Index(lang, /*bCase=*/false) != wxNOT_FOUND )
return lang;
allPreferred.Add(lang);
size_t pos = lang.find('_');
if ( pos != wxString::npos )
{
lang = lang.substr(0, pos);
if ( available.Index(lang, /*bCase=*/false) != wxNOT_FOUND )
return lang;
allPreferred.Add(lang);
}
}
}
}
}
if ( !allPreferred.empty() )
return allPreferred[0];
return GetPreferredUILanguageFallback(available);
}
@@ -207,7 +209,7 @@ void LogTraceArray(const char *prefix, CFArrayRef arr)
#endif // wxUSE_LOG_TRACE
wxString GetPreferredUILanguage(const wxArrayString& available)
wxString GetPreferredUILanguage(const wxArrayString& available, wxArrayString &allPreferred)
{
wxStringToStringHashMap availableNormalized;
wxCFRef<CFMutableArrayRef> availableArr(
@@ -231,17 +233,19 @@ wxString GetPreferredUILanguage(const wxArrayString& available)
LogTraceArray(" - system preferred languages", prefArr);
unsigned prefArrLength = CFArrayGetCount(prefArr);
if ( prefArrLength > 0 )
for ( size_t x = 0; x < prefArrLength; ++x )
{
// Lookup the name in 'available' by index -- we need to get the
// original value corresponding to the normalized one chosen.
wxString lang(wxCFStringRef::AsString((CFStringRef)CFArrayGetValueAtIndex(prefArr, 0)));
wxString lang(wxCFStringRef::AsString((CFStringRef)CFArrayGetValueAtIndex(prefArr, x)));
wxStringToStringHashMap::const_iterator i = availableNormalized.find(lang);
if ( i == availableNormalized.end() )
return lang;
allPreferred.push_back(lang);
else
return i->second;
allPreferred.push_back(i->second);
}
if ( allPreferred.empty() == false )
return allPreferred[0];
return GetPreferredUILanguageFallback(available);
}
@@ -255,7 +259,7 @@ wxString GetPreferredUILanguage(const wxArrayString& available)
// The LANGUAGE variable may contain a colon separated list of language
// codes in the order of preference.
// http://www.gnu.org/software/gettext/manual/html_node/The-LANGUAGE-variable.html
wxString GetPreferredUILanguage(const wxArrayString& available)
wxString GetPreferredUILanguage(const wxArrayString& available, wxArrayString &allPreferred)
{
wxString languageFromEnv;
wxArrayString preferred;
@@ -283,15 +287,17 @@ wxString GetPreferredUILanguage(const wxArrayString& available)
{
wxString lang(*j);
if ( available.Index(lang) != wxNOT_FOUND )
return lang;
allPreferred.Add(lang);
size_t pos = lang.find('_');
if ( pos != wxString::npos )
{
lang = lang.substr(0, pos);
if ( available.Index(lang) != wxNOT_FOUND )
return lang;
allPreferred.Add(lang);
}
}
if ( allPreferred.empty() == false )
return allPreferred[0];
return GetPreferredUILanguageFallback(available);
}
@@ -1650,20 +1656,37 @@ wxString wxTranslations::GetBestTranslation(const wxString& domain,
wxString wxTranslations::GetBestTranslation(const wxString& domain,
const wxString& msgIdLanguage)
{
// explicitly set language should always be respected
if ( !m_lang.empty() )
return m_lang;
const wxArrayString allGoodOnes = GetAllGoodTranslations(domain, msgIdLanguage);
wxLogTrace(TRACE_I18N, " => using language '%s'", allGoodOnes[0]);
return allGoodOnes[0];
}
wxArrayString wxTranslations::GetAllGoodTranslations(const wxString& domain,
wxLanguage msgIdLanguage)
{
const wxString lang = wxLocale::GetLanguageCanonicalName(msgIdLanguage);
return GetAllGoodTranslations(domain, lang);
}
wxArrayString wxTranslations::GetAllGoodTranslations(const wxString& domain,
const wxString& msgIdLanguage)
{
wxArrayString available(GetAvailableTranslations(domain));
// it's OK to have duplicates, so just add msgid language
available.push_back(msgIdLanguage);
available.push_back(msgIdLanguage.BeforeFirst('_'));
wxLogTrace(TRACE_I18N, "choosing best language for domain '%s'", domain);
wxLogTrace(TRACE_I18N, "choosing best languages for domain '%s'", domain);
LogTraceArray(" - available translations", available);
const wxString lang = GetPreferredUILanguage(available);
wxLogTrace(TRACE_I18N, " => using language '%s'", lang);
return lang;
wxArrayString allPreferred;
GetPreferredUILanguage(available, allPreferred);
// explicitly set language should always be preferred the most
if ( !m_lang.empty() )
allPreferred.insert(allPreferred.begin(), m_lang);
return allPreferred;
}