Split wxPanel in wxPanelBase and platform-specific files.
So far we have only wxMSW-specific implementation (and also a trivial wxUniv-specific one) but it's still tidier to have all platform-specific code in separate files, especially as we're going to have more of it for wxMSW soon. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67251 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/univ/panel.h
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47
include/wx/univ/panel.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: wx/univ/panel.h
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// Purpose: wxUniversal-specific wxPanel class.
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// Author: Vadim Zeitlin
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// Created: 2011-03-18
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// RCS-ID: $Id: wxhead.h,v 1.12 2010-04-22 12:44:51 zeitlin Exp $
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// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_UNIV_PANEL_H_
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#define _WX_UNIV_PANEL_H_
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// ----------------------------------------------------------------------------
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// wxPanel
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxPanel : public wxPanelBase
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{
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public:
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wxPanel() { }
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wxPanel(wxWindow *parent,
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int x, int y, int width, int height,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr)
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{
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Create(parent, wxID_ANY, wxPoint(x, y), wxSize(width, height), style, name);
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}
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wxPanel(wxWindow *parent,
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wxWindowID winid = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxTAB_TRAVERSAL | wxNO_BORDER,
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const wxString& name = wxPanelNameStr)
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{
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Create(parent, winid, pos, size, style, name);
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}
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virtual bool IsCanvasWindow() const { return true; }
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private:
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wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxPanel);
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};
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#endif // _WX_UNIV_PANEL_H_
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