Fixed Open Watcom compilation of OpenGL samples; Code cleanup.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24560 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Dimitri Schoolwerth
2003-11-15 04:21:10 +00:00
parent 9c157f38e3
commit 5cf036d017
7 changed files with 601 additions and 518 deletions

View File

@@ -38,36 +38,39 @@
#define VIEW_ASPECT 1.3
/* `Main program' equivalent, creating windows and returning main app frame */
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
/* Create the main frame window */
MyFrame *frame = new MyFrame(NULL, wxT("wxWindows OpenGL Demo"), wxPoint(50, 50), wxSize(400, 300));
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, wxT("wxWindows OpenGL Penguin Sample"),
wxDefaultPosition, wxDefaultSize);
/* Make a menubar */
wxMenu *fileMenu = new wxMenu;
/* Make a menubar */
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, wxT("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, wxT("&File"));
frame->SetMenuBar(menuBar);
fileMenu->Append(wxID_EXIT, wxT("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, wxT("&File"));
frame->SetMenuBar(menuBar);
#if wxUSE_GLCANVAS
frame->SetCanvas( new TestGLCanvas(frame, -1, wxPoint(0, 0), wxSize(200, 200), wxSUNKEN_BORDER) );
frame->SetCanvas( new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition,
wxSize(200, 200), wxSUNKEN_BORDER) );
/* Load file wiht mesh data */
frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
/* Load file wiht mesh data */
frame->GetCanvas()->LoadLWO( wxT("penguin.lwo") );
/* Show the frame */
frame->Show(TRUE);
return TRUE;
/* Show the frame */
frame->Show(true);
return true;
#else
wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), _T("Building error"), wxOK);
wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"),
_T("Building error"), wxOK);
return FALSE;
return false;
#endif
}
@@ -80,8 +83,8 @@ END_EVENT_TABLE()
/* My frame constructor */
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style):
wxFrame(frame, -1, title, pos, size, style)
const wxSize& size, long style)
: wxFrame(frame, wxID_ANY, title, pos, size, style)
{
#if wxUSE_GLCANVAS
m_canvas = NULL;
@@ -89,9 +92,10 @@ MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
}
/* Intercept menu commands */
void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
{
Destroy();
// true is to force the frame to close
Close(true);
}
#if wxUSE_GLCANVAS
@@ -104,13 +108,13 @@ BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name):
wxGLCanvas(parent, id, pos, size, style, name)
const wxPoint& pos, const wxSize& size, long style, const wxString& name)
: wxGLCanvas(parent, id, pos, size, style, name)
{
block = FALSE;
block = false;
}
TestGLCanvas::~TestGLCanvas(void)
TestGLCanvas::~TestGLCanvas()
{
/* destroy mesh */
lw_object_free(info.lwobject);
@@ -126,38 +130,38 @@ void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
#endif
SetCurrent();
/* initialize OpenGL */
if (info.do_init == TRUE)
// Initialize OpenGL
if (info.do_init)
{
InitGL();
info.do_init = FALSE;
info.do_init = false;
}
/* view */
// View
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( info.zoom, VIEW_ASPECT, 1, 100 );
gluPerspective( info.zoom, VIEW_ASPECT, 1.0, 100.0 );
glMatrixMode( GL_MODELVIEW );
/* clear */
glClearColor( .3, .4, .6, 1 );
// Clear
glClearColor( 0.3f, 0.4f, 0.6f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
/* transformations */
// Transformations
GLfloat m[4][4];
glLoadIdentity();
glTranslatef( 0, 0, -30 );
glTranslatef( 0.0f, 0.0f, -30.0f );
build_rotmatrix( m,info.quat );
glMultMatrixf( &m[0][0] );
/* draw object */
// Draw object
lw_object_show( info.lwobject );
/* flush */
// Flush
glFlush();
/* swap */
// Swap
SwapBuffers();
}
@@ -165,12 +169,12 @@ void TestGLCanvas::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
int w, h;
GetClientSize(&w, &h);
#ifndef __WXMOTIF__
if (GetContext())
if ( GetContext() )
#endif
{
SetCurrent();
@@ -187,56 +191,63 @@ void TestGLCanvas::LoadLWO(const wxString &filename)
{
/* test if lightwave object */
if (!lw_is_lwobject(filename.mb_str())) return;
/* read lightwave object */
lwObject *lwobject = lw_object_read(filename.mb_str());
/* scale */
lw_object_scale(lwobject, 10.0 / lw_object_radius(lwobject));
/* set up mesh info */
info.do_init = TRUE;
info.do_init = true;
info.lwobject = lwobject;
info.beginx = 0;
info.beginy = 0;
info.zoom = 45;
trackball( info.quat, 0.0, 0.0, 0.0, 0.0 );
info.beginx = 0.0f;
info.beginy = 0.0f;
info.zoom = 45.0f;
trackball( info.quat, 0.0f, 0.0f, 0.0f, 0.0f );
}
void TestGLCanvas::OnMouse( wxMouseEvent& event )
{
wxSize sz(GetClientSize());
if (event.Dragging())
if ( event.Dragging() )
{
wxSize sz( GetClientSize() );
/* drag in progress, simulate trackball */
float spin_quat[4];
trackball(spin_quat,
(2.0*info.beginx - sz.x) / sz.x,
( sz.y - 2.0*info.beginy) / sz.y,
( 2.0*event.GetX() - sz.x) / sz.x,
( sz.y - 2.0*event.GetY()) / sz.y);
(2.0*info.beginx - sz.x) / sz.x,
( sz.y - 2.0*info.beginy) / sz.y,
( 2.0*event.GetX() - sz.x) / sz.x,
( sz.y - 2.0*event.GetY()) / sz.y);
add_quats( spin_quat, info.quat, info.quat );
/* orientation has changed, redraw mesh */
Refresh(FALSE);
Refresh(false);
}
info.beginx = event.GetX();
info.beginy = event.GetY();
}
void TestGLCanvas::InitGL(void)
void TestGLCanvas::InitGL()
{
GLfloat light0_pos[4] = { -50.0, 50.0, 0.0, 0.0 };
GLfloat light0_color[4] = { .6, .6, .6, 1.0 }; /* white light */
GLfloat light1_pos[4] = { 50.0, 50.0, 0.0, 0.0 };
GLfloat light1_color[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
static const GLfloat light0_pos[4] = { -50.0f, 50.0f, 0.0f, 0.0f };
// white light
static const GLfloat light0_color[4] = { 0.6f, 0.6f, 0.6f, 1.0f };
static const GLfloat light1_pos[4] = { 50.0f, 50.0f, 0.0f, 0.0f };
// cold blue light
static const GLfloat light1_color[4] = { 0.4f, 0.4f, 1.0f, 1.0f };
/* remove back faces */
glDisable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
/* speedups */
glEnable(GL_DITHER);
glShadeModel(GL_SMOOTH);
@@ -245,16 +256,16 @@ void TestGLCanvas::InitGL(void)
/* light */
glLightfv(GL_LIGHT0, GL_POSITION, light0_pos);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_color);
glLightfv(GL_LIGHT1, GL_POSITION, light1_pos);
glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_color);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHTING);
glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
}
#endif
#endif // #if wxUSE_GLCANVAS