Applied patch to add n bitmaps at once to an image
list of the bitmap is n times as wide as the image width of the image list. This was the case in the MSW image list before. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38965 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -69,15 +69,34 @@ bool wxGenericImageList::Create()
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int wxGenericImageList::Add( const wxBitmap &bitmap )
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{
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wxASSERT_MSG( (bitmap.GetWidth() == m_width && bitmap.GetHeight() == m_height)
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wxASSERT_MSG( (bitmap.GetWidth() >= m_width && bitmap.GetHeight() == m_height)
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|| (m_width == 0 && m_height == 0),
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_T("invalid bitmap size in wxImageList: this might work ")
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_T("on this platform but definitely won't under Windows.") );
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if (bitmap.IsKindOf(CLASSINFO(wxIcon)))
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{
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m_images.Append( new wxIcon( (const wxIcon&) bitmap ) );
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}
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else
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m_images.Append( new wxBitmap(bitmap) );
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{
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// Mimic behavior of Windows ImageList_Add that automatically breaks up the added
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// bitmap into sub-images of the correct size
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if (m_width > 0 && bitmap.GetWidth() > m_width && bitmap.GetHeight() >= m_height)
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{
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int numImages = bitmap.GetWidth() / m_width;
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for (int subIndex = 0; subIndex < numImages; subIndex++)
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{
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wxRect rect(m_width * subIndex, 0, m_width, m_height);
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wxBitmap tmpBmp = bitmap.GetSubBitmap(rect);
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m_images.Append( new wxBitmap(tmpBmp) );
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}
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}
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else
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{
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m_images.Append( new wxBitmap(bitmap) );
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}
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}
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if (m_width == 0 && m_height == 0)
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{
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