Fixed dialog units <-> pixels conversion.

The computation is now identical to Windows native one. To achieve this,
MSDN-recommended GetTextExtent() call is used instead of GetCharWidth().
wxMulDivInt32() is used instead of integer arithmetics to achieve
correct rounding.

Use toplevel parent's font instead of window's own. This makes more
sense, as dialog units are defined for TLWs, not individual subcontrols.

Also fixed wxMSW's wxButton::GetDefaultSize() to compute dialog units
correctly.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63251 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2010-01-24 11:51:09 +00:00
parent 8cb03510a1
commit 5c3c137277
4 changed files with 98 additions and 14 deletions

View File

@@ -73,6 +73,11 @@
#endif
#include "wx/platinfo.h"
#include "wx/private/window.h"
#ifdef __WXMSW__
#include "wx/msw/wrapwin.h"
#endif
// Windows List
WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
@@ -2461,24 +2466,57 @@ void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
// dialog units translations
// ----------------------------------------------------------------------------
// Windows' computes dialog units using average character width over upper-
// and lower-case ASCII alphabet and not using the average character width
// metadata stored in the font; see
// http://support.microsoft.com/default.aspx/kb/145994 for detailed discussion.
// It's important that we perform the conversion in identical way, because
// dialog units natively exist only on Windows and Windows HIG is expressed
// using them.
wxSize wxWindowBase::GetDlgUnitBase() const
{
const wxWindow *parent = wxGetTopLevelParent((wxWindow*)this);
if ( !parent->m_font.IsOk() )
{
// Default GUI font is used. This is the most common case, so
// cache the results.
static wxSize s_defFontSize;
if ( s_defFontSize.x == 0 )
s_defFontSize = wxPrivate::GetAverageASCIILetterSize(*parent);
return s_defFontSize;
}
else
{
// Custom font, we always need to compute the result
return wxPrivate::GetAverageASCIILetterSize(*parent);
}
}
wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) const
{
const wxSize base = GetDlgUnitBase();
// NB: wxMulDivInt32() is used, because it correctly rounds the result
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)
pt2.x = (int) ((pt.x * 4) / GetCharWidth());
pt2.x = wxMulDivInt32(pt.x, 4, base.x);
if (pt.y != wxDefaultCoord)
pt2.y = (int) ((pt.y * 8) / GetCharHeight());
pt2.y = wxMulDivInt32(pt.y, 8, base.y);
return pt2;
}
wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) const
{
const wxSize base = GetDlgUnitBase();
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)
pt2.x = (int) ((pt.x * GetCharWidth()) / 4);
pt2.x = wxMulDivInt32(pt.x, base.x, 4);
if (pt.y != wxDefaultCoord)
pt2.y = (int) ((pt.y * GetCharHeight()) / 8);
pt2.y = wxMulDivInt32(pt.y, base.y, 8);
return pt2;
}