Added gizmos hierarchy
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8116 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
167
contrib/include/wx/gizmos/multicell.h
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167
contrib/include/wx/gizmos/multicell.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: multicell.h
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// Purpose: provide two new classes for layout, wxMultiCellSizer and wxMultiCellCanvas
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// Author: Jonathan Bayer
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// Modified by:
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// Created:
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// RCS-ID: $Id:
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// Copyright: (c) Jonathan Bayer
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// This was inspired by the gbsizer class written by Alex Andruschak
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#ifndef __WX_MULTICELL_H__
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#define __WX_MULTICELL_H__
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#ifdef __GNUG__
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#pragma interface "multicell.h"
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#endif
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// The classes are derived from wxSizer
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#include "wx/sizer.h"
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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enum wxResizable
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{
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wxNOT_RESIZABLE = 0x00,
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wxHORIZENTAL_RESIZABLE = 0x01,
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wxVERTICAL_RESIZABLE = 0x10,
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wxRESIZABLE = 0x11
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};
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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// wxMultiCellItemHandle
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxMultiCellItemHandle: public wxObject
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{
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DECLARE_CLASS(wxMultiCellItemHandle);
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protected:
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int m_column;
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int m_row;
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int m_width;
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int m_height;
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wxResizable m_style;
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wxSize m_fixedSize;
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int m_alignment;
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wxSize m_weight;
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public:
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wxMultiCellItemHandle( int row, int column, int height = 1, int width = 1, wxSize size = wxDefaultSize, wxResizable style = wxNOT_RESIZABLE, wxSize weight = wxSize(1,1), int align = wxALIGN_NOT);
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wxMultiCellItemHandle( int row, int column, wxSize size, wxResizable style = wxNOT_RESIZABLE, wxSize weight = wxSize(1,1), int align = wxALIGN_NOT);
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wxMultiCellItemHandle( int row, int column, wxResizable style, wxSize weight = wxSize(1,1), int align = wxALIGN_NOT);
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wxMultiCellItemHandle( int row, int column, int align);
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int GetColumn();
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int GetRow();
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int GetWidth();
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int GetHeight();
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wxResizable GetStyle();
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wxSize GetLocalSize();
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int GetAlignment();
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wxSize GetWeight();
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private:
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void Initialize( int row, int column, int height = 1, int width = 1, wxSize size = wxDefaultSize, wxResizable style = wxNOT_RESIZABLE, wxSize weight = wxSize(1,1), int align = wxALIGN_NOT);
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};
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//---------------------------------------------------------------------------
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// wxMultiCellSizer
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxMultiCellSizer : virtual public wxSizer
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{
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DECLARE_CLASS(wxMultiCellSizer);
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protected:
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wxSize m_cell_count;
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public:
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wxMultiCellSizer(wxSize & size);
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wxMultiCellSizer(int rows, int cols);
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~wxMultiCellSizer();
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virtual void RecalcSizes();
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virtual wxSize CalcMin();
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bool SetDefaultCellSize(wxSize size);
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bool SetColumnWidth(int column, int colSize = 5, bool expandable = FALSE);
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bool SetRowHeight(int row, int rowSize = 5, bool expandable = FALSE);
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bool EnableGridLines(wxWindow *win);
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bool SetGridPen(wxPen *pen);
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void OnPaint(wxDC& dc);
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private:
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void GetMinimums();
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int Sum(int *array, int x);
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private:
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int *m_maxHeight;
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int *m_maxWidth;
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int *m_rowStretch;
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int *m_colStretch;
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wxSize **m_weights;
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wxSize **m_minSizes;
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int m_maxWeights;
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wxSize m_defaultCellSize;
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wxWindow *m_win; // usually used for debugging
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wxPen *m_pen;
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void DrawGridLines(wxDC& dc);
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void Initialize(wxSize size);
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};
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// wxCell is used internally, so we don't need to declare it here
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class wxCell;
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//---------------------------------------------------------------------------
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// wxMultiCellCanvas
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//---------------------------------------------------------------------------
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class wxMultiCellCanvas : public wxFlexGridSizer
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{
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public:
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wxMultiCellCanvas(wxWindow *parent, int numRows = 2, int numCols = 2);
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void Add(wxWindow *win, unsigned int row, unsigned int col);
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void Resize(int numRows, int numCols);
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int MaxRows()
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{
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return m_maxRows;
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};
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int MaxCols()
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{
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return m_maxCols;
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};
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void CalculateConstraints();
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void SetMinCellSize(const wxSize size)
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{
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m_minCellSize = size;
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};
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private:
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wxWindow *m_parent;
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unsigned int m_maxRows, m_maxCols;
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wxSize m_minCellSize;
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wxCell **m_cells;
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};
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#endif
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/*** End of File ***/
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178
contrib/include/wx/gizmos/splittree.h
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178
contrib/include/wx/gizmos/splittree.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: splittree.h
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// Purpose: Classes to achieve a remotely-scrolled tree in a splitter
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// window that can be scrolled by a scrolled window higher in the
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// hierarchy
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// Author: Julian Smart
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// Modified by:
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// Created: 8/7/2000
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SPLITTREE_H_
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#define _WX_SPLITTREE_H_
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#ifdef __GNUG__
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#pragma interface "splittree.h"
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#endif
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// Set this to 1 to use generic tree control (doesn't yet work properly)
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#define USE_GENERIC_TREECTRL 0
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#include "wx/wx.h"
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#include "wx/treectrl.h"
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#include "wx/splitter.h"
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#include "wx/scrolwin.h"
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#if USE_GENERIC_TREECTRL
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#include "wx/generic/treectlg.h"
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#ifndef wxTreeCtrl
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#define wxTreeCtrl wxGenericTreeCtrl
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#define sm_classwxTreeCtrl sm_classwxGenericTreeCtrl
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#endif
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#endif
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class wxRemotelyScrolledTreeCtrl;
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class wxThinSplitterWindow;
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class wxSplitterScrolledWindow;
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/*
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* wxRemotelyScrolledTreeCtrl
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*
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* This tree control disables its vertical scrollbar and catches scroll
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* events passed by a scrolled window higher in the hierarchy.
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* It also updates the scrolled window vertical scrollbar as appropriate.
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*/
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class wxRemotelyScrolledTreeCtrl: public wxTreeCtrl
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{
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DECLARE_CLASS(wxRemotelyScrolledTreeCtrl)
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public:
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wxRemotelyScrolledTreeCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pt = wxDefaultPosition,
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const wxSize& sz = wxDefaultSize, long style = wxTR_HAS_BUTTONS);
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~wxRemotelyScrolledTreeCtrl();
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//// Events
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void OnSize(wxSizeEvent& event);
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void OnPaint(wxPaintEvent& event);
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void OnExpand(wxTreeEvent& event);
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void OnScroll(wxScrollWinEvent& event);
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//// Overrides
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// Override this in case we're using the generic tree control.
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// Calls to this should disable the vertical scrollbar.
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// Number of pixels per user unit (0 or -1 for no scrollbar)
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// Length of virtual canvas in user units
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// Length of page in user units
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virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
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int noUnitsX, int noUnitsY,
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int xPos = 0, int yPos = 0,
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bool noRefresh = FALSE );
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// In case we're using the generic tree control.
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// Get the view start
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virtual void GetViewStart(int *x, int *y) const;
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// In case we're using the generic tree control.
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virtual void PrepareDC(wxDC& dc);
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//// Helpers
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void HideVScrollbar();
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// Calculate the tree overall size so we can set the scrollbar
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// correctly
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void CalcTreeSize(wxRect& rect);
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void CalcTreeSize(wxTreeItemId& id, wxRect& rect);
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// Adjust the containing wxScrolledWindow's scrollbars appropriately
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void AdjustRemoteScrollbars();
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// Find the scrolled window that contains this control
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wxScrolledWindow* GetScrolledWindow() const;
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// Scroll to the given line (in scroll units where each unit is
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// the height of an item)
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void ScrollToLine(int posHoriz, int posVert);
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DECLARE_EVENT_TABLE()
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protected:
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};
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/*
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* wxThinSplitterWindow
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*
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* Implements a splitter with a less obvious sash
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* than the usual one.
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*/
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class wxThinSplitterWindow: public wxSplitterWindow
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{
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public:
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DECLARE_DYNAMIC_CLASS(wxThinSplitterWindow)
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wxThinSplitterWindow(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& sz = wxDefaultSize,
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long style = wxSP_3D | wxCLIP_CHILDREN);
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//// Overrides
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void SizeWindows();
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// Tests for x, y over sash. Overriding this allows us to increase
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// the tolerance.
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bool SashHitTest(int x, int y, int tolerance = 2);
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void DrawSash(wxDC& dc);
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//// Events
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void OnSize(wxSizeEvent& event);
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//// Operations
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//// Accessors
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//// Data members
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protected:
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DECLARE_EVENT_TABLE()
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};
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/*
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* wxSplitterScrolledWindow
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*
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* This scrolled window is aware of the fact that one of its
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* children is a splitter window. It passes on its scroll events
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* (after some processing) to both splitter children for them
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* scroll appropriately.
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*/
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class wxSplitterScrolledWindow: public wxScrolledWindow
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{
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public:
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DECLARE_DYNAMIC_CLASS(wxSplitterScrolledWindow)
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wxSplitterScrolledWindow(wxWindow* parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& sz = wxDefaultSize,
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long style = 0);
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//// Overrides
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//// Events
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void OnScroll(wxScrollWinEvent& event);
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void OnSize(wxSizeEvent& event);
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//// Operations
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//// Accessors
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//// Data members
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public:
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DECLARE_EVENT_TABLE()
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};
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#endif
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// _SPLITTREE_H_
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