Split wxPanel in wxPanelBase and platform-specific files.

So far we have only wxMSW-specific implementation (and also a trivial
wxUniv-specific one) but it's still tidier to have all platform-specific code
in separate files, especially as we're going to have more of it for wxMSW
soon.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67251 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2011-03-20 00:00:38 +00:00
parent 0a81f13024
commit 5b87bd6c0b
17 changed files with 479 additions and 355 deletions

47
include/wx/univ/panel.h Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/panel.h
// Purpose: wxUniversal-specific wxPanel class.
// Author: Vadim Zeitlin
// Created: 2011-03-18
// RCS-ID: $Id: wxhead.h,v 1.12 2010-04-22 12:44:51 zeitlin Exp $
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_PANEL_H_
#define _WX_UNIV_PANEL_H_
// ----------------------------------------------------------------------------
// wxPanel
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxPanel : public wxPanelBase
{
public:
wxPanel() { }
wxPanel(wxWindow *parent,
int x, int y, int width, int height,
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
const wxString& name = wxPanelNameStr)
{
Create(parent, wxID_ANY, wxPoint(x, y), wxSize(width, height), style, name);
}
wxPanel(wxWindow *parent,
wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
const wxString& name = wxPanelNameStr)
{
Create(parent, winid, pos, size, style, name);
}
virtual bool IsCanvasWindow() const { return true; }
private:
wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxPanel);
};
#endif // _WX_UNIV_PANEL_H_