Update version info in platform detail page
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53424 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -20,6 +20,7 @@ and ports.
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@li @ref page_port_wxgtk
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@li @ref page_port_wxmac
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@li @ref page_port_wxcocoa
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@li @ref page_port_wxos2
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@li @ref page_port_wxmgl
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@li @ref page_port_wxx11
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@@ -47,7 +48,7 @@ such as the new DirectFB backend.
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All work is being done on GTK+ version 2.0 and above. Support for
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GTK+ 1.2 will be deprecated in a later release.
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You will need GTK+ 2.0 or higher which is available from:
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You will need GTK+ 2.6 or higher which is available from:
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http://www.gtk.org
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@@ -79,34 +80,46 @@ in the distribution.
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@endhtmlonly
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wxMac is a port of wxWidgets for the Macintosh OS platform.
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Currently MacOS 8.6 or higher, MacOS 9.0 or higher and
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MacOS X 10.0 or higher are supported, although most development
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effort goes into MacOS X support. wxMac can be compiled both
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using Apple's developer tools and MetroWerks CodeWarrior in
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different versions. Support for MacOS 8.X and MacOS 9.X is
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only available through CodeWarrior. wxMac uses the Carbon
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API (and optionally the Classic API under MacOS 8.X). You
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will need wxWidgets version 2.3.3 or higher for a stable
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version of wxMac.
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Currently MacOS X 10.4 or higher are supported. wxMac can
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be compiled both using Apple's command line developer tools
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as well as Apple's XCode IDE. wxMac supports both the Intel
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and PowerPC architectures and can be used to produce
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"universal binaries" in order create application which can run
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both architecture. Unfortunately, wxMac does not support any
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64-bit architecture since Apple decided not to port its Carbon
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API entirely to 64-bit.
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For further information, please see the files in docs/mac
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in the distribution.
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@section page_port_wxmac wxCocoa
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@htmlonly
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<img src="osxleopard_logo.png" alt="Mac OS X (Leopard) logo"
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title="Mac OS X (Leopard) logo" class="logo">
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@endhtmlonly
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wxCocoa is another port of wxWidgets for the Macintosh OS
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platform. But in contrat to wxMac, it uses the Cocoa API.
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Much work has gone into this port and many controls are
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functional, but the port has not reached the maturity
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of the wxMac port yet. It should be possible to use wxCocoa
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on 64-bit architectures.
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@section page_port_wxmgl wxMGL
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wxMGL is a port of wxWidgets using the MGL library available
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from SciTech as the underlying graphics backend. wxMGL draws
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its widgets using the wxUniversal widget set which is now
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part of wxWidgets. MGL itself runs on a variety of platforms
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its widgets using the wxUniversal widget set which is part
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of wxWidgets. MGL itself runs on a variety of platforms
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including DOS, Linux hardware (similar to the Linux framebuffer)
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and various graphics systems such as Win32, X11 and OS/2.
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Note that currently MGL for Linux runs only on x86-based systems.
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You will need wxWidgets 2.3.3 or higher and MGL 5.0 or higher.
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The latter is available from
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You will MGL 5.0 or higher which is available from
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http://www.scitechsoft.com/products/product_download.html
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@@ -127,9 +140,6 @@ in the distribution.
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wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
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This port is currently under construction and in beta phase.
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For more info about OS2 see:
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@section page_port_wxx11 wxX11
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@@ -143,8 +153,7 @@ as the underlying graphics backend. wxX11 draws its widgets
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using the wxUniversal widget set which is now part of wxWidgets.
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wxX11 is well-suited for a number of special applications such
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as those running on systems with few resources (PDAs) or for
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applications which need to use a special themed look. You will need
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wxWidgets 2.3.2 or higher.
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applications which need to use a special themed look.
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In order to configure wxWidgets to compile wxX11 you will
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need to type:
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@@ -609,5 +618,7 @@ necessary to use the underlying toolkit API directly:
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@li wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
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@li wxGTK port uses GTK+: see GTK+ 2.x docs at http://developer.gnome.org/doc/API/2.0/gtk/index.html
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@li wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
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@li wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/carbon
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*/
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