Switched over to using wxEventLoop.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23785 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Neis
2003-09-21 21:54:03 +00:00
parent 9345ca55cb
commit 598dc9b777
6 changed files with 229 additions and 349 deletions

View File

@@ -68,16 +68,12 @@ public:
wxApp();
virtual ~wxApp();
virtual bool OnInitGui(void);
// override base class (pure) virtuals
virtual int MainLoop(void);
virtual void ExitMainLoop(void);
virtual bool Initialized(void);
virtual bool Pending(void) ;
virtual bool Dispatch(void);
virtual bool Initialize(int& argc, wxChar **argv);
virtual void CleanUp(void);
virtual void Exit();
virtual bool Initialized(void);
virtual bool OnInitGui(void);
virtual bool Yield(bool onlyIfNeeded = FALSE);
virtual void WakeUpIdle(void);
@@ -113,22 +109,15 @@ private:
public:
// Implementation
virtual bool Initialize(int& argc, wxChar **argv);
virtual void CleanUp(void);
static bool RegisterWindowClasses(HAB vHab);
virtual void DoMessage(WXMSG *pMsg);
virtual bool DoMessage(void);
virtual bool ProcessMessage(WXMSG* pMsg);
public:
int m_nCmdShow;
HMQ m_hMq;
protected:
bool m_bKeepGoing ;
DECLARE_EVENT_TABLE()
DECLARE_NO_COPY_CLASS(wxApp)
};
#endif
// _WX_APP_H_

View File

@@ -16,6 +16,8 @@
WXDLLEXPORT_DATA(extern const char*) wxDialogNameStr;
class WXDLLEXPORT wxDialogModalData;
//
// Dialog boxes
//
@@ -147,6 +149,9 @@ protected:
private:
wxWindow* m_pOldFocus;
// this pointer is non-NULL only while the modal event loop is running
wxDialogModalData *m_modalData;
//
// While we are showing a modal dialog we disable the other windows using
// this object

View File

@@ -33,7 +33,6 @@
#include "wx/dynarray.h"
#include "wx/wxchar.h"
#include "wx/icon.h"
#include "wx/timer.h"
#endif
#include "wx/log.h"
@@ -67,13 +66,6 @@ extern "C" int _System bsdselect(int,
#if wxUSE_THREADS
#include "wx/thread.h"
// define the array of QMSG strutures
WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif // wxUSE_THREADS
#if wxUSE_TOOLTIPS
@@ -93,7 +85,6 @@ extern wxList WXDLLEXPORT wxPendingDelete;
extern wxCursor* g_globalCursor;
HAB vHabmain = NULLHANDLE;
QMSG svCurrentMsg;
HICON wxSTD_FRAME_ICON = (HICON) NULL;
@@ -514,241 +505,6 @@ bool wxApp::Initialized()
return FALSE;
} // end of wxApp::Initialized
//
// Get and process a message, returning FALSE if WM_QUIT
// received (and also set the flag telling the app to exit the main loop)
//
bool wxApp::DoMessage()
{
BOOL bRc = ::WinGetMsg(vHabmain, &svCurrentMsg, HWND(NULL), 0, 0);
if (bRc == 0)
{
// got WM_QUIT
m_bKeepGoing = FALSE;
return FALSE;
}
else if (bRc == -1)
{
// should never happen, but let's test for it nevertheless
wxLogLastError("GetMessage");
}
else
{
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain()
,wxT("only the main thread can process Windows messages")
);
static bool sbHadGuiLock = TRUE;
static wxMsgArray svSavedMessages;
//
// If a secondary thread owns is doing GUI calls, save all messages for
// later processing - we can't process them right now because it will
// lead to recursive library calls (and we're not reentrant)
//
if (!wxGuiOwnedByMainThread())
{
sbHadGuiLock = FALSE;
//
// Leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
//
if ( !wxIsWaitingForThread() ||
svCurrentMsg.msg != WM_COMMAND )
{
svSavedMessages.Add(svCurrentMsg);
}
return TRUE;
}
else
{
//
// Have we just regained the GUI lock? if so, post all of the saved
// messages
//
if (!sbHadGuiLock )
{
sbHadGuiLock = TRUE;
size_t nCount = svSavedMessages.Count();
for (size_t n = 0; n < nCount; n++)
{
QMSG vMsg = svSavedMessages[n];
DoMessage((WXMSG*)&vMsg);
}
svSavedMessages.Empty();
}
}
#endif // wxUSE_THREADS
//
// Process the message
//
DoMessage((WXMSG *)&svCurrentMsg);
}
return TRUE;
} // end of wxApp::DoMessage
void wxApp::DoMessage(
WXMSG* pMsg
)
{
if (!ProcessMessage((WXMSG *)&svCurrentMsg))
{
::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
}
} // end of wxApp::DoMessage
//////////////////////////////////////////////////////////////////////////////
//
// Keep trying to process messages until WM_QUIT
// received.
//
// If there are messages to be processed, they will all be
// processed and OnIdle will not be called.
// When there are no more messages, OnIdle is called.
// If OnIdle requests more time,
// it will be repeatedly called so long as there are no pending messages.
// A 'feature' of this is that once OnIdle has decided that no more processing
// is required, then it won't get processing time until further messages
// are processed (it'll sit in DoMessage).
//
//////////////////////////////////////////////////////////////////////////////
int wxApp::MainLoop()
{
m_bKeepGoing = TRUE;
while (m_bKeepGoing)
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
while (!Pending() && ProcessIdle())
{
HandleSockets();
wxUsleep(10);
}
HandleSockets();
if (Pending())
DoMessage();
else
wxUsleep(10);
}
return (int)svCurrentMsg.mp1;
} // end of wxApp::MainLoop
void wxApp::ExitMainLoop()
{
::WinPostMsg(NULL, WM_QUIT, 0, 0);
} // end of wxApp::ExitMainLoop
bool wxApp::Pending()
{
return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
} // end of wxApp::Pending
bool wxApp::Dispatch()
{
return DoMessage();
}
//////////////////////////////////////////////////////////////////////////////
//
// Give all windows a chance to preprocess
// the message. Some may have accelerator tables, or have
// MDI complications.
//
//////////////////////////////////////////////////////////////////////////////
bool wxApp::ProcessMessage(
WXMSG* pWxmsg
)
{
QMSG* pMsg = (PQMSG)pWxmsg;
HWND hWnd = pMsg->hwnd;
wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
wxWindow* pWnd;
//
// Pass non-system timer messages to the wxTimerProc
//
if (pMsg->msg == WM_TIMER &&
(SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
SHORT1FROMMP(pMsg->mp1) != 0x0000
))
wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
//
// Allow the window to prevent certain messages from being
// translated/processed (this is currently used by wxTextCtrl to always
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
//
if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
{
return FALSE;
}
//
// For some composite controls (like a combobox), wndThis might be NULL
// because the subcontrol is not a wxWindow, but only the control itself
// is - try to catch this case
//
while (hWnd && !pWndThis)
{
hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
}
//
// Try translations first; find the youngest window with
// a translation table. OS/2 has case sensative accels, so
// this block, coded by BK, removes that and helps make them
// case insensative.
//
if(pMsg->msg == WM_CHAR)
{
PBYTE pChmsg = (PBYTE)&(pMsg->msg);
USHORT uSch = CHARMSG(pChmsg)->chr;
bool bRc;
//
// Do not process keyup events
//
if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
{
if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
{
if((bRc = pWnd->OS2TranslateMessage(pWxmsg)) == TRUE)
break;
}
if(!bRc) // untranslated, should restore original value
CHARMSG(pChmsg)->chr = uSch;
}
}
//
// Anyone for a non-translation message? Try youngest descendants first.
//
// for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent())
// {
// if (pWnd->OS2ProcessMessage(pWxmsg))
// return TRUE;
// }
return FALSE;
} // end of wxApp::ProcessMessage
bool gbInOnIdle = FALSE;
void wxApp::OnIdle(
@@ -801,14 +557,6 @@ void wxApp::OnQueryEndSession(
}
} // end of wxApp::OnQueryEndSession
void wxApp::Exit()
{
wxApp::CleanUp();
// VZ: must really exit somehow, insert appropriate OS/2 syscall (FIXME)
wxAppConsole::Exit();
} // end of wxExit
//
// Yield to incoming messages
//
@@ -846,7 +594,7 @@ bool wxApp::Yield(bool onlyIfNeeded)
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
if (!wxTheApp->DoMessage())
if (!wxTheApp->Dispatch())
break;
}
//

View File

@@ -24,6 +24,8 @@
#include "wx/os2/private.h"
#include "wx/log.h"
#include "wx/evtloop.h"
#include "wx/ptr_scpd.h"
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
@@ -44,6 +46,41 @@ BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// wxDialogModalData
// ----------------------------------------------------------------------------
// this is simply a container for any data we need to implement modality which
// allows us to avoid changing wxDialog each time the implementation changes
class wxDialogModalData
{
public:
wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
void RunLoop()
{
m_evtLoop.Run();
}
void ExitLoop()
{
m_evtLoop.Exit();
}
private:
wxModalEventLoop m_evtLoop;
};
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxDialog construction
// ----------------------------------------------------------------------------
void wxDialog::Init()
{
m_pOldFocus = (wxWindow *)NULL;
@@ -215,25 +252,16 @@ void wxDialog::DoShowModal()
gbInOnIdle = FALSE;
//
// Enter the modal loop
//
while ( IsModalShowing() )
// enter the modal loop
{
#if wxUSE_THREADS
wxMutexGuiLeaveOrEnter();
#endif // wxUSE_THREADS
while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
;
// a message came or no more idle processing to do
wxTheApp->DoMessage();
wxDialogModalDataTiedPtr modalData(&m_modalData,
new wxDialogModalData(this));
modalData->RunLoop();
}
gbInOnIdle = bWasInOnIdle;
//
// Snd restore focus
// and restore focus
// Note that this code MUST NOT access the dialog object's data
// in case the object has been deleted (which will be the case
// for a modal dialog that has been destroyed before calling EndModal).

View File

@@ -31,22 +31,26 @@
#ifndef WX_PRECOMP
#include "wx/window.h"
#include "wx/app.h"
#include "wx/timer.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#include "wx/log.h"
#include "wx/tooltip.h"
#include "wx/ptr_scpd.h"
#include "wx/os2/private.h"
#if wxUSE_THREADS
// define the array of QMSG strutures
WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
// VS: this is a bit dirty - it duplicates same declaration in app.cpp
// (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
// defined in app.cpp).
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(wxMsgArray);
#endif
extern HAB vHabMain;
extern HAB vHabmain;
// ----------------------------------------------------------------------------
// wxEventLoopImpl
@@ -77,6 +81,36 @@ private:
int m_exitcode;
};
// ----------------------------------------------------------------------------
// helper class
// ----------------------------------------------------------------------------
wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
// this object sets the wxEventLoop given to the ctor as the currently active
// one and unsets it in its dtor
class wxEventLoopActivator
{
public:
wxEventLoopActivator(wxEventLoop **pActive,
wxEventLoop *evtLoop)
{
m_pActive = pActive;
m_evtLoopOld = *pActive;
*pActive = evtLoop;
}
~wxEventLoopActivator()
{
// restore the previously active event loop
*m_pActive = m_evtLoopOld;
}
private:
wxEventLoop *m_evtLoopOld;
wxEventLoop **m_pActive;
};
// ============================================================================
// wxEventLoopImpl implementation
// ============================================================================
@@ -91,44 +125,93 @@ void wxEventLoopImpl::ProcessMessage(QMSG *msg)
if ( !PreProcessMessage(msg) )
{
// if it wasn't done, dispatch it to the corresponding window
::WinDispatchMsg(vHabMain, msg);
::WinDispatchMsg(vHabmain, msg);
}
}
bool wxEventLoopImpl::PreProcessMessage(QMSG *msg)
bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
{
HWND hWnd = msg->hwnd;
wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd);
HWND hWnd = pMsg->hwnd;
wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
wxWindow *pWnd;
#if wxUSE_TOOLTIPS
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
// popup the tooltip bubbles
if ( wndThis && (msg->message == WM_MOUSEMOVE) )
//
// Pass non-system timer messages to the wxTimerProc
//
if (pMsg->msg == WM_TIMER &&
(SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
SHORT1FROMMP(pMsg->mp1) != 0x0000
))
wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
// Allow the window to prevent certain messages from being
// translated/processed (this is currently used by wxTextCtrl to always
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
//
if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
{
wxToolTip *tt = wndThis->GetToolTip();
if ( tt )
{
tt->RelayEvent((WXMSG *)msg);
return FALSE;
}
//
// For some composite controls (like a combobox), wndThis might be NULL
// because the subcontrol is not a wxWindow, but only the control itself
// is - try to catch this case
//
while (hWnd && !pWndThis)
{
hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
}
//
// Try translations first; find the youngest window with
// a translation table. OS/2 has case sensiive accels, so
// this block, coded by BK, removes that and helps make them
// case insensitive.
//
if(pMsg->msg == WM_CHAR)
{
PBYTE pChmsg = (PBYTE)&(pMsg->msg);
USHORT uSch = CHARMSG(pChmsg)->chr;
bool bRc = FALSE;
//
// Do not process keyup events
//
if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
{
if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
{
if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
return TRUE;
// break;
// stop at first top level window, i.e. don't try to process the
// key strokes originating in a dialog using the accelerators of
// the parent frame - this doesn't make much sense
if ( pWnd->IsTopLevel() )
break;
}
if(!bRc) // untranslated, should restore original value
CHARMSG(pChmsg)->chr = uSch;
}
}
#endif // wxUSE_TOOLTIPS
// try translations first; find the youngest window with a translation
// table.
wxWindow *wnd;
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->OS2TranslateMessage((WXMSG *)msg) )
return TRUE;
}
//
// Anyone for a non-translation message? Try youngest descendants first.
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
{
if ( wnd->OS2ProcessMessage((WXMSG *)msg) )
return TRUE;
}
//
// for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
// {
// if (pWnd->OS2ProcessMessage(pWxmsg))
// return TRUE;
// }
return FALSE;
}
@@ -161,15 +244,47 @@ bool wxEventLoop::IsRunning() const
return m_impl != NULL;
}
//////////////////////////////////////////////////////////////////////////////
//
// Keep trying to process messages until WM_QUIT
// received.
//
// If there are messages to be processed, they will all be
// processed and OnIdle will not be called.
// When there are no more messages, OnIdle is called.
// If OnIdle requests more time,
// it will be repeatedly called so long as there are no pending messages.
// A 'feature' of this is that once OnIdle has decided that no more processing
// is required, then it won't get processing time until further messages
// are processed (it'll sit in Dispatch).
//
//////////////////////////////////////////////////////////////////////////////
class CallEventLoopMethod
{
public:
typedef void (wxEventLoop::*FuncType)();
CallEventLoopMethod(wxEventLoop *evtLoop, FuncType fn)
: m_evtLoop(evtLoop), m_fn(fn) { }
~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
private:
wxEventLoop *m_evtLoop;
FuncType m_fn;
};
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
m_impl = new wxEventLoopImpl;
// SendIdleMessage() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(&ms_activeLoop, this);
wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
wxEventLoop *oldLoop = ms_activeLoop;
ms_activeLoop = this;
CallEventLoopMethod callOnExit(this, &wxEventLoop::OnExit);
for ( ;; )
{
@@ -180,24 +295,25 @@ int wxEventLoop::Run()
// generate and process idle events for as long as we don't have
// anything else to do
while ( !Pending() && m_impl->SendIdleMessage() )
;
{
wxTheApp->HandleSockets();
wxUsleep(10);
}
// a message came or no more idle processing to do, sit in Dispatch()
// waiting for the next message
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
wxTheApp->HandleSockets();
if (Pending())
{
if ( !Dispatch() )
{
// we got WM_QUIT
break;
}
}
else
wxUsleep(10);
}
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
ms_activeLoop = oldLoop;
return exitcode;
return m_impl->GetExitCode();
}
void wxEventLoop::Exit(int rc)
@@ -216,7 +332,7 @@ void wxEventLoop::Exit(int rc)
bool wxEventLoop::Pending() const
{
QMSG msg;
return ::WinPeekMsg(vHabMain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
}
bool wxEventLoop::Dispatch()
@@ -224,23 +340,14 @@ bool wxEventLoop::Dispatch()
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
QMSG msg;
BOOL rc = ::WinGetMsg(vHabMain, &msg, (HWND) NULL, 0, 0);
BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
if ( rc == 0 )
if ( bRc == 0 )
{
// got WM_QUIT
return FALSE;
}
if ( rc == -1 )
{
// should never happen, but let's test for it nevertheless
wxLogLastError(wxT("GetMessage"));
// still break from the loop
return FALSE;
}
#if wxUSE_THREADS
wxASSERT_MSG( wxThread::IsMain(),
wxT("only the main thread can process Windows messages") );
@@ -257,7 +364,7 @@ bool wxEventLoop::Dispatch()
// leave out WM_COMMAND messages: too dangerous, sometimes
// the message will be processed twice
if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
{
s_aSavedMessages.Add(msg);
}
@@ -278,7 +385,7 @@ bool wxEventLoop::Dispatch()
size_t count = s_aSavedMessages.Count();
for ( size_t n = 0; n < count; n++ )
{
MSG& msg = s_aSavedMessages[n];
QMSG& msg = s_aSavedMessages[n];
m_impl->ProcessMessage(&msg);
}

View File

@@ -1969,7 +1969,10 @@ static void wxYieldForCommandsOnly()
while (::WinPeekMsg(vHabmain, &vMsg, (HWND)0, WM_COMMAND, WM_COMMAND, PM_REMOVE)
&& vMsg.msg != WM_QUIT)
{
wxTheApp->DoMessage((WXMSG*)&vMsg);
// luckily (as we don't have access to wxEventLoopImpl method from here
// anyhow...) we don't need to pre process WM_COMMANDs so dispatch it
// immediately
::WinDispatchMsg(vHabmain, &vMsg);
}
if (vMsg.msg == WM_QUIT)
::WinPostMsg(NULL, WM_QUIT, 0, 0);