adapt to wx conventions for scroll wheel differences between horizontal and vertical directions, fixes #15269
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -687,8 +687,11 @@ void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEve
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if ( fabs(deltaX) > fabs(deltaY) )
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if ( fabs(deltaX) > fabs(deltaY) )
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{
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{
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// wx conventions for horizontal are inverted from vertical (originating from native msw behavior)
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// right and up are positive values, left and down are negative values, while on OSX right and down
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// are negative and left and up are positive.
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wxevent.m_wheelAxis = wxMOUSE_WHEEL_HORIZONTAL;
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wxevent.m_wheelAxis = wxMOUSE_WHEEL_HORIZONTAL;
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wxevent.m_wheelRotation = (int)deltaX;
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wxevent.m_wheelRotation = -(int)deltaX;
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}
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}
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else
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else
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{
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{
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