Add charset support to wxLocaleIdent and accessors
Charset is important for Unix systems as some locales may not be available without it, e.g. "xx_XX" may not be supported, but "xx_XX.utf8" could be.
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@@ -218,6 +218,9 @@ public:
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/**
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Set script.
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Note that script value is currently ignored under Unix systems.
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Return reference to @this for method chaining.
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@param script
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@@ -225,8 +228,26 @@ public:
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*/
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wxLocaleIdent& Script(const wxString& script);
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/**
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Set charset.
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Note that this value is only used under Unix systems and simply ignored
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under the other ones.
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Return reference to @this for method chaining.
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@param charset
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Charset is a string such as "UTF-8", "ISO855915" or "KOI8R".
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Supported charsets depend on the implementation and installation.
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*/
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wxLocaleIdent& Charset(const wxString& charset);
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/**
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Set modifier.
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Note that this value is only used under Unix systems and simply ignored
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under the other ones.
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Return reference to @this for method chaining.
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@param modifier
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@@ -235,11 +256,26 @@ public:
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*/
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wxLocaleIdent& Modifier(const wxString& modifier);
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/// Return the language part of the locale identifier.
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const wxString& GetLanguage() const;
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/// Return the region part of the locale identifier.
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const wxString& GetRegion() const;
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/// Return the script part of the locale identifier.
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const wxString& GetScript() const;
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/// Return the charset part of the locale identifier.
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const wxString& GetCharset() const;
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/// Return the modifier part of the locale identifier.
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const wxString& GetModifier() const;
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/**
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Construct platform dependent name.
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Format:
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Windows: <language>-<script>-<REGION>
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Unix: <language>_<REGION>@<modifier>
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Unix: <language>_<REGION>.<charset>@<modifier>
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MacOS: <language>-<script>_<REGION>
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*/
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wxString GetName() const;
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