Switched over to using wxEventLoop.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23785 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -68,16 +68,12 @@ public:
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wxApp();
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virtual ~wxApp();
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virtual bool OnInitGui(void);
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// override base class (pure) virtuals
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virtual int MainLoop(void);
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virtual void ExitMainLoop(void);
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virtual bool Initialized(void);
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virtual bool Pending(void) ;
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virtual bool Dispatch(void);
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp(void);
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virtual void Exit();
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virtual bool Initialized(void);
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virtual bool OnInitGui(void);
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virtual bool Yield(bool onlyIfNeeded = FALSE);
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virtual void WakeUpIdle(void);
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@@ -113,22 +109,15 @@ private:
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public:
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// Implementation
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virtual bool Initialize(int& argc, wxChar **argv);
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virtual void CleanUp(void);
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static bool RegisterWindowClasses(HAB vHab);
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virtual void DoMessage(WXMSG *pMsg);
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virtual bool DoMessage(void);
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virtual bool ProcessMessage(WXMSG* pMsg);
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public:
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int m_nCmdShow;
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HMQ m_hMq;
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protected:
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bool m_bKeepGoing ;
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DECLARE_EVENT_TABLE()
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DECLARE_NO_COPY_CLASS(wxApp)
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};
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#endif
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// _WX_APP_H_
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@@ -16,6 +16,8 @@
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WXDLLEXPORT_DATA(extern const char*) wxDialogNameStr;
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class WXDLLEXPORT wxDialogModalData;
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//
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// Dialog boxes
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//
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@@ -147,6 +149,9 @@ protected:
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private:
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wxWindow* m_pOldFocus;
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// this pointer is non-NULL only while the modal event loop is running
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wxDialogModalData *m_modalData;
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//
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// While we are showing a modal dialog we disable the other windows using
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// this object
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254
src/os2/app.cpp
254
src/os2/app.cpp
@@ -33,7 +33,6 @@
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#include "wx/dynarray.h"
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#include "wx/wxchar.h"
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#include "wx/icon.h"
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#include "wx/timer.h"
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#endif
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#include "wx/log.h"
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@@ -67,13 +66,6 @@ extern "C" int _System bsdselect(int,
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#if wxUSE_THREADS
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#include "wx/thread.h"
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// define the array of QMSG strutures
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WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif // wxUSE_THREADS
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#if wxUSE_TOOLTIPS
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@@ -93,7 +85,6 @@ extern wxList WXDLLEXPORT wxPendingDelete;
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extern wxCursor* g_globalCursor;
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HAB vHabmain = NULLHANDLE;
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QMSG svCurrentMsg;
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HICON wxSTD_FRAME_ICON = (HICON) NULL;
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@@ -514,241 +505,6 @@ bool wxApp::Initialized()
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return FALSE;
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} // end of wxApp::Initialized
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//
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// Get and process a message, returning FALSE if WM_QUIT
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// received (and also set the flag telling the app to exit the main loop)
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//
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bool wxApp::DoMessage()
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{
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BOOL bRc = ::WinGetMsg(vHabmain, &svCurrentMsg, HWND(NULL), 0, 0);
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if (bRc == 0)
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{
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// got WM_QUIT
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m_bKeepGoing = FALSE;
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return FALSE;
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}
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else if (bRc == -1)
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{
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// should never happen, but let's test for it nevertheless
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wxLogLastError("GetMessage");
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}
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else
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{
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#if wxUSE_THREADS
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wxASSERT_MSG( wxThread::IsMain()
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,wxT("only the main thread can process Windows messages")
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);
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static bool sbHadGuiLock = TRUE;
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static wxMsgArray svSavedMessages;
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//
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// If a secondary thread owns is doing GUI calls, save all messages for
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// later processing - we can't process them right now because it will
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// lead to recursive library calls (and we're not reentrant)
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//
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if (!wxGuiOwnedByMainThread())
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{
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sbHadGuiLock = FALSE;
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//
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// Leave out WM_COMMAND messages: too dangerous, sometimes
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// the message will be processed twice
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//
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if ( !wxIsWaitingForThread() ||
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svCurrentMsg.msg != WM_COMMAND )
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{
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svSavedMessages.Add(svCurrentMsg);
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}
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return TRUE;
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}
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else
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{
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//
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// Have we just regained the GUI lock? if so, post all of the saved
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// messages
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//
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if (!sbHadGuiLock )
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{
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sbHadGuiLock = TRUE;
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size_t nCount = svSavedMessages.Count();
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for (size_t n = 0; n < nCount; n++)
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{
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QMSG vMsg = svSavedMessages[n];
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DoMessage((WXMSG*)&vMsg);
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}
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svSavedMessages.Empty();
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}
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}
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#endif // wxUSE_THREADS
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//
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// Process the message
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//
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DoMessage((WXMSG *)&svCurrentMsg);
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}
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return TRUE;
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} // end of wxApp::DoMessage
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void wxApp::DoMessage(
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WXMSG* pMsg
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)
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{
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if (!ProcessMessage((WXMSG *)&svCurrentMsg))
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{
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::WinDispatchMsg(vHabmain, (PQMSG)&svCurrentMsg);
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}
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} // end of wxApp::DoMessage
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//////////////////////////////////////////////////////////////////////////////
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//
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// Keep trying to process messages until WM_QUIT
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// received.
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//
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// If there are messages to be processed, they will all be
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// processed and OnIdle will not be called.
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// When there are no more messages, OnIdle is called.
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// If OnIdle requests more time,
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// it will be repeatedly called so long as there are no pending messages.
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// A 'feature' of this is that once OnIdle has decided that no more processing
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// is required, then it won't get processing time until further messages
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// are processed (it'll sit in DoMessage).
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//
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//////////////////////////////////////////////////////////////////////////////
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int wxApp::MainLoop()
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{
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m_bKeepGoing = TRUE;
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while (m_bKeepGoing)
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while (!Pending() && ProcessIdle())
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{
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HandleSockets();
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wxUsleep(10);
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}
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HandleSockets();
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if (Pending())
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DoMessage();
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else
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wxUsleep(10);
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}
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return (int)svCurrentMsg.mp1;
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} // end of wxApp::MainLoop
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void wxApp::ExitMainLoop()
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{
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::WinPostMsg(NULL, WM_QUIT, 0, 0);
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} // end of wxApp::ExitMainLoop
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bool wxApp::Pending()
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{
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return (::WinPeekMsg(vHabmain, (PQMSG)&svCurrentMsg, (HWND)NULL, 0, 0, PM_NOREMOVE) != 0);
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} // end of wxApp::Pending
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bool wxApp::Dispatch()
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{
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return DoMessage();
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// Give all windows a chance to preprocess
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// the message. Some may have accelerator tables, or have
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// MDI complications.
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//
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//////////////////////////////////////////////////////////////////////////////
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bool wxApp::ProcessMessage(
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WXMSG* pWxmsg
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)
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{
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QMSG* pMsg = (PQMSG)pWxmsg;
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HWND hWnd = pMsg->hwnd;
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wxWindow* pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
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wxWindow* pWnd;
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//
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// Pass non-system timer messages to the wxTimerProc
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//
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if (pMsg->msg == WM_TIMER &&
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(SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
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SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
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SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
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SHORT1FROMMP(pMsg->mp1) != 0x0000
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))
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wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
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//
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// Allow the window to prevent certain messages from being
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// translated/processed (this is currently used by wxTextCtrl to always
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// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
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//
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if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage(pWxmsg))
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{
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return FALSE;
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}
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//
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// For some composite controls (like a combobox), wndThis might be NULL
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// because the subcontrol is not a wxWindow, but only the control itself
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// is - try to catch this case
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//
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while (hWnd && !pWndThis)
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{
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hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
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pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
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}
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//
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// Try translations first; find the youngest window with
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// a translation table. OS/2 has case sensative accels, so
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// this block, coded by BK, removes that and helps make them
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// case insensative.
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//
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if(pMsg->msg == WM_CHAR)
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{
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PBYTE pChmsg = (PBYTE)&(pMsg->msg);
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USHORT uSch = CHARMSG(pChmsg)->chr;
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bool bRc;
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//
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// Do not process keyup events
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//
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if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
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{
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if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
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CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
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for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
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{
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if((bRc = pWnd->OS2TranslateMessage(pWxmsg)) == TRUE)
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break;
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}
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if(!bRc) // untranslated, should restore original value
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CHARMSG(pChmsg)->chr = uSch;
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}
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}
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//
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// Anyone for a non-translation message? Try youngest descendants first.
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//
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// for (pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent())
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// {
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// if (pWnd->OS2ProcessMessage(pWxmsg))
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// return TRUE;
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// }
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return FALSE;
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} // end of wxApp::ProcessMessage
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bool gbInOnIdle = FALSE;
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void wxApp::OnIdle(
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@@ -801,14 +557,6 @@ void wxApp::OnQueryEndSession(
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}
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} // end of wxApp::OnQueryEndSession
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void wxApp::Exit()
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{
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wxApp::CleanUp();
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// VZ: must really exit somehow, insert appropriate OS/2 syscall (FIXME)
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wxAppConsole::Exit();
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} // end of wxExit
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//
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// Yield to incoming messages
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//
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@@ -846,7 +594,7 @@ bool wxApp::Yield(bool onlyIfNeeded)
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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if (!wxTheApp->DoMessage())
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if (!wxTheApp->Dispatch())
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break;
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}
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//
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@@ -24,6 +24,8 @@
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#include "wx/os2/private.h"
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#include "wx/log.h"
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#include "wx/evtloop.h"
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#include "wx/ptr_scpd.h"
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#define wxDIALOG_DEFAULT_X 300
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#define wxDIALOG_DEFAULT_Y 300
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@@ -44,6 +46,41 @@ BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// wxDialogModalData
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// ----------------------------------------------------------------------------
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// this is simply a container for any data we need to implement modality which
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// allows us to avoid changing wxDialog each time the implementation changes
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class wxDialogModalData
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{
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public:
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wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
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void RunLoop()
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{
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m_evtLoop.Run();
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}
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void ExitLoop()
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{
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m_evtLoop.Exit();
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}
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private:
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wxModalEventLoop m_evtLoop;
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};
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxDialog construction
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// ----------------------------------------------------------------------------
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void wxDialog::Init()
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{
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m_pOldFocus = (wxWindow *)NULL;
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@@ -215,25 +252,16 @@ void wxDialog::DoShowModal()
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gbInOnIdle = FALSE;
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//
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// Enter the modal loop
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//
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while ( IsModalShowing() )
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// enter the modal loop
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
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;
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// a message came or no more idle processing to do
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wxTheApp->DoMessage();
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wxDialogModalDataTiedPtr modalData(&m_modalData,
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new wxDialogModalData(this));
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modalData->RunLoop();
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}
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gbInOnIdle = bWasInOnIdle;
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//
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// Snd restore focus
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// and restore focus
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// Note that this code MUST NOT access the dialog object's data
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// in case the object has been deleted (which will be the case
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// for a modal dialog that has been destroyed before calling EndModal).
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|
@@ -31,22 +31,26 @@
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#ifndef WX_PRECOMP
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#include "wx/window.h"
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#include "wx/app.h"
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#include "wx/timer.h"
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#endif //WX_PRECOMP
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#include "wx/evtloop.h"
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#include "wx/log.h"
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#include "wx/tooltip.h"
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#include "wx/ptr_scpd.h"
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#include "wx/os2/private.h"
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#if wxUSE_THREADS
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// define the array of QMSG strutures
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WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
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// VS: this is a bit dirty - it duplicates same declaration in app.cpp
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// (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
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// defined in app.cpp).
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(wxMsgArray);
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#endif
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extern HAB vHabMain;
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extern HAB vHabmain;
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|
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// ----------------------------------------------------------------------------
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// wxEventLoopImpl
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@@ -77,6 +81,36 @@ private:
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int m_exitcode;
|
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};
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// ----------------------------------------------------------------------------
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// helper class
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// ----------------------------------------------------------------------------
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
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// this object sets the wxEventLoop given to the ctor as the currently active
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// one and unsets it in its dtor
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class wxEventLoopActivator
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{
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public:
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wxEventLoopActivator(wxEventLoop **pActive,
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wxEventLoop *evtLoop)
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{
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m_pActive = pActive;
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m_evtLoopOld = *pActive;
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*pActive = evtLoop;
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}
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~wxEventLoopActivator()
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{
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// restore the previously active event loop
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*m_pActive = m_evtLoopOld;
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}
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|
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private:
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wxEventLoop *m_evtLoopOld;
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wxEventLoop **m_pActive;
|
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};
|
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|
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// ============================================================================
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// wxEventLoopImpl implementation
|
||||
// ============================================================================
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||||
@@ -91,44 +125,93 @@ void wxEventLoopImpl::ProcessMessage(QMSG *msg)
|
||||
if ( !PreProcessMessage(msg) )
|
||||
{
|
||||
// if it wasn't done, dispatch it to the corresponding window
|
||||
::WinDispatchMsg(vHabMain, msg);
|
||||
::WinDispatchMsg(vHabmain, msg);
|
||||
}
|
||||
}
|
||||
|
||||
bool wxEventLoopImpl::PreProcessMessage(QMSG *msg)
|
||||
bool wxEventLoopImpl::PreProcessMessage(QMSG *pMsg)
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||||
{
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||||
HWND hWnd = msg->hwnd;
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||||
wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd);
|
||||
HWND hWnd = pMsg->hwnd;
|
||||
wxWindow *pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
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||||
wxWindow *pWnd;
|
||||
|
||||
#if wxUSE_TOOLTIPS
|
||||
// we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
|
||||
// popup the tooltip bubbles
|
||||
if ( wndThis && (msg->message == WM_MOUSEMOVE) )
|
||||
{
|
||||
wxToolTip *tt = wndThis->GetToolTip();
|
||||
if ( tt )
|
||||
{
|
||||
tt->RelayEvent((WXMSG *)msg);
|
||||
}
|
||||
}
|
||||
#endif // wxUSE_TOOLTIPS
|
||||
//
|
||||
// Pass non-system timer messages to the wxTimerProc
|
||||
//
|
||||
if (pMsg->msg == WM_TIMER &&
|
||||
(SHORT1FROMMP(pMsg->mp1) != TID_CURSOR &&
|
||||
SHORT1FROMMP(pMsg->mp1) != TID_FLASHWINDOW &&
|
||||
SHORT1FROMMP(pMsg->mp1) != TID_SCROLL &&
|
||||
SHORT1FROMMP(pMsg->mp1) != 0x0000
|
||||
))
|
||||
wxTimerProc(NULL, 0, (int)pMsg->mp1, 0);
|
||||
|
||||
// try translations first; find the youngest window with a translation
|
||||
// table.
|
||||
wxWindow *wnd;
|
||||
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
|
||||
// Allow the window to prevent certain messages from being
|
||||
// translated/processed (this is currently used by wxTextCtrl to always
|
||||
// grab Ctrl-C/V/X, even if they are also accelerators in some parent)
|
||||
//
|
||||
if (pWndThis && !pWndThis->OS2ShouldPreProcessMessage((WXMSG*)pMsg))
|
||||
{
|
||||
if ( wnd->OS2TranslateMessage((WXMSG *)msg) )
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
//
|
||||
// For some composite controls (like a combobox), wndThis might be NULL
|
||||
// because the subcontrol is not a wxWindow, but only the control itself
|
||||
// is - try to catch this case
|
||||
//
|
||||
while (hWnd && !pWndThis)
|
||||
{
|
||||
hWnd = ::WinQueryWindow(hWnd, QW_PARENT);
|
||||
pWndThis = wxFindWinFromHandle((WXHWND)hWnd);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Try translations first; find the youngest window with
|
||||
// a translation table. OS/2 has case sensiive accels, so
|
||||
// this block, coded by BK, removes that and helps make them
|
||||
// case insensitive.
|
||||
//
|
||||
if(pMsg->msg == WM_CHAR)
|
||||
{
|
||||
PBYTE pChmsg = (PBYTE)&(pMsg->msg);
|
||||
USHORT uSch = CHARMSG(pChmsg)->chr;
|
||||
bool bRc = FALSE;
|
||||
|
||||
//
|
||||
// Do not process keyup events
|
||||
//
|
||||
if(!(CHARMSG(pChmsg)->fs & KC_KEYUP))
|
||||
{
|
||||
if((CHARMSG(pChmsg)->fs & (KC_ALT | KC_CTRL)) && CHARMSG(pChmsg)->chr != 0)
|
||||
CHARMSG(pChmsg)->chr = (USHORT)wxToupper((UCHAR)uSch);
|
||||
|
||||
|
||||
for(pWnd = pWndThis; pWnd; pWnd = pWnd->GetParent() )
|
||||
{
|
||||
if((bRc = pWnd->OS2TranslateMessage((WXMSG*)pMsg)) == TRUE)
|
||||
return TRUE;
|
||||
// break;
|
||||
// stop at first top level window, i.e. don't try to process the
|
||||
// key strokes originating in a dialog using the accelerators of
|
||||
// the parent frame - this doesn't make much sense
|
||||
if ( pWnd->IsTopLevel() )
|
||||
break;
|
||||
}
|
||||
|
||||
if(!bRc) // untranslated, should restore original value
|
||||
CHARMSG(pChmsg)->chr = uSch;
|
||||
}
|
||||
}
|
||||
//
|
||||
// Anyone for a non-translation message? Try youngest descendants first.
|
||||
for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
|
||||
{
|
||||
if ( wnd->OS2ProcessMessage((WXMSG *)msg) )
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
//
|
||||
// for (pWnd = pWndThis->GetParent(); pWnd; pWnd = pWnd->GetParent())
|
||||
// {
|
||||
// if (pWnd->OS2ProcessMessage(pWxmsg))
|
||||
// return TRUE;
|
||||
// }
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -161,15 +244,47 @@ bool wxEventLoop::IsRunning() const
|
||||
return m_impl != NULL;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Keep trying to process messages until WM_QUIT
|
||||
// received.
|
||||
//
|
||||
// If there are messages to be processed, they will all be
|
||||
// processed and OnIdle will not be called.
|
||||
// When there are no more messages, OnIdle is called.
|
||||
// If OnIdle requests more time,
|
||||
// it will be repeatedly called so long as there are no pending messages.
|
||||
// A 'feature' of this is that once OnIdle has decided that no more processing
|
||||
// is required, then it won't get processing time until further messages
|
||||
// are processed (it'll sit in Dispatch).
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
class CallEventLoopMethod
|
||||
{
|
||||
public:
|
||||
typedef void (wxEventLoop::*FuncType)();
|
||||
|
||||
CallEventLoopMethod(wxEventLoop *evtLoop, FuncType fn)
|
||||
: m_evtLoop(evtLoop), m_fn(fn) { }
|
||||
~CallEventLoopMethod() { (m_evtLoop->*m_fn)(); }
|
||||
|
||||
private:
|
||||
wxEventLoop *m_evtLoop;
|
||||
FuncType m_fn;
|
||||
};
|
||||
|
||||
int wxEventLoop::Run()
|
||||
{
|
||||
// event loops are not recursive, you need to create another loop!
|
||||
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
|
||||
|
||||
m_impl = new wxEventLoopImpl;
|
||||
// SendIdleMessage() and Dispatch() below may throw so the code here should
|
||||
// be exception-safe, hence we must use local objects for all actions we
|
||||
// should undo
|
||||
wxEventLoopActivator activate(&ms_activeLoop, this);
|
||||
wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
|
||||
|
||||
wxEventLoop *oldLoop = ms_activeLoop;
|
||||
ms_activeLoop = this;
|
||||
CallEventLoopMethod callOnExit(this, &wxEventLoop::OnExit);
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
@@ -180,24 +295,25 @@ int wxEventLoop::Run()
|
||||
// generate and process idle events for as long as we don't have
|
||||
// anything else to do
|
||||
while ( !Pending() && m_impl->SendIdleMessage() )
|
||||
;
|
||||
{
|
||||
wxTheApp->HandleSockets();
|
||||
wxUsleep(10);
|
||||
}
|
||||
|
||||
// a message came or no more idle processing to do, sit in Dispatch()
|
||||
// waiting for the next message
|
||||
wxTheApp->HandleSockets();
|
||||
if (Pending())
|
||||
{
|
||||
if ( !Dispatch() )
|
||||
{
|
||||
// we got WM_QUIT
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
wxUsleep(10);
|
||||
}
|
||||
|
||||
int exitcode = m_impl->GetExitCode();
|
||||
delete m_impl;
|
||||
m_impl = NULL;
|
||||
|
||||
ms_activeLoop = oldLoop;
|
||||
|
||||
return exitcode;
|
||||
return m_impl->GetExitCode();
|
||||
}
|
||||
|
||||
void wxEventLoop::Exit(int rc)
|
||||
@@ -216,7 +332,7 @@ void wxEventLoop::Exit(int rc)
|
||||
bool wxEventLoop::Pending() const
|
||||
{
|
||||
QMSG msg;
|
||||
return ::WinPeekMsg(vHabMain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
|
||||
return ::WinPeekMsg(vHabmain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
|
||||
}
|
||||
|
||||
bool wxEventLoop::Dispatch()
|
||||
@@ -224,23 +340,14 @@ bool wxEventLoop::Dispatch()
|
||||
wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
|
||||
|
||||
QMSG msg;
|
||||
BOOL rc = ::WinGetMsg(vHabMain, &msg, (HWND) NULL, 0, 0);
|
||||
BOOL bRc = ::WinGetMsg(vHabmain, &msg, (HWND) NULL, 0, 0);
|
||||
|
||||
if ( rc == 0 )
|
||||
if ( bRc == 0 )
|
||||
{
|
||||
// got WM_QUIT
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if ( rc == -1 )
|
||||
{
|
||||
// should never happen, but let's test for it nevertheless
|
||||
wxLogLastError(wxT("GetMessage"));
|
||||
|
||||
// still break from the loop
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#if wxUSE_THREADS
|
||||
wxASSERT_MSG( wxThread::IsMain(),
|
||||
wxT("only the main thread can process Windows messages") );
|
||||
@@ -257,7 +364,7 @@ bool wxEventLoop::Dispatch()
|
||||
|
||||
// leave out WM_COMMAND messages: too dangerous, sometimes
|
||||
// the message will be processed twice
|
||||
if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
|
||||
if ( !wxIsWaitingForThread() || msg.msg != WM_COMMAND )
|
||||
{
|
||||
s_aSavedMessages.Add(msg);
|
||||
}
|
||||
@@ -278,7 +385,7 @@ bool wxEventLoop::Dispatch()
|
||||
size_t count = s_aSavedMessages.Count();
|
||||
for ( size_t n = 0; n < count; n++ )
|
||||
{
|
||||
MSG& msg = s_aSavedMessages[n];
|
||||
QMSG& msg = s_aSavedMessages[n];
|
||||
m_impl->ProcessMessage(&msg);
|
||||
}
|
||||
|
||||
|
@@ -1969,7 +1969,10 @@ static void wxYieldForCommandsOnly()
|
||||
while (::WinPeekMsg(vHabmain, &vMsg, (HWND)0, WM_COMMAND, WM_COMMAND, PM_REMOVE)
|
||||
&& vMsg.msg != WM_QUIT)
|
||||
{
|
||||
wxTheApp->DoMessage((WXMSG*)&vMsg);
|
||||
// luckily (as we don't have access to wxEventLoopImpl method from here
|
||||
// anyhow...) we don't need to pre process WM_COMMANDs so dispatch it
|
||||
// immediately
|
||||
::WinDispatchMsg(vHabmain, &vMsg);
|
||||
}
|
||||
if (vMsg.msg == WM_QUIT)
|
||||
::WinPostMsg(NULL, WM_QUIT, 0, 0);
|
||||
|
Reference in New Issue
Block a user