use "new" wx-prefixed macros in samples
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76222 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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		@@ -306,11 +306,11 @@ TestGLContext& MyApp::GetContext(wxGLCanvas *canvas, bool useStereo)
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// TestGLCanvas
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
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    EVT_PAINT(TestGLCanvas::OnPaint)
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    EVT_KEY_DOWN(TestGLCanvas::OnKeyDown)
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    EVT_TIMER(SpinTimer, TestGLCanvas::OnSpinTimer)
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END_EVENT_TABLE()
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wxEND_EVENT_TABLE()
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TestGLCanvas::TestGLCanvas(wxWindow *parent, int *attribList)
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    // With perspective OpenGL graphics, the wxFULL_REPAINT_ON_RESIZE style
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@@ -452,11 +452,11 @@ wxString glGetwxString(GLenum name)
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// MyFrame: main application window
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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    EVT_MENU(wxID_NEW, MyFrame::OnNewWindow)
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    EVT_MENU(NEW_STEREO_WINDOW, MyFrame::OnNewStereoWindow)
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    EVT_MENU(wxID_CLOSE, MyFrame::OnClose)
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END_EVENT_TABLE()
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wxEND_EVENT_TABLE()
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MyFrame::MyFrame( bool stereoWindow )
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       : wxFrame(NULL, wxID_ANY, wxT("wxWidgets OpenGL Cube Sample"))
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