adapt to wx conventions for scroll wheel differences between horizontal and vertical directions, fixes #15269

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74487 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2013-07-11 19:31:21 +00:00
parent 19c453d0ac
commit 5b0c463561

View File

@@ -687,8 +687,11 @@ void wxWidgetCocoaImpl::SetupMouseEvent( wxMouseEvent &wxevent , NSEvent * nsEve
if ( fabs(deltaX) > fabs(deltaY) ) if ( fabs(deltaX) > fabs(deltaY) )
{ {
// wx conventions for horizontal are inverted from vertical (originating from native msw behavior)
// right and up are positive values, left and down are negative values, while on OSX right and down
// are negative and left and up are positive.
wxevent.m_wheelAxis = wxMOUSE_WHEEL_HORIZONTAL; wxevent.m_wheelAxis = wxMOUSE_WHEEL_HORIZONTAL;
wxevent.m_wheelRotation = (int)deltaX; wxevent.m_wheelRotation = -(int)deltaX;
} }
else else
{ {