added MSLU reference to wxUSE_UNICODE

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@19018 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2003-01-29 23:45:49 +00:00
parent 095038b75b
commit 5b0cb302bc

View File

@@ -161,9 +161,9 @@
// defined as wchar_t, wxString will use Unicode internally. If you set this // defined as wchar_t, wxString will use Unicode internally. If you set this
// to 1, you must use wxT() macro for all literal strings in the program. // to 1, you must use wxT() macro for all literal strings in the program.
// //
// Unicode is currently only fully supported under Windows NT/2000/XP (Windows 9x // Unicode is currently only fully supported under Windows NT/2000/XP
// doesn't support it and the programs compiled in Unicode mode will not run // (Windows 9x doesn't support it and the programs compiled in Unicode mode
// under 9x). // will not run under 9x -- but see wxUSE_UNICODE_MSLU bellow).
// //
// Default is 0 // Default is 0
// //
@@ -171,19 +171,19 @@
#define wxUSE_UNICODE 0 #define wxUSE_UNICODE 0
// Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode // Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWindows in Unicode mode
// and be able to run compiled apps under Windows 9x as well as NT/2000/XP. This // and be able to run compiled apps under Windows 9x as well as NT/2000/XP.
// setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see // This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
// http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that you // http://www.microsoft.com/globaldev/Articles/mslu_announce.asp). Note that
// will have to modify the makefiles to include unicows.lib import library as the first // you will have to modify the makefiles to include unicows.lib import library
// library (if you use MSVC, you can run the makefile with "nmake MSLU=1 UNICODE=1" // as the first library (if you use MSVC, you can run the makefile with "nmake
// command). // MSLU=1 UNICODE=1" command).
// //
// If your compiler doesn't have unicows.lib, you can get a version of it at // If your compiler doesn't have unicows.lib, you can get a version of it at
// http://libunicows.sourceforge.net // http://libunicows.sourceforge.net
// //
// Default is 0 // Default is 0
// //
// Recommended setting: 0 // Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
#define wxUSE_UNICODE_MSLU 0 #define wxUSE_UNICODE_MSLU 0
// Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without