Added gizmos hierarchy

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8116 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2000-08-17 11:53:48 +00:00
parent 08c6402af6
commit 58580a7e3c
46 changed files with 3417 additions and 0 deletions

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for minimal example (UNIX).
top_srcdir = @top_srcdir@/..
top_builddir = ../..
program_dir = samples/minimal
PROGRAM=minimal
OBJECTS=$(PROGRAM).o
include ../../src/makeprog.env

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# ADD LINK32 wx.lib xpm.lib png.lib zlib.lib jpeg.lib tiff.lib gizmos.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libci.lib" /nodefaultlib:"msvcrtd.lib" /out:"Release/tree.exe" /libpath:"d:\wx2\wxWindows\lib"
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#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=minimal
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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#
# File: makefile.bcc
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Builds a BC++ 16-bit sample
!if "$(WXWIN)" == ""
!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
!endif
WXDIR = $(WXWIN)
TARGET=minimal
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.bcc

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@@ -0,0 +1,17 @@
#
# File: makefile.dos
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Makefile : Builds 16-bit sample, VC++ 1.5
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
WXDIR = $(WXWIN)
TARGET=minimal
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.msc

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#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=minimal
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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# Symantec C++ makefile
WXDIR = $(WXWIN)
WXLIB = $(WXDIR)\lib\wx.lib
INCDIR = $(WXDIR)\include
INCLUDE=$(INCDIR)
TARGET=minimal
include $(WXDIR)\src\makesc.env
minimal.exe: minimal.obj $(DEFFILE) minimal.res
*$(CC) $(LDFLAGS) -o$@ $** $(LIBS)
*$(RC) -k minimal.res
sc32.def:
echo EXETYPE NT > sc32.def
echo SUBSYSTEM WINDOWS >> sc32.def
sc16.def:
echo NAME $(TARGET) > sc16.def
echo EXETYPE WINDOWS >> sc16.def
echo STUB 'WINSTUB.EXE' >> sc16.def
echo CODE PRELOAD MOVEABLE DISCARDABLE >> sc16.def
echo DATA PRELOAD MOVEABLE MULTIPLE >> sc16.def
echo HEAPSIZE 1024 >> sc16.def
echo STACKSIZE 8192 >> sc16.def
clean:
-del *.obj
-del *.exe
-del *.res
-del *.map
-del *.rws
-del sc32.def
-del sc16.def

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#
# File: makefile.sl
# Author: Julian Smart
# Created: 1998
#
# Makefile : Builds a wxWindows sample for Salford C++, WIN32
PROGRAM = minimal
OBJECTS = $(PROGRAM).obj
include ..\..\src\makeprog.sl
all: wx $(TARGET)
wx:
cd $(WXDIR)\src\msw ^ mk32 -f makefile.sl all
cd $(WXDIR)\samples\minimal

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile for minimal example (UNIX).
WXDIR = ../..
# All common UNIX compiler flags and options are now in
# this central makefile.
include $(WXDIR)/src/maketwin.env
OBJECTS = $(OBJDIR)/minimal.$(OBJSUFF) $(OBJDIR)/minimal_resources.$(OBJSUFF)
all: $(OBJDIR) minimal$(GUISUFFIX)$(EXESUFF)
wx:
$(OBJDIR):
mkdir $(OBJDIR)
minimal$(GUISUFFIX)$(EXESUFF): $(OBJECTS) $(WXLIB)
$(CC) $(LDFLAGS) -o minimal$(GUISUFFIX)$(EXESUFF) $(OBJECTS) $(LDLIBS)
$(OBJDIR)/minimal.$(OBJSUFF): minimal.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ minimal.$(SRCSUFF)
minimal_resources.c: minimal.rc
$(RESCOMP) $(RCINPUTSWITCH) minimal.rc $(RCOUTPUTSWITCH) minimal_resources.c $(RESFLAGS)
$(OBJDIR)/minimal_resources.$(OBJSUFF): minimal_resources.c
$(CC) -c $(CPPFLAGS) -o $@ minimal_resources.c
#$(OBJDIR)/minimal_resources.o: minimal.rc
# $(RESCOMP) $(RCINPUTSWITCH) minimal.rc $(RCOUTPUTSWITCH) $(OBJDIR)/minimal_resources.o $(RESFLAGS)
clean:
rm -f $(OBJECTS) minimal$(GUISUFFIX).exe core *.rsc *.res

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#
# File: Makefile for samples
# Author: Robert Roebling
# Created: 1999
# Updated:
# Copyright: (c) 1998 Robert Roebling
#
# This makefile requires a Unix version of wxWindows
# to be installed on your system. This is most often
# done typing "make install" when using the complete
# sources of wxWindows or by installing the two
# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
# under Linux.
#
CC = gcc
PROGRAM = minimal
OBJECTS = $(PROGRAM).o
# implementation
.SUFFIXES: .o .cpp
.cpp.o :
$(CC) -c `wx-config --cflags` -o $@ $<
all: $(PROGRAM)
$(PROGRAM): $(OBJECTS)
$(CC) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
clean:
rm -f *.o $(PROGRAM)

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#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) David Webster
#
# Makefile : Builds sample (VisualAgeC++ V3.0, OS/2 PM)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
WXUSINGDLL=0
!include $(WXDIR)\src\makeva.env
PROGRAM=$D\minimal
OBJECTS = $(PROGRAM).obj
!if [md $D]
!endif
!include $(WXDIR)\src\makeprog.va

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# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Created 2000-07-28
# Set WXDIR for your system
WXDIR = $(WXWIN)
FINAL=0
PROGRAM=tree
OBJECTS = $(PROGRAM).obj
!if "$(FINAL)" == "0"
EXTRALIBS=$(WXDIR)\lib\gizmosd.lib
!else
EXTRALIBS=$(WXDIR)\lib\gizmos.lib
!endif
!include $(WXDIR)\src\makeprog.vc

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#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = minimal
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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/* XPM */
static char *mondrian_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};

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@@ -0,0 +1,247 @@
/////////////////////////////////////////////////////////////////////////////
// Name: tree.cpp
// Purpose: Minimal wxWindows sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "tree.cpp"
#pragma interface "tree.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/imaglist.h"
#include "tree.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon
#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "mondrian.xpm"
#endif
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame("Tree Testing",
wxPoint(50, 50), wxSize(450, 340));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, idMAIN_FRAME, title, pos, size)
{
m_splitter = NULL;
m_scrolledWindow = NULL;
m_tree = NULL;
m_valueWindow = NULL;
#ifdef __WXMAC__
// we need this in order to allow the about menu relocation, since ABOUT is
// not the default id of the about menu
wxApp::s_macAboutMenuItemId = Minimal_About;
#endif
m_scrolledWindow = new wxSplitterScrolledWindow(this, idSCROLLED_WINDOW, wxDefaultPosition,
wxDefaultSize, wxNO_BORDER | wxCLIP_CHILDREN | wxVSCROLL);
m_splitter = new wxThinSplitterWindow(m_scrolledWindow, idSPLITTER_WINDOW, wxDefaultPosition,
wxDefaultSize, wxSP_3DBORDER | wxCLIP_CHILDREN /* | wxSP_LIVE_UPDATE */);
m_splitter->SetSashSize(2);
m_tree = new TestTree(m_splitter, idTREE_CTRL, wxDefaultPosition,
wxDefaultSize, wxTR_HAS_BUTTONS | wxTR_NO_LINES | wxNO_BORDER );
m_valueWindow = new TestValueWindow(m_splitter, idVALUE_WINDOW, wxDefaultPosition,
wxDefaultSize, wxNO_BORDER);
m_splitter->SplitVertically(m_tree, m_valueWindow);
//m_splitter->AdjustScrollbars();
m_splitter->SetSashPosition(200);
m_scrolledWindow->SetTargetWindow(m_tree);
m_scrolledWindow->EnableScrolling(FALSE, FALSE);
// set the frame icon
SetIcon(wxICON(mondrian));
// create a menu bar
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the about dialog of tree sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);
wxMessageBox(msg, "About Tree Test", wxOK | wxICON_INFORMATION, this);
}
/*
* TesTree
*/
IMPLEMENT_CLASS(TestTree, wxRemotelyScrolledTreeCtrl)
BEGIN_EVENT_TABLE(TestTree, wxRemotelyScrolledTreeCtrl)
END_EVENT_TABLE()
TestTree::TestTree(wxWindow* parent, wxWindowID id, const wxPoint& pt,
const wxSize& sz, long style):
wxRemotelyScrolledTreeCtrl(parent, id, pt, sz, style)
{
m_imageList = new wxImageList(16, 16, TRUE);
#if !defined(__WXMSW__) // || wxUSE_XPM_IN_MSW
m_imageList->Add(wxIcon(icon1_xpm));
m_imageList->Add(wxIcon(icon2_xpm));
m_imageList->Add(wxIcon(icon3_xpm));
m_imageList->Add(wxIcon(icon4_xpm));
m_imageList->Add(wxIcon(icon5_xpm));
m_imageList->Add(wxIcon(icon6_xpm));
m_imageList->Add(wxIcon(icon7_xpm));
m_imageList->Add(wxIcon(icon8_xpm));
#elif defined(__WXMSW__)
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_CLOSED_FOLDER"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_OPEN_FOLDER"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_FILE"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_COMPUTER"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_DRIVE"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_CDROM"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_FLOPPY"), wxBITMAP_TYPE_ICO_RESOURCE));
m_imageList->Add(wxIcon(wxT("wxICON_SMALL_REMOVEABLE"), wxBITMAP_TYPE_ICO_RESOURCE));
#else
#error "Sorry, we don't have icons available for this platforms."
#endif
SetImageList(m_imageList);
// Add some dummy items
wxTreeItemId rootId = AddRoot(_("Root"), 3, -1);
int i;
for (i = 1; i <= 20; i++)
{
wxString label;
label.Printf(wxT("Item %d"), i);
wxTreeItemId id = AppendItem(rootId, label, 0);
SetItemImage( id, 1, wxTreeItemIcon_Expanded );
int j;
for (j = 0; j < 10; j++)
AppendItem(id, _("Child"), 2);
}
Expand(rootId);
}
TestTree::~TestTree()
{
SetImageList(NULL);
delete m_imageList;
}
/*
* TestValueWindow
*/
//IMPLEMENT_CLASS(TestValueWindow, wxWindow)
BEGIN_EVENT_TABLE(TestValueWindow, wxWindow)
EVT_SIZE(TestValueWindow::OnSize)
END_EVENT_TABLE()
TestValueWindow::TestValueWindow(wxWindow* parent, wxWindowID id,
const wxPoint& pos,
const wxSize& sz,
long style):
wxWindow(parent, id, pos, sz, style)
{
SetBackgroundColour(* wxWHITE);
}
void TestValueWindow::OnSize(wxSizeEvent& event)
{
}

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/////////////////////////////////////////////////////////////////////////////
// Name: tree.h
// Purpose: Testing tree functionality
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _TREE_H_
#define _TREE_H_
#include "wx/wx.h"
#include "wx/gizmos/splittree.h"
class TestValueWindow;
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
protected:
wxRemotelyScrolledTreeCtrl* m_tree;
wxThinSplitterWindow* m_splitter;
wxSplitterScrolledWindow* m_scrolledWindow;
TestValueWindow* m_valueWindow;
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 100,
Minimal_About
};
#define idTREE_CTRL 2000
#define idSPLITTER_WINDOW 2001
#define idVALUE_WINDOW 2002
#define idMAIN_FRAME 2003
#define idSCROLLED_WINDOW 2004
class TestTree: public wxRemotelyScrolledTreeCtrl
{
DECLARE_CLASS(TestTree)
public:
TestTree(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition,
const wxSize& sz = wxDefaultSize, long style = wxTR_HAS_BUTTONS);
~TestTree();
DECLARE_EVENT_TABLE()
protected:
wxImageList* m_imageList;
};
class TestValueWindow: public wxWindow
{
public:
TestValueWindow(wxWindow* parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& sz = wxDefaultSize,
long style = 0);
//// Overrides
//// Events
void OnSize(wxSizeEvent& event);
//// Data members
protected:
DECLARE_EVENT_TABLE()
};
#endif
// _TREE_H_