spelling and other minor fixes (patch 1806283)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49260 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-10-20 14:45:46 +00:00
parent 14ee8dcc83
commit 576b18f214
9 changed files with 36 additions and 14 deletions

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@@ -633,6 +633,17 @@ rectangle are returned as a tuple.}
{\tt ( x, y, width, height )}} {\tt ( x, y, width, height )}}
\membersection{wxDC::GetDepth}\label{wxdcgetdepth}
\constfunc{int}{GetDepth}{\void}
Returns the depth (number of bits/pixel) of this DC.
\wxheading{See also}
\helpref{wxDisplayDepth}{wxdisplaydepth}
\membersection{wxDC::GetFont}\label{wxdcgetfont} \membersection{wxDC::GetFont}\label{wxdcgetfont}
\constfunc{const wxFont\&}{GetFont}{\void} \constfunc{const wxFont\&}{GetFont}{\void}
@@ -1138,7 +1149,7 @@ The mapping mode can be one of the following:
\twocolitem{wxMM\_POINTS}{Each logical unit is a point, or 1/72 of an inch.} \twocolitem{wxMM\_POINTS}{Each logical unit is a point, or 1/72 of an inch.}
\twocolitem{wxMM\_METRIC}{Each logical unit is 1 mm.} \twocolitem{wxMM\_METRIC}{Each logical unit is 1 mm.}
\twocolitem{wxMM\_LOMETRIC}{Each logical unit is 1/10 of a mm.} \twocolitem{wxMM\_LOMETRIC}{Each logical unit is 1/10 of a mm.}
\twocolitem{wxMM\_TEXT}{Each logical unit is 1 pixel.} \twocolitem{wxMM\_TEXT}{Each logical unit is 1 device pixel.}
\end{twocollist} \end{twocollist}
@@ -1151,7 +1162,7 @@ or bitmap associated with the DC. If the argument is wxNullPalette, the current
palette is selected out of the device context, and the original palette palette is selected out of the device context, and the original palette
restored. restored.
See \helpref{wxPalette}{wxpalette} for further details. See \helpref{wxPalette}{wxpalette} for further details.
\membersection{wxDC::SetPen}\label{wxdcsetpen} \membersection{wxDC::SetPen}\label{wxdcsetpen}

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@@ -3,7 +3,7 @@
This class is used when you wish to drag an object on the screen, This class is used when you wish to drag an object on the screen,
and a simple cursor is not enough. and a simple cursor is not enough.
On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms, On Windows, the Win32 API is used to achieve smooth dragging. On other platforms,
wxGenericDragImage is used. Applications may also prefer to use wxGenericDragImage is used. Applications may also prefer to use
wxGenericDragImage on Windows, too. wxGenericDragImage on Windows, too.

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@@ -1962,6 +1962,8 @@ See also \helpref{wxIsBusy}{wxisbusy}, \helpref{wxBusyCursor}{wxbusycursor}.
Ring the system bell. Ring the system bell.
Note that this function is categorized as a GUI one and so is not thread-safe.
\wxheading{Include files} \wxheading{Include files}
<wx/utils.h> <wx/utils.h>
@@ -3370,7 +3372,7 @@ Returns the mouse position in screen coordinates.
Returns the current state of the mouse. Returns a wxMouseState Returns the current state of the mouse. Returns a wxMouseState
instance that contains the current position of the mouse pointer in instance that contains the current position of the mouse pointer in
screen coordinants, as well as boolean values indicating the up/down screen coordinates, as well as boolean values indicating the up/down
status of the mouse buttons and the modifier keys. status of the mouse buttons and the modifier keys.
\wxheading{Include files} \wxheading{Include files}
@@ -3425,8 +3427,8 @@ Returns label that should be used for given {\it id} element.
\docparam{id}{given id of the \helpref{wxMenuItem}{wxmenuitem}, \helpref{wxButton}{wxbutton}, \helpref{wxToolBar}{wxtoolbar} tool, etc.} \docparam{id}{given id of the \helpref{wxMenuItem}{wxmenuitem}, \helpref{wxButton}{wxbutton}, \helpref{wxToolBar}{wxtoolbar} tool, etc.}
\docparam{withCodes}{if false then strip accelerator code from the label; \docparam{withCodes}{if false then strip accelerator code from the label;
usefull for getting labels without accelerator char code like for toolbar tooltip or useful for getting labels without accelerator char code like for toolbar tooltip or
under platforms without traditional keyboard like smartphones} on platforms without traditional keyboard like smartphones}
\docparam{accelerator}{optional accelerator string automatically added to label; useful \docparam{accelerator}{optional accelerator string automatically added to label; useful
for building labels for \helpref{wxMenuItem}{wxmenuitem}} for building labels for \helpref{wxMenuItem}{wxmenuitem}}

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@@ -62,7 +62,7 @@ alpha channel, and accum buffer. Other implementations may support them.
\twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay} \twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay}
\twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer} \twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer}
\twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display} \twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display}
\twocolitem{\windowstyle{WX\_GL\_AUX\_BUFFERS}}{Number of auxiliary buffers (not all implementation support this option)} \twocolitem{\windowstyle{WX\_GL\_AUX\_BUFFERS}}{Number of auxiliary buffers (not all implementations support this option)}
\twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)} \twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)}
\twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) } \twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) }
\twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) } \twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) }

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@@ -781,7 +781,8 @@ the user.
\wxheading{See also} \wxheading{See also}
\helpref{wxImageHandler}{wximagehandler}, \helpref{wxImageHandler}{wximagehandler},
\helpref{wxInitAllImageHandlers}{wxinitallimagehandlers} \helpref{wxInitAllImageHandlers}{wxinitallimagehandlers},
\helpref{wxQuantize}{wxquantize}
\membersection{wxImage::InsertHandler}\label{wximageinserthandler} \membersection{wxImage::InsertHandler}\label{wximageinserthandler}
@@ -945,6 +946,12 @@ Returns a mirrored copy of the image. The parameter {\it horizontally}
indicates the orientation. indicates the orientation.
\membersection{wxImage::Paste}\label{wximagepaste}
\func{void}{Paste}{\param{const wxImage\& }{image}, \param{int }{x}, \param{int }{y}}
Copy the data of the given \arg{image} to the specified position in this image.
\membersection{wxImage::Replace}\label{wximagereplace} \membersection{wxImage::Replace}\label{wximagereplace}
\func{void}{Replace}{\param{unsigned char}{ r1}, \param{unsigned char}{ g1}, \param{unsigned char}{ b1}, \func{void}{Replace}{\param{unsigned char}{ r1}, \param{unsigned char}{ g1}, \param{unsigned char}{ b1},
@@ -1159,8 +1166,10 @@ Returns a resized version of this image without scaling it by adding either a bo
with the given colour or cropping as necessary. The image is pasted into a new with the given colour or cropping as necessary. The image is pasted into a new
image with the given {\it size} and background colour at the position {\it pos} image with the given {\it size} and background colour at the position {\it pos}
relative to the upper left of the new image. If {\it red = green = blue = -1} relative to the upper left of the new image. If {\it red = green = blue = -1}
then use either the current mask colour if set or find, use, and set a then the areas of the larger image not covered by this image are made
suitable mask colour for any newly exposed areas. transparent by filling them with the image mask colour (which will be allocated
automatically if it isn't currently set). Otherwise, the areas will be filled
with the colour with the specified RGB components.
\wxheading{See also} \wxheading{See also}

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@@ -975,7 +975,7 @@ used.
\membersection{wxListCtrl::SetItemColumnImage}\label{wxlistctrlsetitemcolumnimage} \membersection{wxListCtrl::SetItemColumnImage}\label{wxlistctrlsetitemcolumnimage}
\func{bool}{SetItemImage}{\param{long }{item}, \param{long }{column}\param{int }{image}} \func{bool}{SetItemColumnImage}{\param{long }{item}, \param{long }{column}, \param{int }{image}}
Sets the image associated with the item. In report view, you can specify the column. Sets the image associated with the item. In report view, you can specify the column.
The image is an index into the image list associated with the list control. The image is an index into the image list associated with the list control.

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@@ -160,7 +160,7 @@ one child window, the focus will be given to the child window.
\func{virtual void}{SetFocusIgnoringChildren}{\void} \func{virtual void}{SetFocusIgnoringChildren}{\void}
In contrast to \helpref{wxPanel::SetFocus}{wxpanelsetfocus} (see above) In contrast to \helpref{wxPanel::SetFocus}{wxpanelsetfocus} (see above)
this will set the focus to the panel even of there are child windows this will set the focus to the panel even if there are child windows
in the panel. This is only rarely needed. in the panel. This is only rarely needed.
\wxheading{See also} \wxheading{See also}

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@@ -185,7 +185,7 @@ Adds stretchable space to the sizer. More readable way of calling
\func{wxSize}{CalcMin}{\void} \func{wxSize}{CalcMin}{\void}
This method is abstract and has to be overwritten by any derived class. This method is abstract and has to be overwritten by any derived class.
Here, the sizer will do the actual calculation of its children minimal sizes. Here, the sizer will do the actual calculation of its children's minimal sizes.
\membersection{wxSizer::Clear}\label{wxsizerclear} \membersection{wxSizer::Clear}\label{wxsizerclear}

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@@ -3,7 +3,7 @@
0. Purpose 0. Purpose
---------- ----------
This is broad technote covering all aspects of binary compatibility with This is a broad technote covering all aspects of binary compatibility with
wxWidgets. wxWidgets.
1. Releases 1. Releases