wxGLCanvas updates

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12392 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2001-11-13 03:08:53 +00:00
parent 769eda42db
commit 5b119149c0
2 changed files with 91 additions and 81 deletions

View File

@@ -525,19 +525,6 @@ void wxGLCanvas::SwapBuffers()
void wxGLCanvas::OnSize(wxSizeEvent& event)
{
int width, height;
GetClientSize(& width, & height);
if (m_glContext)
{
m_glContext->SetCurrent();
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
glMatrixMode(GL_MODELVIEW);
}
}
void wxGLCanvas::SetCurrent()

View File

@@ -34,38 +34,63 @@ elif not haveOpenGL:
dlg.Destroy()
else:
buttonDefs = {
wxNewId() : ('CubeCanvas', 'Cube'),
wxNewId() : ('ConeCanvas', 'Cone'),
}
class ButtonPanel(wxPanel):
def __init__(self, parent, log):
wxPanel.__init__(self, parent, -1)
self.log = log
box = wxBoxSizer(wxVERTICAL)
box.Add(20, 30)
keys = buttonDefs.keys()
keys.sort()
for k in keys:
text = buttonDefs[k][1]
btn = wxButton(self, k, text)
box.Add(btn, 0, wxALIGN_CENTER|wxALL, 15)
EVT_BUTTON(self, k, self.OnButton)
self.SetAutoLayout(true)
self.SetSizer(box)
def OnButton(self, evt):
canvasClassName = buttonDefs[evt.GetId()][0]
canvasClass = eval(canvasClassName)
frame = wxFrame(None, -1, canvasClassName, size=(400,400))
canvas = canvasClass(frame)
frame.Show(true)
def runTest(frame, nb, log):
win = wxFrame(frame, -1, "GL Demos", wxDefaultPosition, wxSize(300,300))
CubeCanvas(win)
#MySplitter(win)
frame.otherWin = win
win.Show(true)
return None
win = ButtonPanel(nb, log)
return win
class MySplitter(wxSplitterWindow):
class MyCanvasBase(wxGLCanvas):
def __init__(self, parent):
wxSplitterWindow.__init__(self, parent, -1)
cube = CubeCanvas(self)
cone = ConeCanvas(self)
self.SplitVertically(cube, cone)
self.SetSashPosition(300)
class CubeCanvas(wxGLCanvas):
def __init__(self, parent):
wxGLCanvas.__init__(self, parent, -1) #,
#attribList=[GL_RED_BITS, 4, GL_DOUBLEBUFFER] )
wxGLCanvas.__init__(self, parent, -1)
self.init = false
# initial mouse position
self.lastx = self.x = 30
self.lasty = self.y = 30
EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
EVT_SIZE(self, self.OnSize)
EVT_PAINT(self, self.OnPaint)
self.init = false
#EVT_LEFT_DOWN(self, self.OnMouseDown) # needs fixing...
#EVT_LEFT_UP(self, self.OnMouseUp)
#EVT_MOTION(self, self.OnMouseMotion)
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing.
pass # Do nothing, to avoid flashing on MSW.
def OnSize(self, event):
size = self.GetClientSize()
@@ -73,16 +98,49 @@ else:
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
def OnPaint(self, event):
dc = wxPaintDC(self)
self.SetCurrent()
if not self.init:
self.InitGL()
self.init = true
self.OnDraw()
def OnMouseDown(self, evt):
self.CaptureMouse()
def OnMouseUp(self, evt):
self.ReleaseMouse()
def OnMouseMotion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
self.x, self.y = self.lastx, self.lasty
self.x, self.y = evt.GetPosition()
self.Refresh()
class CubeCanvas(MyCanvasBase):
def InitGL(self):
# set viewing projection
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
# position viewer
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0, 0.0, -2.0);
# position object
glRotatef(self.y, 1.0, 0.0, 0.0);
glRotatef(self.x, 0.0, 1.0, 0.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -125,46 +183,17 @@ else:
glVertex3f(-0.5, 0.5,-0.5)
glEnd()
glRotatef(self.lasty - self.y, 1.0, 0.0, 0.0);
glRotatef(self.lastx - self.x, 0.0, 1.0, 0.0);
self.SwapBuffers()
class ConeCanvas(MyCanvasBase):
def InitGL( self ):
# set viewing projection
glMatrixMode(GL_PROJECTION);
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
# position viewer
glMatrixMode(GL_MODELVIEW);
glTranslatef(0.0, 0.0, -2.0);
# position object
glRotatef(30.0, 1.0, 0.0, 0.0);
glRotatef(30.0, 0.0, 1.0, 0.0);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
class ConeCanvas(wxGLCanvas):
def __init__(self, parent):
wxGLCanvas.__init__(self, parent, -1)
EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
EVT_SIZE(self, self.OnSize)
EVT_PAINT(self, self.OnPaint)
self.init = false
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing.
def OnSize(self, event):
size = self.GetClientSize()
if self.GetContext():
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
def GLInit( self ):
glMatrixMode(GL_PROJECTION);
# camera frustrum setup
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
@@ -184,14 +213,7 @@ else:
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
def OnPaint( self, event ):
dc = wxPaintDC(self)
if not self.init:
self.GLInit()
self.init = true
### Tell system to use _this_ glcanvas for all commands
self.SetCurrent()
def OnDraw(self):
# clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
# position viewer
@@ -203,7 +225,6 @@ else:
glRotate(30.0, 1.0, 0.0, 0.0);
glRotate(30.0, 0.0, 1.0, 0.0);
### From cone.py
glTranslate(0, -1, 0)
glRotate(250, 1, 0, 0)
glutSolidCone(1, 2, 50, 10)
@@ -212,6 +233,8 @@ else:
self.SwapBuffers()
#----------------------------------------------------------------------