fix for non-PCH builds; also use wxMilliSleep instead of wxThread::Sleep since the former is more readable (it's clear that it takes milliseconds).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64285 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -21,7 +21,7 @@
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#endif // WX_PRECOMP
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#endif // WX_PRECOMP
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#include "wx/thread.h"
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#include "wx/thread.h"
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#include "wx/tls.h"
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#include "wx/utils.h"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// globals
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// globals
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@@ -105,7 +105,7 @@ wxThread::ExitCode MyDetachedThread::Entry()
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//wxPutchar(m_ch);
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//wxPutchar(m_ch);
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//fflush(stdout);
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//fflush(stdout);
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wxThread::Sleep(100);
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wxMilliSleep(100);
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}
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}
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return 0;
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return 0;
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@@ -299,7 +299,7 @@ void MiscThreadTestCase::TestThreadSuspend()
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// bit and hope that it will be enough (the problem is, of course, that
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// bit and hope that it will be enough (the problem is, of course, that
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// the thread might still not run when we call Pause() which will result
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// the thread might still not run when we call Pause() which will result
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// in an error)
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// in an error)
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wxThread::Sleep(300);
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wxMilliSleep(300);
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for ( size_t n = 0; n < 3; n++ )
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for ( size_t n = 0; n < 3; n++ )
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{
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{
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@@ -308,7 +308,7 @@ void MiscThreadTestCase::TestThreadSuspend()
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if ( n > 0 )
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if ( n > 0 )
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{
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{
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// don't sleep but resume immediately the first time
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// don't sleep but resume immediately the first time
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wxThread::Sleep(300);
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wxMilliSleep(300);
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}
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}
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread->Resume() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread->Resume() );
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@@ -331,13 +331,13 @@ void MiscThreadTestCase::TestThreadDelete()
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MyDetachedThread *thread1 = new MyDetachedThread(30, 'Y');
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MyDetachedThread *thread1 = new MyDetachedThread(30, 'Y');
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread1->Run() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread1->Run() );
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wxThread::Sleep(300);
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wxMilliSleep(300);
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread1->Delete() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread1->Delete() );
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// delete a running thread
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// delete a running thread
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MyDetachedThread *thread2 = new MyDetachedThread(30, 'Z');
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MyDetachedThread *thread2 = new MyDetachedThread(30, 'Z');
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Run() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Run() );
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wxThread::Sleep(300);
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wxMilliSleep(300);
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Pause() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Pause() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Delete() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread2->Delete() );
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// delete a sleeping thread
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// delete a sleeping thread
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@@ -349,7 +349,7 @@ void MiscThreadTestCase::TestThreadDelete()
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MyJoinableThread thread4(2);
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MyJoinableThread thread4(2);
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread4.Run() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread4.Run() );
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wxThread::Sleep(300);
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wxMilliSleep(300);
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread4.Delete() );
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CPPUNIT_ASSERT_EQUAL( wxTHREAD_NO_ERROR, thread4.Delete() );
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// delete a joinable thread which already terminated
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// delete a joinable thread which already terminated
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}
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}
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@@ -390,18 +390,18 @@ void MiscThreadTestCase::TestThreadConditions()
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// note that main thread is already running
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// note that main thread is already running
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}
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}
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wxThread::Sleep(500);
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wxMilliSleep(500);
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#if 1
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#if 1
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// now wake one of them up
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// now wake one of them up
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, condition.Signal() );
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, condition.Signal() );
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#endif
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#endif
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wxThread::Sleep(200);
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wxMilliSleep(200);
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// wake all the (remaining) threads up, so that they can exit
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// wake all the (remaining) threads up, so that they can exit
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, condition.Broadcast() );
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CPPUNIT_ASSERT_EQUAL( wxCOND_NO_ERROR, condition.Broadcast() );
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// give them time to terminate (dirty!)
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// give them time to terminate (dirty!)
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wxThread::Sleep(500);
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wxMilliSleep(500);
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}
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}
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