Merge wxUIActionSimulator fixes from SOC2010_GUI_TEST branch.

Correct a lot of problems with the initial implementation, notably make the
API consistent across all platforms, e.g. all keyboard-related methods now
take just a wxKeyCode.

Add some useful higher-level helpers such as Text() and MouseDragDrop().

Improve documentation.

wxUIActionSimulator now works under MSW, GTK and OS X and is enabled by
default.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-08-22 22:15:42 +00:00
parent 6f07c007a5
commit 571d991bb3
22 changed files with 551 additions and 289 deletions

View File

@@ -1,11 +1,13 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/uiaction.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -17,32 +19,35 @@
#include "wx/msw/wrapwin.h"
namespace
{
DWORD EventTypeForMouseButton(int button, bool isDown)
{
switch (button)
{
case wxMOUSE_BTN_LEFT:
if (isDown)
return MOUSEEVENTF_LEFTDOWN;
else
return MOUSEEVENTF_LEFTUP;
return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
case wxMOUSE_BTN_RIGHT:
if (isDown)
return MOUSEEVENTF_RIGHTDOWN;
else
return MOUSEEVENTF_RIGHTUP;
return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
case wxMOUSE_BTN_MIDDLE:
if (isDown)
return MOUSEEVENTF_MIDDLEDOWN;
else
return MOUSEEVENTF_MIDDLEUP;
return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
default:
wxFAIL_MSG("Unsupported button passed in.");
return -1;
return (DWORD)-1;
}
}
void DoSimulateKbdEvent(DWORD vk, bool isDown)
{
keybd_event(vk, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
}
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
{
POINT p;
@@ -53,7 +58,13 @@ bool wxUIActionSimulator::MouseDown(int button)
bool wxUIActionSimulator::MouseMove(long x, long y)
{
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
// Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
// we need to scale our input too
int displayx, displayy, scaledx, scaledy;
wxDisplaySize(&displayx, &displayy);
scaledx = ((float)x / displayx) * 65535;
scaledy = ((float)y / displayy) * 65535;
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
return true;
}
@@ -65,12 +76,31 @@ bool wxUIActionSimulator::MouseUp(int button)
return true;
}
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
{
DWORD flags = 0;
if (isDown)
{
if (modifiers & wxMOD_SHIFT)
DoSimulateKbdEvent(VK_SHIFT, true);
if (modifiers & wxMOD_ALT)
DoSimulateKbdEvent(VK_MENU, true);
if (modifiers & wxMOD_CMD)
DoSimulateKbdEvent(VK_CONTROL, true);
}
DWORD vkkeycode = wxCharCodeWXToMSW(keycode);
keybd_event(vkkeycode, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
if (!isDown)
flags = KEYEVENTF_KEYUP;
keybd_event(keycode, 0, flags, 0);
{
if (modifiers & wxMOD_SHIFT)
DoSimulateKbdEvent(VK_SHIFT, false);
if (modifiers & wxMOD_ALT)
DoSimulateKbdEvent(VK_MENU, false);
if (modifiers & wxMOD_CMD)
DoSimulateKbdEvent(VK_CONTROL, false);
}
return true;
}