Fixed Open Watcom compilation of OpenGL samples; Code cleanup.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24560 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -25,8 +25,6 @@
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#include "wx/wx.h"
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#endif
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#include "wx/log.h"
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#include "cube.h"
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#ifndef __WXMSW__ // for wxStopWatch, see remark below
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@@ -51,32 +49,37 @@
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class ScanCodeCtrl : public wxTextCtrl
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{
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public:
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ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
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const wxPoint& pos, const wxSize& size );
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void OnChar( wxKeyEvent& event ) { } /* do nothing */
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void OnKeyDown(wxKeyEvent& event);
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ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
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const wxPoint& pos, const wxSize& size );
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void OnChar( wxKeyEvent& WXUNUSED(event) )
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{
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// Do nothing
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}
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void OnKeyDown(wxKeyEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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// Any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE()
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};
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BEGIN_EVENT_TABLE( ScanCodeCtrl, wxTextCtrl )
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EVT_CHAR( ScanCodeCtrl::OnChar )
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EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
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EVT_CHAR( ScanCodeCtrl::OnChar )
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EVT_KEY_DOWN( ScanCodeCtrl::OnKeyDown )
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END_EVENT_TABLE()
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ScanCodeCtrl::ScanCodeCtrl( wxWindow* parent, wxWindowID id, int code,
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const wxPoint& pos, const wxSize& size )
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: wxTextCtrl( parent, id, wxEmptyString, pos, size )
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{ wxString buf;
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buf.Printf( _T("0x%04x"), code );
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SetValue( buf );
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const wxPoint& pos, const wxSize& size )
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: wxTextCtrl( parent, id, wxEmptyString, pos, size )
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{
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SetValue( wxString::Format(wxT("0x%04x"), code) );
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}
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void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
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{
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wxString buf;
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buf.Printf( _T("0x%04x"), event.GetKeyCode() );
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SetValue( buf );
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SetValue( wxString::Format(wxT("0x%04x"), event.GetKeyCode()) );
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}
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/*------------------------------------------------------------------
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@@ -86,39 +89,41 @@ void ScanCodeCtrl::OnKeyDown( wxKeyEvent& event )
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class ScanCodeDialog : public wxDialog
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{
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public:
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ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
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const wxString &descr, const wxString& title );
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int GetValue();
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ScanCodeDialog( wxWindow* parent, wxWindowID id, const int code,
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const wxString &descr, const wxString& title );
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int GetValue();
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private:
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ScanCodeCtrl *m_ScanCode;
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wxTextCtrl *m_Description;
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ScanCodeCtrl *m_ScanCode;
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wxTextCtrl *m_Description;
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};
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ScanCodeDialog::ScanCodeDialog( wxWindow* parent, wxWindowID id,
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const int code, const wxString &descr, const wxString& title )
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: wxDialog( parent, id, title, wxPoint(-1, -1), wxSize(96*2,76*2) )
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const int code, const wxString &descr, const wxString& title )
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: wxDialog( parent, id, title, wxDefaultPosition, wxSize(96*2,76*2) )
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{
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new wxStaticText( this, -1, _T("Scancode"), wxPoint(4*2,3*2),
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wxSize(31*2,12*2) );
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m_ScanCode = new ScanCodeCtrl( this, -1, code, wxPoint(37*2,6*2),
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wxSize(53*2,14*2) );
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new wxStaticText( this, wxID_ANY, _T("Scancode"), wxPoint(4*2,3*2),
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wxSize(31*2,12*2) );
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m_ScanCode = new ScanCodeCtrl( this, wxID_ANY, code, wxPoint(37*2,6*2),
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wxSize(53*2,14*2) );
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new wxStaticText( this, -1, _T("Description"), wxPoint(4*2,24*2),
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wxSize(32*2,12*2) );
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m_Description = new wxTextCtrl( this, -1, descr, wxPoint(37*2,27*2),
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wxSize(53*2,14*2) );
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new wxStaticText( this, wxID_ANY, _T("Description"), wxPoint(4*2,24*2),
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wxSize(32*2,12*2) );
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m_Description = new wxTextCtrl( this, wxID_ANY, descr, wxPoint(37*2,27*2),
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wxSize(53*2,14*2) );
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new wxButton( this, wxID_OK, _T("Ok"), wxPoint(20*2,50*2), wxSize(20*2,13*2) );
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new wxButton( this, wxID_CANCEL, _T("Cancel"), wxPoint(44*2,50*2),
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wxSize(25*2,13*2) );
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new wxButton( this, wxID_OK, _T("Ok"), wxPoint(20*2,50*2), wxSize(20*2,13*2) );
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new wxButton( this, wxID_CANCEL, _T("Cancel"), wxPoint(44*2,50*2),
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wxSize(25*2,13*2) );
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}
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int ScanCodeDialog::GetValue()
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{
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int code;
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wxString buf = m_ScanCode->GetValue();
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wxSscanf( buf.c_str(), _T("%i"), &code );
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return( code );
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int code;
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wxString buf = m_ScanCode->GetValue();
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wxSscanf( buf.c_str(), _T("%i"), &code );
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return code;
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}
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/*----------------------------------------------------------------------
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@@ -160,12 +165,12 @@ unsigned long wxStopWatch( unsigned long *sec_base )
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#if wxUSE_GLCANVAS
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BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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EVT_SIZE(TestGLCanvas::OnSize)
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EVT_PAINT(TestGLCanvas::OnPaint)
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EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
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EVT_KEY_UP( TestGLCanvas::OnKeyUp )
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EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
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EVT_SIZE(TestGLCanvas::OnSize)
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EVT_PAINT(TestGLCanvas::OnPaint)
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EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground)
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EVT_KEY_DOWN( TestGLCanvas::OnKeyDown )
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EVT_KEY_UP( TestGLCanvas::OnKeyUp )
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EVT_ENTER_WINDOW( TestGLCanvas::OnEnterWindow )
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END_EVENT_TABLE()
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unsigned long TestGLCanvas::m_secbase = 0;
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@@ -174,10 +179,10 @@ unsigned long TestGLCanvas::m_xsynct;
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unsigned long TestGLCanvas::m_gsynct;
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TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name):
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wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style, name )
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const wxPoint& pos, const wxSize& size, long style, const wxString& name)
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: wxGLCanvas(parent, (wxGLCanvas*) NULL, id, pos, size, style, name )
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{
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m_init = FALSE;
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m_init = false;
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m_gllist = 0;
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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@@ -185,11 +190,11 @@ TestGLCanvas::TestGLCanvas(wxWindow *parent, wxWindowID id,
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TestGLCanvas::TestGLCanvas(wxWindow *parent, const TestGLCanvas &other,
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wxWindowID id, const wxPoint& pos, const wxSize& size, long style,
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const wxString& name ) :
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wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name )
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const wxString& name )
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: wxGLCanvas(parent, other.GetContext(), id, pos, size, style, name)
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{
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m_init = FALSE;
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m_gllist = other.m_gllist; /* share display list */
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m_init = false;
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m_gllist = other.m_gllist; // share display list
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m_rleft = WXK_LEFT;
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m_rright = WXK_RIGHT;
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}
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@@ -207,59 +212,61 @@ void TestGLCanvas::Render()
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#endif
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SetCurrent();
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/* init OpenGL once, but after SetCurrent */
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// Init OpenGL once, but after SetCurrent
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if (!m_init)
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{
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InitGL();
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m_init = TRUE;
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m_init = true;
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}
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
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glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
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glMatrixMode(GL_MODELVIEW);
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/* clear color and depth buffers */
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if( m_gllist == 0 )
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{
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m_gllist = glGenLists( 1 );
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glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
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/* draw six faces of a cube */
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glBegin(GL_QUADS);
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glNormal3f( 0.0F, 0.0F, 1.0F);
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glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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glVertex3f(-0.5F,-0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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if( m_gllist == 0 )
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{
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m_gllist = glGenLists( 1 );
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glNewList( m_gllist, GL_COMPILE_AND_EXECUTE );
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/* draw six faces of a cube */
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glBegin(GL_QUADS);
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glNormal3f( 0.0f, 0.0f, 1.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
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glVertex3f(-0.5f,-0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
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glNormal3f( 0.0F, 0.0F,-1.0F);
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glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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glVertex3f( 0.5F, 0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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glNormal3f( 0.0f, 0.0f,-1.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
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glVertex3f( 0.5f, 0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
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glNormal3f( 0.0F, 1.0F, 0.0F);
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glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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glVertex3f(-0.5F, 0.5F,-0.5F); glVertex3f(-0.5F, 0.5F, 0.5F);
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glNormal3f( 0.0f, 1.0f, 0.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
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glVertex3f(-0.5f, 0.5f,-0.5f); glVertex3f(-0.5f, 0.5f, 0.5f);
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glNormal3f( 0.0F,-1.0F, 0.0F);
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glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f( 0.5F,-0.5F,-0.5F);
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glVertex3f( 0.5F,-0.5F, 0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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glNormal3f( 0.0f,-1.0f, 0.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f( 0.5f,-0.5f,-0.5f);
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glVertex3f( 0.5f,-0.5f, 0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
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glNormal3f( 1.0F, 0.0F, 0.0F);
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glVertex3f( 0.5F, 0.5F, 0.5F); glVertex3f( 0.5F,-0.5F, 0.5F);
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glVertex3f( 0.5F,-0.5F,-0.5F); glVertex3f( 0.5F, 0.5F,-0.5F);
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glNormal3f( 1.0f, 0.0f, 0.0f);
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glVertex3f( 0.5f, 0.5f, 0.5f); glVertex3f( 0.5f,-0.5f, 0.5f);
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glVertex3f( 0.5f,-0.5f,-0.5f); glVertex3f( 0.5f, 0.5f,-0.5f);
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glNormal3f(-1.0F, 0.0F, 0.0F);
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glVertex3f(-0.5F,-0.5F,-0.5F); glVertex3f(-0.5F,-0.5F, 0.5F);
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glVertex3f(-0.5F, 0.5F, 0.5F); glVertex3f(-0.5F, 0.5F,-0.5F);
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glEnd();
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glNormal3f(-1.0f, 0.0f, 0.0f);
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glVertex3f(-0.5f,-0.5f,-0.5f); glVertex3f(-0.5f,-0.5f, 0.5f);
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glVertex3f(-0.5f, 0.5f, 0.5f); glVertex3f(-0.5f, 0.5f,-0.5f);
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glEnd();
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glEndList();
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}
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else
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glCallList( m_gllist );
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glEndList();
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}
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else
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{
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glCallList(m_gllist);
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}
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glFlush();
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SwapBuffers();
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glFlush();
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SwapBuffers();
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}
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void TestGLCanvas::OnEnterWindow( wxMouseEvent& WXUNUSED(event) )
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@@ -300,15 +307,15 @@ void TestGLCanvas::InitGL()
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/* set viewing projection */
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glMatrixMode(GL_PROJECTION);
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glFrustum(-0.5F, 0.5F, -0.5F, 0.5F, 1.0F, 3.0F);
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glFrustum(-0.5f, 0.5f, -0.5f, 0.5f, 1.0f, 3.0f);
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/* position viewer */
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(0.0F, 0.0F, -2.0F);
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glTranslatef(0.0f, 0.0f, -2.0f);
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/* position object */
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glRotatef(30.0F, 1.0F, 0.0F, 0.0F);
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glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
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glRotatef(30.0f, 1.0f, 0.0f, 0.0f);
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glRotatef(30.0f, 0.0f, 1.0f, 0.0f);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_LIGHTING);
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@@ -409,8 +416,8 @@ void TestGLCanvas::Rotate( GLfloat deg )
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SetCurrent();
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glMatrixMode(GL_MODELVIEW);
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glRotatef((GLfloat)deg, 0.0F, 0.0F, 1.0F);
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Refresh(FALSE);
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glRotatef((GLfloat)deg, 0.0f, 0.0f, 1.0f);
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Refresh(false);
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}
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@@ -428,71 +435,95 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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END_EVENT_TABLE()
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// My frame constructor
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MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style)
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: wxFrame(frame, -1, title, pos, size, style)
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MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos,
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const wxSize& size, long style)
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: wxFrame(parent, wxID_ANY, title, pos, size, style)
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{
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m_canvas = NULL;
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}
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// Intercept menu commands
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void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
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{
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Destroy();
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// true is to force the frame to close
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Close(true);
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}
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void MyFrame::OnNewWindow(wxCommandEvent& WXUNUSED(event))
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/*static*/ MyFrame *MyFrame::Create(MyFrame *parentFrame, bool isCloneWindow)
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{
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MyFrame *frame = new MyFrame(NULL, _T("Cube OpenGL Demo Clone"),
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wxPoint(50, 50), wxSize(400, 300));
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// Give it an icon
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wxString str = wxT("wxWindows OpenGL Cube Sample");
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if (isCloneWindow) str += wxT(" - Clone");
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MyFrame *frame = new MyFrame(NULL, str, wxDefaultPosition,
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wxSize(400, 300));
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// Give it an icon
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#ifdef __WXMSW__
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frame->SetIcon(wxIcon(_T("mondrian")));
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frame->SetIcon(wxIcon(_T("mondrian")));
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#endif
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// Make a menubar
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wxMenu *winMenu = new wxMenu;
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// Make a menubar
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wxMenu *winMenu = new wxMenu;
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winMenu->Append(wxID_EXIT, _T("&Close"));
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winMenu->Append(ID_NEW_WINDOW, _T("&New") );
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(winMenu, _T("&Window"));
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winMenu->Append(wxID_EXIT, _T("&Close"));
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winMenu->Append(ID_NEW_WINDOW, _T("&New") );
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wxMenuBar *menuBar = new wxMenuBar;
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menuBar->Append(winMenu, _T("&Window"));
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winMenu = new wxMenu;
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winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left"));
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winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right"));
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menuBar->Append(winMenu, _T("&Key"));
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winMenu = new wxMenu;
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winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left"));
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winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right"));
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menuBar->Append(winMenu, _T("&Key"));
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frame->SetMenuBar(menuBar);
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frame->SetMenuBar(menuBar);
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#if wxUSE_GLCANVAS
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frame->m_canvas = new TestGLCanvas( frame, *m_canvas, -1,
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wxDefaultPosition, wxDefaultSize );
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if (parentFrame)
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{
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frame->m_canvas = new TestGLCanvas( frame, parentFrame->m_canvas,
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wxID_ANY, wxDefaultPosition, wxDefaultSize );
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}
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else
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{
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frame->m_canvas = new TestGLCanvas(frame, wxID_ANY,
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wxDefaultPosition, wxDefaultSize);
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}
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#endif
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// Show the frame
|
||||
frame->Show(TRUE);
|
||||
// Show the frame
|
||||
frame->Show(true);
|
||||
|
||||
return frame;
|
||||
}
|
||||
|
||||
void MyFrame::OnDefRotateLeftKey(wxCommandEvent& WXUNUSED(event))
|
||||
void MyFrame::OnNewWindow( wxCommandEvent& WXUNUSED(event) )
|
||||
{
|
||||
(void) Create(this, true);
|
||||
}
|
||||
|
||||
void MyFrame::OnDefRotateLeftKey( wxCommandEvent& WXUNUSED(event) )
|
||||
{
|
||||
#if wxUSE_GLCANVAS
|
||||
ScanCodeDialog dial( this, -1, m_canvas->m_rleft,
|
||||
wxString(_T("Left")), _T("Define key") );
|
||||
int result = dial.ShowModal();
|
||||
if( result == wxID_OK )
|
||||
m_canvas->m_rleft = dial.GetValue();
|
||||
ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rleft,
|
||||
wxString(_T("Left")), _T("Define key") );
|
||||
|
||||
int result = dial.ShowModal();
|
||||
|
||||
if( result == wxID_OK )
|
||||
m_canvas->m_rleft = dial.GetValue();
|
||||
#endif
|
||||
}
|
||||
|
||||
void MyFrame::OnDefRotateRightKey(wxCommandEvent& WXUNUSED(event))
|
||||
void MyFrame::OnDefRotateRightKey( wxCommandEvent& WXUNUSED(event) )
|
||||
{
|
||||
#if wxUSE_GLCANVAS
|
||||
ScanCodeDialog dial( this, -1, m_canvas->m_rright,
|
||||
wxString(_T("Right")), _T("Define key") );
|
||||
int result = dial.ShowModal();
|
||||
if( result == wxID_OK )
|
||||
m_canvas->m_rright = dial.GetValue();
|
||||
ScanCodeDialog dial( this, wxID_ANY, m_canvas->m_rright,
|
||||
wxString(_T("Right")), _T("Define key") );
|
||||
|
||||
int result = dial.ShowModal();
|
||||
|
||||
if( result == wxID_OK )
|
||||
m_canvas->m_rright = dial.GetValue();
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -502,47 +533,25 @@ void MyFrame::OnDefRotateRightKey(wxCommandEvent& WXUNUSED(event))
|
||||
|
||||
IMPLEMENT_APP(MyApp)
|
||||
|
||||
bool MyApp::OnInit(void)
|
||||
bool MyApp::OnInit()
|
||||
{
|
||||
wxLog::SetTraceMask(wxTraceMessages);
|
||||
|
||||
// Create the main frame window
|
||||
MyFrame *frame = new MyFrame(NULL, _T("Cube OpenGL Demo"), wxPoint(50, 50),
|
||||
wxSize(400, 300));
|
||||
// Give it an icon
|
||||
#ifdef wx_msw
|
||||
frame->SetIcon(wxIcon("mondrian"));
|
||||
#if wxUSE_LOG
|
||||
wxLog::SetTraceMask(wxTraceMessages);
|
||||
#endif
|
||||
|
||||
// Make a menubar
|
||||
wxMenu *winMenu = new wxMenu;
|
||||
|
||||
winMenu->Append(wxID_EXIT, _T("&Close"));
|
||||
winMenu->Append(ID_NEW_WINDOW, _T("&New") );
|
||||
wxMenuBar *menuBar = new wxMenuBar;
|
||||
menuBar->Append(winMenu, _T("&Window"));
|
||||
|
||||
winMenu = new wxMenu;
|
||||
winMenu->Append(ID_DEF_ROTATE_LEFT_KEY, _T("Rotate &left"));
|
||||
winMenu->Append(ID_DEF_ROTATE_RIGHT_KEY, _T("Rotate &right"));
|
||||
menuBar->Append(winMenu, _T("&Key"));
|
||||
|
||||
frame->SetMenuBar(menuBar);
|
||||
// Create the main frame window
|
||||
(void) MyFrame::Create(NULL);
|
||||
|
||||
#if wxUSE_GLCANVAS
|
||||
|
||||
frame->m_canvas = new TestGLCanvas(frame, -1, wxDefaultPosition, wxDefaultSize);
|
||||
|
||||
// Show the frame
|
||||
frame->Show(TRUE);
|
||||
|
||||
return TRUE;
|
||||
return true;
|
||||
|
||||
#else
|
||||
|
||||
wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"), _T("Building error"), wxOK);
|
||||
wxMessageBox( _T("This sample has to be compiled with wxUSE_GLCANVAS"),
|
||||
_T("Building error"), wxOK);
|
||||
|
||||
return FALSE;
|
||||
return false;
|
||||
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user