Switched over to using wxEventLoop.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23785 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -24,6 +24,8 @@
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#include "wx/os2/private.h"
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#include "wx/log.h"
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#include "wx/evtloop.h"
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#include "wx/ptr_scpd.h"
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#define wxDIALOG_DEFAULT_X 300
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#define wxDIALOG_DEFAULT_Y 300
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@@ -44,6 +46,41 @@ BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// wxDialogModalData
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// ----------------------------------------------------------------------------
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// this is simply a container for any data we need to implement modality which
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// allows us to avoid changing wxDialog each time the implementation changes
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class wxDialogModalData
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{
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public:
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wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
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void RunLoop()
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{
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m_evtLoop.Run();
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}
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void ExitLoop()
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{
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m_evtLoop.Exit();
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}
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private:
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wxModalEventLoop m_evtLoop;
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};
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wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxDialog construction
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// ----------------------------------------------------------------------------
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void wxDialog::Init()
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{
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m_pOldFocus = (wxWindow *)NULL;
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@@ -215,25 +252,16 @@ void wxDialog::DoShowModal()
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gbInOnIdle = FALSE;
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//
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// Enter the modal loop
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//
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while ( IsModalShowing() )
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// enter the modal loop
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
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;
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// a message came or no more idle processing to do
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wxTheApp->DoMessage();
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wxDialogModalDataTiedPtr modalData(&m_modalData,
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new wxDialogModalData(this));
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modalData->RunLoop();
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}
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gbInOnIdle = bWasInOnIdle;
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//
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// Snd restore focus
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// and restore focus
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// Note that this code MUST NOT access the dialog object's data
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// in case the object has been deleted (which will be the case
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// for a modal dialog that has been destroyed before calling EndModal).
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