Make wxUIActionSimulator works more reliably on GTK/X11

Add wxXSync class which adds delays between the synthesized events
sufficient for them to be processed by the higher layers (X, GTK).

This makes it possible to run the UI tests by default with wxGTK.

Closes https://github.com/wxWidgets/wxWidgets/pull/1845
This commit is contained in:
ali kettab
2020-05-07 02:45:17 +01:00
committed by Vadim Zeitlin
parent fb5c13ed00
commit 59ad9f46e6
18 changed files with 202 additions and 160 deletions

View File

@@ -30,6 +30,7 @@
#include "wx/scopeguard.h"
#include "wx/toolbar.h"
#include "wx/uiaction.h"
#include "wx/stopwatch.h"
// FIXME: Currently under OS X testing paint event doesn't work because neither
// calling Refresh()+Update() nor even sending wxPaintEvent directly to
@@ -37,12 +38,7 @@
// some tests there. But this should be fixed and the tests reenabled
// because wxPaintEvent propagation in wxScrolledWindow is a perfect
// example of fragile code that could be broken under OS X.
//
// FIXME: Under GTK+ 3 the test is broken because a simple wxYield() is not
// enough to map the frame. It should be also fixed there by waiting for
// it to come up, with some timeout, but for now it always fails, so
// it's useless to run it.
#if !defined(__WXOSX__) && !defined(__WXGTK3__)
#if !defined(__WXOSX__)
#define CAN_TEST_PAINT_EVENTS
#endif
@@ -180,7 +176,8 @@ public:
#ifdef __WXGTK__
// We need to map the window, otherwise we're not going to get any
// paint events for it.
wxYield();
for ( wxStopWatch sw; sw.Time() < 50; )
wxYield();
// Ignore events generated during the initial mapping.
g_str.clear();