Don't use deprecated SetHBITMAP() method
Inside wxBitmap we have a direct access to wxBitampData so HBITMAP can be stored directly in this structure and there is no need to call SetHBITMAP() function.
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@@ -710,7 +710,7 @@ wxBitmap::wxBitmap(const char bits[], int width, int height, int depth)
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free(data);
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free(data);
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}
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}
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SetHBITMAP((WXHBITMAP)hbmp);
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refData->m_handle = (WXHANDLE)hbmp;
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}
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}
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wxBitmap::wxBitmap(int w, int h, const wxDC& dc)
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wxBitmap::wxBitmap(int w, int h, const wxDC& dc)
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@@ -805,7 +805,7 @@ bool wxBitmap::DoCreate(int w, int h, int d, WXHDC hdc)
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#endif // !ALWAYS_USE_DIB
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#endif // !ALWAYS_USE_DIB
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}
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}
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SetHBITMAP((WXHBITMAP)hbmp);
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GetBitmapData()->m_handle = (WXHANDLE)hbmp;
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return IsOk();
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return IsOk();
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}
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}
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@@ -898,7 +898,7 @@ bool wxBitmap::CreateFromImage(const wxImage& image, int depth, WXHDC hdc)
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#endif // !ALWAYS_USE_DIB
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#endif // !ALWAYS_USE_DIB
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// validate this object
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// validate this object
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SetHBITMAP((WXHBITMAP)hbitmap);
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refData->m_handle = (WXHANDLE)hbitmap;
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// finally also set the mask if we have one
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// finally also set the mask if we have one
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if ( image.HasMask() )
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if ( image.HasMask() )
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