1. dnd demo in treetest
2. compilation fix in drawing (for VC++) 3. refresh bug fixed in regtest, dnd/copying keys seems to work git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6065 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -791,7 +791,8 @@ void MyCanvas::DrawWithLogicalOps(wxDC& dc)
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dc.SetPen(wxPen(m_owner->m_colourForeground, 1, wxSOLID));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
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size_t n;
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for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
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{
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wxCoord x = 20 + 150*(n%4),
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y = 20 + 100*(n/4);
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@@ -806,7 +807,7 @@ void MyCanvas::DrawWithLogicalOps(wxDC& dc)
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// now some filled rectangles
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dc.SetBrush(wxBrush(m_owner->m_colourForeground, wxSOLID));
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for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
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for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
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{
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wxCoord x = 20 + 150*(n%4),
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y = 500 + 100*(n/4);
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