Fixed Open Watcom compilation of OpenGL samples; Code cleanup.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24560 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Dimitri Schoolwerth
2003-11-15 04:21:10 +00:00
parent 9c157f38e3
commit 5cf036d017
7 changed files with 601 additions and 518 deletions

View File

@@ -29,16 +29,16 @@
#include "wx/glcanvas.h"
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# else
# include <gl.h>
# include <glu.h>
# endif
# ifdef __DARWIN__
# include <OpenGL/gl.h>
# include <OpenGL/glu.h>
# else
# include <gl.h>
# include <glu.h>
# endif
#else
# include <GL/gl.h>
# include <GL/glu.h>
# include <GL/gl.h>
# include <GL/glu.h>
#endif
// disabled because this has apparently changed in OpenGL 1.2, so doesn't link
@@ -72,60 +72,63 @@ static GLfloat xrot;
static GLfloat yrot;
static void read_surface( wxChar *filename )
static void read_surface( const wxChar *filename )
{
FILE *f;
FILE *f = wxFopen(filename,_T("r"));
if (!f)
{
wxString msg = _T("Couldn't read ");
msg += filename;
wxMessageBox(msg);
return;
}
f = wxFopen(filename,_T("r"));
if (!f) {
wxString msg(_T("Couldn't read "));
msg += filename;
wxMessageBox(msg);
return;
}
numverts = 0;
while (!feof(f) && numverts<MAXVERTS)
{
fscanf( f, "%f %f %f %f %f %f",
&verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
&norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
numverts++;
}
numverts = 0;
while (!feof(f) && numverts<MAXVERTS) {
fscanf( f, "%f %f %f %f %f %f",
&verts[numverts][0], &verts[numverts][1], &verts[numverts][2],
&norms[numverts][0], &norms[numverts][1], &norms[numverts][2] );
numverts++;
}
numverts--;
numverts--;
wxPrintf(_T("%d vertices, %d triangles\n"), numverts, numverts-2);
fclose(f);
wxPrintf(_T("%d vertices, %d triangles\n"), numverts, numverts-2);
fclose(f);
}
static void draw_surface( void )
static void draw_surface()
{
GLint i;
GLint i;
#ifdef GL_EXT_vertex_array
if (use_vertex_arrays) {
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
}
else {
#endif
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
glNormal3fv( norms[i] );
glVertex3fv( verts[i] );
}
glEnd();
#ifdef GL_EXT_vertex_array
}
if (use_vertex_arrays)
{
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
}
else
#endif
{
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++)
{
glNormal3fv( norms[i] );
glVertex3fv( verts[i] );
}
glEnd();
}
}
static void draw1(void)
static void draw1()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
glRotatef( yrot, 0.0, 1.0, 0.0 );
glRotatef( xrot, 1.0, 0.0, 0.0 );
glRotatef( yrot, 0.0f, 1.0f, 0.0f );
glRotatef( xrot, 1.0f, 0.0f, 0.0f );
draw_surface();
@@ -135,33 +138,33 @@ static void draw1(void)
}
static void InitMaterials(void)
static void InitMaterials()
{
static float ambient[] = {0.1, 0.1, 0.1, 1.0};
static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
static float position0[] = {0.0, 0.0, 20.0, 0.0};
static float position1[] = {0.0, 0.0, -20.0, 0.0};
static float front_mat_shininess[] = {60.0};
static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
static const GLfloat front_mat_shininess[1] = {60.0f};
static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
/*
static float back_mat_shininess[] = {60.0};
static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
static const GLfloat back_mat_shininess[1] = {60.0f};
static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
*/
static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
static float lmodel_twoside[] = {GL_FALSE};
static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
static const GLfloat lmodel_twoside[1] = {GL_FALSE};
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position0);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_POSITION, position1);
glEnable(GL_LIGHT1);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
glEnable(GL_LIGHTING);
@@ -174,58 +177,65 @@ static void InitMaterials(void)
static void Init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
InitMaterials();
InitMaterials();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -6.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -6.0 );
#ifdef GL_EXT_vertex_array
if (use_vertex_arrays) {
glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
glEnable( GL_VERTEX_ARRAY_EXT );
glEnable( GL_NORMAL_ARRAY_EXT );
}
if (use_vertex_arrays)
{
glVertexPointerEXT( 3, GL_FLOAT, 0, numverts, verts );
glNormalPointerEXT( GL_FLOAT, 0, numverts, norms );
glEnable( GL_VERTEX_ARRAY_EXT );
glEnable( GL_NORMAL_ARRAY_EXT );
}
#endif
}
static GLenum Args(int argc, wxChar **argv)
{
GLint i;
GLint i;
for (i = 1; i < argc; i++) {
if (wxStrcmp(argv[i], _T("-sb")) == 0) {
doubleBuffer = GL_FALSE;
}
else if (wxStrcmp(argv[i], _T("-db")) == 0) {
doubleBuffer = GL_TRUE;
}
else if (wxStrcmp(argv[i], _T("-speed")) == 0) {
speed_test = GL_TRUE;
doubleBuffer = GL_TRUE;
}
else if (wxStrcmp(argv[i], _T("-va")) == 0) {
use_vertex_arrays = GL_TRUE;
}
else {
wxString msg(_T("Bad option: "));
msg += argv[i];
wxMessageBox(msg);
return GL_FALSE;
}
}
for (i = 1; i < argc; i++)
{
if (wxStrcmp(argv[i], _T("-sb")) == 0)
{
doubleBuffer = GL_FALSE;
}
else if (wxStrcmp(argv[i], _T("-db")) == 0)
{
doubleBuffer = GL_TRUE;
}
else if (wxStrcmp(argv[i], _T("-speed")) == 0)
{
speed_test = GL_TRUE;
doubleBuffer = GL_TRUE;
}
else if (wxStrcmp(argv[i], _T("-va")) == 0)
{
use_vertex_arrays = GL_TRUE;
}
else
{
wxString msg = _T("Bad option: ");
msg += argv[i];
wxMessageBox(msg);
return GL_FALSE;
}
}
return GL_TRUE;
return GL_TRUE;
}
// The following part was written for wxWindows 1.66
@@ -234,69 +244,70 @@ MyFrame *frame = NULL;
IMPLEMENT_APP(MyApp)
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit(void)
bool MyApp::OnInit()
{
Args(argc, argv);
Args(argc, argv);
// Create the main frame window
frame = new MyFrame(NULL, _T("Isosurf GL Sample"), wxPoint(50, 50), wxSize(200, 200));
// Create the main frame window
frame = new MyFrame(NULL, wxT("wxWindows OpenGL Isosurf Sample"),
wxDefaultPosition, wxDefaultSize);
// Give it an icon
frame->SetIcon(wxIcon(_T("mondrian")));
// Give it an icon
frame->SetIcon(wxIcon(_T("mondrian")));
// Make a menubar
wxMenu *fileMenu = new wxMenu;
// Make a menubar
wxMenu *fileMenu = new wxMenu;
fileMenu->Append(wxID_EXIT, _T("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, _T("&File"));
frame->SetMenuBar(menuBar);
fileMenu->Append(wxID_EXIT, _T("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(fileMenu, _T("&File"));
frame->SetMenuBar(menuBar);
// Make a TestGLCanvas
// JACS
#ifdef __WXMSW__
int *gl_attrib = NULL;
int *gl_attrib = NULL;
#else
int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
WX_GL_DOUBLEBUFFER,
int gl_attrib[20] = { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
WX_GL_DOUBLEBUFFER,
# ifdef __WXMAC__
GL_NONE };
GL_NONE };
# else
None };
None };
# endif
#endif
if(!doubleBuffer)
{
printf("don't have double buffer, disabling\n");
if(!doubleBuffer)
{
printf("don't have double buffer, disabling\n");
#ifdef __WXGTK__
gl_attrib[9] = None;
gl_attrib[9] = None;
#endif
doubleBuffer = GL_FALSE;
}
doubleBuffer = GL_FALSE;
}
#if wxUSE_GLCANVAS
frame->m_canvas = new TestGLCanvas(frame, -1, wxDefaultPosition, wxDefaultSize,
0, _T("TestGLCanvas"), gl_attrib );
frame->m_canvas = new TestGLCanvas(frame, wxID_ANY, wxDefaultPosition,
wxDefaultSize, 0, _T("TestGLCanvas"), gl_attrib );
// Show the frame
frame->Show(TRUE);
frame->Show(true);
frame->m_canvas->SetCurrent();
read_surface( _T("isosurf.dat") );
frame->m_canvas->SetCurrent();
read_surface( _T("isosurf.dat") );
Init();
Init();
return TRUE;
return true;
#else
wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), _T("Building error"), wxOK);
wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), _T("Building error"), wxOK);
return FALSE;
return false;
#endif
}
@@ -306,18 +317,29 @@ END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
const wxSize& size, long style):
wxFrame(frame, -1, title, pos, size, style)
const wxSize& size, long style)
: wxFrame(frame, wxID_ANY, title, pos, size, style)
{
#if wxUSE_GLCANVAS
m_canvas = NULL;
#endif
}
// Intercept menu commands
void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
MyFrame::~MyFrame()
{
Destroy();
#if wxUSE_GLCANVAS
if (m_canvas)
{
delete m_canvas; m_canvas = NULL;
}
#endif
}
// Intercept menu commands
void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
{
// true is to force the frame to close
Close(true);
}
/*
@@ -335,21 +357,23 @@ BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
END_EVENT_TABLE()
TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size, long style, const wxString& name, int* gl_attrib):
wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
const wxPoint& pos, const wxSize& size, long style,
const wxString& name, int* gl_attrib)
: wxGLCanvas(parent, id, pos, size, style, name, gl_attrib)
{
parent->Show(TRUE);
SetCurrent();
parent->Show(true);
SetCurrent();
/* Make sure server supports the vertex array extension */
char* extensions = (char *) glGetString( GL_EXTENSIONS );
if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" )) {
use_vertex_arrays = GL_FALSE;
}
/* Make sure server supports the vertex array extension */
char* extensions = (char *) glGetString( GL_EXTENSIONS );
if (!extensions || !strstr( extensions, "GL_EXT_vertex_array" ))
{
use_vertex_arrays = GL_FALSE;
}
}
TestGLCanvas::~TestGLCanvas(void)
TestGLCanvas::~TestGLCanvas()
{
}
@@ -373,7 +397,7 @@ void TestGLCanvas::OnSize(wxSizeEvent& event)
{
// this is also necessary to update the context on some platforms
wxGLCanvas::OnSize(event);
// set GL viewport (not called by wxGLCanvas::OnSize on all platforms...)
int w, h;
GetClientSize(&w, &h);
@@ -388,45 +412,58 @@ void TestGLCanvas::OnSize(wxSizeEvent& event)
void TestGLCanvas::OnChar(wxKeyEvent& event)
{
switch(event.GetKeyCode()) {
switch( event.GetKeyCode() )
{
case WXK_ESCAPE:
exit(0);
wxTheApp->ExitMainLoop();
return;
case WXK_LEFT:
yrot -= 15.0;
break;
yrot -= 15.0;
break;
case WXK_RIGHT:
yrot += 15.0;
break;
yrot += 15.0;
break;
case WXK_UP:
xrot += 15.0;
break;
xrot += 15.0;
break;
case WXK_DOWN:
xrot -= 15.0;
break;
xrot -= 15.0;
break;
case 's': case 'S':
smooth = !smooth;
if (smooth) {
glShadeModel(GL_SMOOTH);
} else {
glShadeModel(GL_FLAT);
}
break;
smooth = !smooth;
if (smooth)
{
glShadeModel(GL_SMOOTH);
}
else
{
glShadeModel(GL_FLAT);
}
break;
case 'l': case 'L':
lighting = !lighting;
if (lighting) {
glEnable(GL_LIGHTING);
} else {
glDisable(GL_LIGHTING);
}
break;
default:
{
lighting = !lighting;
if (lighting)
{
glEnable(GL_LIGHTING);
}
else
{
glDisable(GL_LIGHTING);
}
break;
default:
event.Skip();
return;
}
return;
}
Refresh(FALSE);
Refresh(false);
}
void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
@@ -435,23 +472,30 @@ void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
static float last_x, last_y;
//printf("%f %f %d\n", event.GetX(), event.GetY(), (int)event.LeftIsDown());
if(event.LeftIsDown()) {
if(!dragging) {
dragging = 1;
} else {
yrot += (event.GetX() - last_x)*1.0;
xrot += (event.GetY() - last_y)*1.0;
Refresh(FALSE);
if(event.LeftIsDown())
{
if(!dragging)
{
dragging = 1;
}
else
{
yrot += (event.GetX() - last_x)*1.0;
xrot += (event.GetY() - last_y)*1.0;
Refresh(false);
}
last_x = event.GetX();
last_y = event.GetY();
}
last_x = event.GetX();
last_y = event.GetY();
} else
dragging = 0;
else
dragging = 0;
}
void TestGLCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
void TestGLCanvas::OnEraseBackground( wxEraseEvent& WXUNUSED(event) )
{
// Do nothing, to avoid flashing.
}
#endif
#endif // #if wxUSE_GLCANVAS