Extensive documentation typo patch (closes #13063).

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67279 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Bryan Petty
2011-03-22 14:08:30 +00:00
parent e4e0d4702b
commit 57ab6f2314
21 changed files with 92 additions and 92 deletions

View File

@@ -355,7 +355,7 @@ public:
download_chunk(buffer, 1024); // this takes time...
{
// ensure noone reads m_data while we write it
// ensure no one reads m_data while we write it
wxCriticalSectionLocker lock(m_dataCS);
memcpy(m_data+offset, buffer, 1024);
offset += 1024;
@@ -544,7 +544,7 @@ enum wxCriticalSectionType
Finally, you should try to use wxCriticalSectionLocker class whenever
possible instead of directly using wxCriticalSection for the same reasons
wxMutexLocker is preferrable to wxMutex - please see wxMutex for an example.
wxMutexLocker is preferable to wxMutex - please see wxMutex for an example.
@library{wxbase}
@category{threading}
@@ -697,7 +697,7 @@ enum
@section thread_types Types of wxThreads
There are two types of threads in wxWidgets: @e detached and @e joinable,
modeled after the the POSIX thread API. This is different from the Win32 API
modeled after the POSIX thread API. This is different from the Win32 API
where all threads are joinable.
By default wxThreads in wxWidgets use the @b detached behavior.
@@ -1027,7 +1027,7 @@ public:
performance issues on those systems with small default stack since those
typically use fully committed memory for the stack.
On the contrary, if you use a lot of threads (say several hundred),
virtual adress space can get tight unless you explicitly specify a
virtual address space can get tight unless you explicitly specify a
smaller amount of thread stack space for each thread.
@return One of: