Update version info in platform detail page

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53424 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2008-04-30 13:45:22 +00:00
parent 19e496b6bb
commit 5bb7884b0a

View File

@@ -20,6 +20,7 @@ and ports.
@li @ref page_port_wxgtk @li @ref page_port_wxgtk
@li @ref page_port_wxmac @li @ref page_port_wxmac
@li @ref page_port_wxcocoa
@li @ref page_port_wxos2 @li @ref page_port_wxos2
@li @ref page_port_wxmgl @li @ref page_port_wxmgl
@li @ref page_port_wxx11 @li @ref page_port_wxx11
@@ -47,7 +48,7 @@ such as the new DirectFB backend.
All work is being done on GTK+ version 2.0 and above. Support for All work is being done on GTK+ version 2.0 and above. Support for
GTK+ 1.2 will be deprecated in a later release. GTK+ 1.2 will be deprecated in a later release.
You will need GTK+ 2.0 or higher which is available from: You will need GTK+ 2.6 or higher which is available from:
http://www.gtk.org http://www.gtk.org
@@ -79,34 +80,46 @@ in the distribution.
@endhtmlonly @endhtmlonly
wxMac is a port of wxWidgets for the Macintosh OS platform. wxMac is a port of wxWidgets for the Macintosh OS platform.
Currently MacOS 8.6 or higher, MacOS 9.0 or higher and Currently MacOS X 10.4 or higher are supported. wxMac can
MacOS X 10.0 or higher are supported, although most development be compiled both using Apple's command line developer tools
effort goes into MacOS X support. wxMac can be compiled both as well as Apple's XCode IDE. wxMac supports both the Intel
using Apple's developer tools and MetroWerks CodeWarrior in and PowerPC architectures and can be used to produce
different versions. Support for MacOS 8.X and MacOS 9.X is "universal binaries" in order create application which can run
only available through CodeWarrior. wxMac uses the Carbon both architecture. Unfortunately, wxMac does not support any
API (and optionally the Classic API under MacOS 8.X). You 64-bit architecture since Apple decided not to port its Carbon
will need wxWidgets version 2.3.3 or higher for a stable API entirely to 64-bit.
version of wxMac.
For further information, please see the files in docs/mac For further information, please see the files in docs/mac
in the distribution. in the distribution.
@section page_port_wxmac wxCocoa
@htmlonly
<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
title="Mac OS X (Leopard) logo" class="logo">
@endhtmlonly
wxCocoa is another port of wxWidgets for the Macintosh OS
platform. But in contrat to wxMac, it uses the Cocoa API.
Much work has gone into this port and many controls are
functional, but the port has not reached the maturity
of the wxMac port yet. It should be possible to use wxCocoa
on 64-bit architectures.
@section page_port_wxmgl wxMGL @section page_port_wxmgl wxMGL
wxMGL is a port of wxWidgets using the MGL library available wxMGL is a port of wxWidgets using the MGL library available
from SciTech as the underlying graphics backend. wxMGL draws from SciTech as the underlying graphics backend. wxMGL draws
its widgets using the wxUniversal widget set which is now its widgets using the wxUniversal widget set which is part
part of wxWidgets. MGL itself runs on a variety of platforms of wxWidgets. MGL itself runs on a variety of platforms
including DOS, Linux hardware (similar to the Linux framebuffer) including DOS, Linux hardware (similar to the Linux framebuffer)
and various graphics systems such as Win32, X11 and OS/2. and various graphics systems such as Win32, X11 and OS/2.
Note that currently MGL for Linux runs only on x86-based systems. Note that currently MGL for Linux runs only on x86-based systems.
You will need wxWidgets 2.3.3 or higher and MGL 5.0 or higher. You will MGL 5.0 or higher which is available from
The latter is available from
http://www.scitechsoft.com/products/product_download.html http://www.scitechsoft.com/products/product_download.html
@@ -127,9 +140,6 @@ in the distribution.
wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms. wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
This port is currently under construction and in beta phase. This port is currently under construction and in beta phase.
For more info about OS2 see:
@section page_port_wxx11 wxX11 @section page_port_wxx11 wxX11
@@ -143,8 +153,7 @@ as the underlying graphics backend. wxX11 draws its widgets
using the wxUniversal widget set which is now part of wxWidgets. using the wxUniversal widget set which is now part of wxWidgets.
wxX11 is well-suited for a number of special applications such wxX11 is well-suited for a number of special applications such
as those running on systems with few resources (PDAs) or for as those running on systems with few resources (PDAs) or for
applications which need to use a special themed look. You will need applications which need to use a special themed look.
wxWidgets 2.3.2 or higher.
In order to configure wxWidgets to compile wxX11 you will In order to configure wxWidgets to compile wxX11 you will
need to type: need to type:
@@ -609,5 +618,7 @@ necessary to use the underlying toolkit API directly:
@li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx @li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
@li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html @li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
@li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
@li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/carbon
*/ */