Merge wxUIActionSimulator fixes from SOC2010_GUI_TEST branch.

Correct a lot of problems with the initial implementation, notably make the
API consistent across all platforms, e.g. all keyboard-related methods now
take just a wxKeyCode.

Add some useful higher-level helpers such as Text() and MouseDragDrop().

Improve documentation.

wxUIActionSimulator now works under MSW, GTK and OS X and is enabled by
default.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-08-22 22:15:42 +00:00
parent 6f07c007a5
commit 571d991bb3
22 changed files with 551 additions and 289 deletions

View File

@@ -1,11 +1,13 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/unix/uiactionx11.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -15,57 +17,62 @@
#include "wx/uiaction.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/XTest.h>
#include "wx/unix/utilsx11.h"
namespace
{
void SendButtonEvent(int button, bool isDown)
{
int xbutton = 0;
int xbutton;
switch (button)
{
case wxMOUSE_BTN_LEFT:
xbutton = 1;
break;
case wxMOUSE_BTN_RIGHT:
case wxMOUSE_BTN_MIDDLE:
xbutton = 2;
break;
case wxMOUSE_BTN_MIDDLE:
case wxMOUSE_BTN_RIGHT:
xbutton = 3;
break;
default:
wxFAIL_MSG("Unsupported button passed in.");
return;
}
wxX11Display display;
wxCHECK_RET(display, "No display available!");
XEvent event;
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
memset(&event, 0x00, sizeof(event));
if (isDown)
event.type = ButtonPress;
else
event.type = ButtonRelease;
event.type = isDown ? ButtonPress : ButtonRelease;
event.xbutton.button = xbutton;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
XQueryPointer(display, display.DefaultRoot(),
&event.xbutton.root, &event.xbutton.window,
&event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while (event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
XQueryPointer(display, event.xbutton.window,
&event.xbutton.root, &event.xbutton.subwindow,
&event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
XSendEvent(display, PointerWindow, True, 0xfff, &event);
XFlush(display);
XCloseDisplay(display);
}
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
{
SendButtonEvent(button, true);
@@ -74,12 +81,12 @@ bool wxUIActionSimulator::MouseDown(int button)
bool wxUIActionSimulator::MouseMove(long x, long y)
{
Display *display = XOpenDisplay(0);
wxX11Display display;
wxASSERT_MSG(display, "No display available!");
Window root = DefaultRootWindow(display);
Window root = display.DefaultRoot();
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
XFlush(display);
XCloseDisplay(display);
return true;
}
@@ -89,37 +96,61 @@ bool wxUIActionSimulator::MouseUp(int button)
return true;
}
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown), bool WXUNUSED(cmdDown), bool WXUNUSED(altDown))
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
wxX11Display display;
wxCHECK_MSG(display, false, "No display available!");
XKeyEvent event;
int mask = 0xfff;
memset(&event, 0x00, sizeof(event));
int mask, type;
if (isDown) {
event.type = KeyPress;
if ( isDown )
{
type = KeyPress;
mask = KeyPressMask;
}
else {
event.type = KeyRelease;
else
{
type = KeyRelease;
mask = KeyReleaseMask;
}
WXKeySym xkeysym = wxCharCodeWXToX(keycode);
KeyCode xkeycode = XKeysymToKeycode(display, xkeysym);
if ( xkeycode == NoSymbol )
return false;
Window focus;
int revert;
XGetInputFocus(display, &focus, &revert);
if (focus == None)
return false;
int mod = 0;
if (modifiers & wxMOD_SHIFT)
mod |= ShiftMask;
//Mod1 is alt in the vast majority of cases
if (modifiers & wxMOD_ALT)
mod |= Mod1Mask;
if (modifiers & wxMOD_CMD)
mod |= ControlMask;
XKeyEvent event;
event.display = display;
event.window = focus;
event.root = DefaultRootWindow(event.display);
event.subwindow = None;
event.time = CurrentTime;
event.x = 1;
event.y = 1;
event.x_root = 1;
event.y_root = 1;
event.same_screen = True;
event.type = type;
event.state = mod;
event.keycode = xkeycode;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
event.subwindow = event.window;
while (event.subwindow)
{
event.window = event.subwindow;
XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
}
XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event);
XFlush(display);
XCloseDisplay(display);
XSendEvent(event.display, event.window, True, mask, (XEvent*) &event);
return true;
}

View File

@@ -537,7 +537,7 @@ void wxSetFullScreenStateX11(WXDisplay* display, WXWindow rootWindow,
// FIXME what about tables??
int wxCharCodeXToWX(KeySym keySym)
int wxCharCodeXToWX(WXKeySym keySym)
{
int id;
switch (keySym)
@@ -717,9 +717,9 @@ int wxCharCodeXToWX(KeySym keySym)
return id;
}
KeySym wxCharCodeWXToX(int id)
WXKeySym wxCharCodeWXToX(int id)
{
KeySym keySym;
WXKeySym keySym;
switch (id)
{