linkage and unicode corrections
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23221 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -203,6 +203,19 @@ public :
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const wxClassInfo **objectClassInfos ,
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wxxVariantArray &metadata) = 0;
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// construct the new object on the heap, that object will have the passed in ID (for objects that
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// don't support allocate-create type of creation)
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// creation parameters which are objects are having their Ids passed in objectIDValues
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// having objectId <> wxInvalidObjectID
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virtual void ConstructObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxxVariant *VariantValues ,
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int *objectIDValues ,
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const wxClassInfo **objectClassInfos ,
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wxxVariantArray &metadata) = 0;
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// destroy the heap-allocated object having the ID objectID, this may be used if an object
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// is embedded in another object and set via value semantics, so the intermediate
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// object can be destroyed after safely
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@@ -275,6 +288,19 @@ public :
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wxxVariantArray &metadata
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) ;
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// construct the new object on the heap, that object will have the passed in ID (for objects that
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// don't support allocate-create type of creation)
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// creation parameters which are objects are having their Ids passed in objectIDValues
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// having objectId <> wxInvalidObjectID
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virtual void ConstructObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxxVariant *VariantValues ,
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int *objectIDValues ,
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const wxClassInfo **objectClassInfos ,
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wxxVariantArray &metadata) ;
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// destroy the heap-allocated object having the ID objectID, this may be used if an object
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// is embedded in another object and set via value semantics, so the intermediate
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// object can be destroyed after safely
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@@ -349,6 +375,19 @@ public:
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wxxVariantArray &metadata
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) ;
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// construct the new object on the heap, that object will have the passed in ID (for objects that
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// don't support allocate-create type of creation)
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// creation parameters which are objects are having their Ids passed in objectIDValues
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// having objectId <> wxInvalidObjectID
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virtual void ConstructObject(int objectID,
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const wxClassInfo *classInfo,
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int paramCount,
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wxxVariant *VariantValues ,
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int *objectIDValues ,
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const wxClassInfo **objectClassInfos ,
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wxxVariantArray &metadata) ;
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// destroy the heap-allocated object having the ID objectID, this may be used if an object
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// is embedded in another object and set via value semantics, so the intermediate
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// object can be destroyed after safely
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