Merge wxUIActionSimulator fixes from SOC2010_GUI_TEST branch.

Correct a lot of problems with the initial implementation, notably make the
API consistent across all platforms, e.g. all keyboard-related methods now
take just a wxKeyCode.

Add some useful higher-level helpers such as Text() and MouseDragDrop().

Improve documentation.

wxUIActionSimulator now works under MSW, GTK and OS X and is enabled by
default.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-08-22 22:15:42 +00:00
parent 6f07c007a5
commit 571d991bb3
22 changed files with 551 additions and 289 deletions

View File

@@ -1,11 +1,13 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/common/uiactioncmn.cpp
// Purpose: wxUIActionSimulator common implementation
// Author: Kevin Ollivier
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -15,15 +17,6 @@
#include "wx/uiaction.h"
wxUIActionSimulator::wxUIActionSimulator()
{
}
wxUIActionSimulator::~wxUIActionSimulator()
{
}
bool wxUIActionSimulator::MouseClick(int button)
{
MouseDown(button);
@@ -42,7 +35,9 @@ bool wxUIActionSimulator::MouseDblClick(int button)
return true;
}
bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int button)
bool
wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
int button)
{
MouseMove(x1, y1);
MouseDown(button);
@@ -52,10 +47,40 @@ bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2, int
return true;
}
bool wxUIActionSimulator::Char(int keycode, bool shiftDown, bool cmdDown, bool altDown)
bool
wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
{
Key(keycode, false, shiftDown, cmdDown, altDown);
Key(keycode, true, shiftDown, cmdDown, altDown);
wxASSERT_MSG( !(modifiers & wxMOD_CONTROL),
"wxMOD_CONTROL is not implemented, use wxMOD_CMD instead" );
wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
"wxMOD_ALTGR is not implemented" );
wxASSERT_MSG( !(modifiers & wxMOD_META ),
"wxMOD_META is not implemented" );
wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
"wxMOD_WIN is not implemented" );
return DoKey(keycode, modifiers, isDown);
}
bool wxUIActionSimulator::Char(int keycode, int modifiers)
{
Key(keycode, modifiers, true);
Key(keycode, modifiers, false);
return true;
}
bool wxUIActionSimulator::Text(const char *s)
{
while ( *s != '\0' )
{
const char ch = *s++;
wxASSERT_MSG( ch, "Only letters are allowed" );
if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) )
return false;
}
return true;
}

View File

@@ -1,11 +1,13 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/msw/uiaction.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -17,32 +19,35 @@
#include "wx/msw/wrapwin.h"
namespace
{
DWORD EventTypeForMouseButton(int button, bool isDown)
{
switch (button)
{
case wxMOUSE_BTN_LEFT:
if (isDown)
return MOUSEEVENTF_LEFTDOWN;
else
return MOUSEEVENTF_LEFTUP;
return isDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
case wxMOUSE_BTN_RIGHT:
if (isDown)
return MOUSEEVENTF_RIGHTDOWN;
else
return MOUSEEVENTF_RIGHTUP;
return isDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP;
case wxMOUSE_BTN_MIDDLE:
if (isDown)
return MOUSEEVENTF_MIDDLEDOWN;
else
return MOUSEEVENTF_MIDDLEUP;
return isDown ? MOUSEEVENTF_MIDDLEDOWN : MOUSEEVENTF_MIDDLEUP;
default:
wxFAIL_MSG("Unsupported button passed in.");
return -1;
return (DWORD)-1;
}
}
void DoSimulateKbdEvent(DWORD vk, bool isDown)
{
keybd_event(vk, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
}
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
{
POINT p;
@@ -53,7 +58,13 @@ bool wxUIActionSimulator::MouseDown(int button)
bool wxUIActionSimulator::MouseMove(long x, long y)
{
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
// Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
// we need to scale our input too
int displayx, displayy, scaledx, scaledy;
wxDisplaySize(&displayx, &displayy);
scaledx = ((float)x / displayx) * 65535;
scaledy = ((float)y / displayy) * 65535;
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
return true;
}
@@ -65,12 +76,31 @@ bool wxUIActionSimulator::MouseUp(int button)
return true;
}
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
{
DWORD flags = 0;
if (isDown)
{
if (modifiers & wxMOD_SHIFT)
DoSimulateKbdEvent(VK_SHIFT, true);
if (modifiers & wxMOD_ALT)
DoSimulateKbdEvent(VK_MENU, true);
if (modifiers & wxMOD_CMD)
DoSimulateKbdEvent(VK_CONTROL, true);
}
DWORD vkkeycode = wxCharCodeWXToMSW(keycode);
keybd_event(vkkeycode, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
if (!isDown)
flags = KEYEVENTF_KEYUP;
keybd_event(keycode, 0, flags, 0);
{
if (modifiers & wxMOD_SHIFT)
DoSimulateKbdEvent(VK_SHIFT, false);
if (modifiers & wxMOD_ALT)
DoSimulateKbdEvent(VK_MENU, false);
if (modifiers & wxMOD_CMD)
DoSimulateKbdEvent(VK_CONTROL, false);
}
return true;
}

View File

@@ -1,11 +1,13 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/osx/uiaction_osx.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -15,61 +17,189 @@
#include "wx/uiaction.h"
#include <ApplicationServices/ApplicationServices.h>
#include "wx/log.h"
#include "wx/osx/private.h"
#include "wx/osx/core/cfref.h"
namespace
{
CGEventTapLocation tap = kCGSessionEventTap;
CGEventType CGEventTypeForMouseButton(int button, bool isDown)
{
switch (button)
switch ( button )
{
case wxMOUSE_BTN_LEFT:
if (isDown)
return kCGEventLeftMouseDown;
else
return kCGEventLeftMouseUp;
return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
case wxMOUSE_BTN_RIGHT:
if (isDown)
return kCGEventRightMouseDown;
else
return kCGEventRightMouseUp;
// Apparently all other buttons use the constant OtherMouseDown
return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp;
// All the other buttons use the constant OtherMouseDown but we still
// want to check for invalid parameters so assert first
default:
if (isDown)
return kCGEventOtherMouseDown;
else
return kCGEventOtherMouseUp;
wxFAIL_MSG("Unsupported button passed in.");
// fall back to the only known remaining case
case wxMOUSE_BTN_MIDDLE:
return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
}
}
void SendCharCode(CGCharCode keycode, bool isDown)
CGPoint GetMousePosition()
{
CGEventRef event = CGEventCreateKeyboardEvent(NULL, keycode, isDown);
if (event)
{
CGEventPost(kCGHIDEventTap, event);
}
CFRelease(event);
int x, y;
wxGetMousePosition(&x, &y);
CGPoint pos;
pos.x = x;
pos.y = y;
return pos;
}
bool SendCharCode(CGKeyCode keycode, bool isDown)
{
wxCFRef<CGEventRef>
event(CGEventCreateKeyboardEvent(NULL, keycode, isDown));
if ( !event )
return false;
CGEventPost(kCGHIDEventTap, event);
return true;
}
CGKeyCode wxCharCodeWXToOSX(wxKeyCode code)
{
CGKeyCode keycode;
switch (code)
{
case 'a': case 'A': keycode = kVK_ANSI_A; break;
case 'b': case 'B': keycode = kVK_ANSI_B; break;
case 'c': case 'C': keycode = kVK_ANSI_C; break;
case 'd': case 'D': keycode = kVK_ANSI_D; break;
case 'e': case 'E': keycode = kVK_ANSI_E; break;
case 'f': case 'F': keycode = kVK_ANSI_F; break;
case 'g': case 'G': keycode = kVK_ANSI_G; break;
case 'h': case 'H': keycode = kVK_ANSI_H; break;
case 'i': case 'I': keycode = kVK_ANSI_I; break;
case 'j': case 'J': keycode = kVK_ANSI_J; break;
case 'k': case 'K': keycode = kVK_ANSI_K; break;
case 'l': case 'L': keycode = kVK_ANSI_L; break;
case 'm': case 'M': keycode = kVK_ANSI_M; break;
case 'n': case 'N': keycode = kVK_ANSI_N; break;
case 'o': case 'O': keycode = kVK_ANSI_O; break;
case 'p': case 'P': keycode = kVK_ANSI_P; break;
case 'q': case 'Q': keycode = kVK_ANSI_Q; break;
case 'r': case 'R': keycode = kVK_ANSI_R; break;
case 's': case 'S': keycode = kVK_ANSI_S; break;
case 't': case 'T': keycode = kVK_ANSI_T; break;
case 'u': case 'U': keycode = kVK_ANSI_U; break;
case 'v': case 'V': keycode = kVK_ANSI_V; break;
case 'w': case 'W': keycode = kVK_ANSI_W; break;
case 'x': case 'X': keycode = kVK_ANSI_X; break;
case 'y': case 'Y': keycode = kVK_ANSI_Y; break;
case 'z': case 'Z': keycode = kVK_ANSI_Z; break;
case '0': keycode = kVK_ANSI_0; break;
case '1': keycode = kVK_ANSI_1; break;
case '2': keycode = kVK_ANSI_2; break;
case '3': keycode = kVK_ANSI_3; break;
case '4': keycode = kVK_ANSI_4; break;
case '5': keycode = kVK_ANSI_5; break;
case '6': keycode = kVK_ANSI_6; break;
case '7': keycode = kVK_ANSI_7; break;
case '8': keycode = kVK_ANSI_8; break;
case '9': keycode = kVK_ANSI_9; break;
case WXK_BACK: keycode = kVK_Delete; break;
case WXK_TAB: keycode = kVK_Tab; break;
case WXK_RETURN: keycode = kVK_Return; break;
case WXK_ESCAPE: keycode = kVK_Escape; break;
case WXK_SPACE: keycode = kVK_Space; break;
case WXK_DELETE: keycode = kVK_Delete; break;
case WXK_SHIFT: keycode = kVK_Shift; break;
case WXK_ALT: keycode = kVK_Option; break;
case WXK_CONTROL: keycode = kVK_Control; break;
case WXK_COMMAND: keycode = kVK_Command; break;
case WXK_CAPITAL: keycode = kVK_CapsLock; break;
case WXK_END: keycode = kVK_End; break;
case WXK_HOME: keycode = kVK_Home; break;
case WXK_LEFT: keycode = kVK_LeftArrow; break;
case WXK_UP: keycode = kVK_UpArrow; break;
case WXK_RIGHT: keycode = kVK_RightArrow; break;
case WXK_DOWN: keycode = kVK_DownArrow; break;
case WXK_HELP: keycode = kVK_Help; break;
case WXK_NUMPAD0: keycode = kVK_ANSI_Keypad0; break;
case WXK_NUMPAD1: keycode = kVK_ANSI_Keypad1; break;
case WXK_NUMPAD2: keycode = kVK_ANSI_Keypad2; break;
case WXK_NUMPAD3: keycode = kVK_ANSI_Keypad3; break;
case WXK_NUMPAD4: keycode = kVK_ANSI_Keypad4; break;
case WXK_NUMPAD5: keycode = kVK_ANSI_Keypad5; break;
case WXK_NUMPAD6: keycode = kVK_ANSI_Keypad6; break;
case WXK_NUMPAD7: keycode = kVK_ANSI_Keypad7; break;
case WXK_NUMPAD8: keycode = kVK_ANSI_Keypad8; break;
case WXK_NUMPAD9: keycode = kVK_ANSI_Keypad9; break;
case WXK_F1: keycode = kVK_F1; break;
case WXK_F2: keycode = kVK_F2; break;
case WXK_F3: keycode = kVK_F3; break;
case WXK_F4: keycode = kVK_F4; break;
case WXK_F5: keycode = kVK_F5; break;
case WXK_F6: keycode = kVK_F6; break;
case WXK_F7: keycode = kVK_F7; break;
case WXK_F8: keycode = kVK_F8; break;
case WXK_F9: keycode = kVK_F9; break;
case WXK_F10: keycode = kVK_F10; break;
case WXK_F11: keycode = kVK_F11; break;
case WXK_F12: keycode = kVK_F12; break;
case WXK_F13: keycode = kVK_F13; break;
case WXK_F14: keycode = kVK_F14; break;
case WXK_F15: keycode = kVK_F15; break;
case WXK_F16: keycode = kVK_F16; break;
case WXK_F17: keycode = kVK_F17; break;
case WXK_F18: keycode = kVK_F18; break;
case WXK_F19: keycode = kVK_F19; break;
case WXK_F20: keycode = kVK_F20; break;
case WXK_PAGEUP: keycode = kVK_PageUp; break;
case WXK_PAGEDOWN: keycode = kVK_PageDown; break;
case WXK_NUMPAD_DELETE: keycode = kVK_ANSI_KeypadClear; break;
case WXK_NUMPAD_EQUAL: keycode = kVK_ANSI_KeypadEquals; break;
case WXK_NUMPAD_MULTIPLY: keycode = kVK_ANSI_KeypadMultiply; break;
case WXK_NUMPAD_ADD: keycode = kVK_ANSI_KeypadPlus; break;
case WXK_NUMPAD_SUBTRACT: keycode = kVK_ANSI_KeypadMinus; break;
case WXK_NUMPAD_DECIMAL: keycode = kVK_ANSI_KeypadDecimal; break;
case WXK_NUMPAD_DIVIDE: keycode = kVK_ANSI_KeypadDivide; break;
default: wxLogDebug( "Unrecognised keycode %d", code );
}
return keycode;
}
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
{
CGPoint pos;
int x, y;
wxGetMousePosition(&x, &y);
pos.x = x;
pos.y = y;
CGEventType type = CGEventTypeForMouseButton(button, true);
CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
CGEventSetType(event, type);
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
if (event)
{
CGEventPost(tap, event);
}
CFRelease(event);
return true;
}
@@ -78,56 +208,60 @@ bool wxUIActionSimulator::MouseMove(long x, long y)
CGPoint pos;
pos.x = x;
pos.y = y;
CGEventType type = kCGEventMouseMoved;
CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft);
CGEventSetType(event, type);
if (event)
{
CGEventPost(tap, event);
}
CFRelease(event);
CGEventType type = kCGEventMouseMoved;
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft));
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
CGPoint pos;
int x, y;
wxGetMousePosition(&x, &y);
pos.x = x;
pos.y = y;
CGEventType type = CGEventTypeForMouseButton(button, false);
CGEventRef event = CGEventCreateMouseEvent(NULL, type, pos, button);
CGEventSetType(event, type);
wxCFRef<CGEventRef> event(
CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
if (event)
{
CGEventPost(tap, event);
}
CFRelease(event);
if ( !event )
return false;
CGEventSetType(event, type);
CGEventPost(tap, event);
return true;
}
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool shiftDown, bool cmdDown, bool altDown)
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
{
if (shiftDown)
SendCharCode((CGCharCode)56, true);
if (altDown)
SendCharCode((CGCharCode)58, true);
if (cmdDown)
SendCharCode((CGCharCode)55, true);
if (isDown)
{
if (modifiers & wxMOD_SHIFT)
SendCharCode(kVK_Shift, true);
if (modifiers & wxMOD_ALT)
SendCharCode(kVK_Option, true);
if (modifiers & wxMOD_CMD)
SendCharCode(kVK_Command, true);
}
SendCharCode((CGCharCode)keycode, isDown);
CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode);
if ( !SendCharCode(cgcode, isDown) )
return false;
if (shiftDown)
SendCharCode((CGCharCode)56, false);
if (altDown)
SendCharCode((CGCharCode)58, false);
if (cmdDown)
SendCharCode((CGCharCode)55, false);
if(!isDown)
{
if (modifiers & wxMOD_SHIFT)
SendCharCode(kVK_Shift, false);
if (modifiers & wxMOD_ALT)
SendCharCode(kVK_Option, false);
if (modifiers & wxMOD_CMD)
SendCharCode(kVK_Command, false);
}
return true;
}

View File

@@ -1,11 +1,13 @@
/////////////////////////////////////////////////////////////////////////////
// Name: src/unix/uiactionx11.cpp
// Purpose: wxUIActionSimulator implementation
// Author: Kevin Ollivier
// Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
// Modified by:
// Created: 2010-03-06
// RCS-ID: $Id: menu.cpp 54129 2008-06-11 19:30:52Z SC $
// Copyright: (c) Kevin Ollivier
// (c) 2010 Steven Lamerton
// (c) 2010 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -15,57 +17,62 @@
#include "wx/uiaction.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/extensions/XTest.h>
#include "wx/unix/utilsx11.h"
namespace
{
void SendButtonEvent(int button, bool isDown)
{
int xbutton = 0;
int xbutton;
switch (button)
{
case wxMOUSE_BTN_LEFT:
xbutton = 1;
break;
case wxMOUSE_BTN_RIGHT:
case wxMOUSE_BTN_MIDDLE:
xbutton = 2;
break;
case wxMOUSE_BTN_MIDDLE:
case wxMOUSE_BTN_RIGHT:
xbutton = 3;
break;
default:
wxFAIL_MSG("Unsupported button passed in.");
return;
}
wxX11Display display;
wxCHECK_RET(display, "No display available!");
XEvent event;
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
memset(&event, 0x00, sizeof(event));
if (isDown)
event.type = ButtonPress;
else
event.type = ButtonRelease;
event.type = isDown ? ButtonPress : ButtonRelease;
event.xbutton.button = xbutton;
event.xbutton.same_screen = True;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
XQueryPointer(display, display.DefaultRoot(),
&event.xbutton.root, &event.xbutton.window,
&event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
event.xbutton.subwindow = event.xbutton.window;
while (event.xbutton.subwindow)
{
event.xbutton.window = event.xbutton.subwindow;
XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
XQueryPointer(display, event.xbutton.window,
&event.xbutton.root, &event.xbutton.subwindow,
&event.xbutton.x_root, &event.xbutton.y_root,
&event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
}
XSendEvent(display, PointerWindow, True, 0xfff, &event);
XFlush(display);
XCloseDisplay(display);
}
} // anonymous namespace
bool wxUIActionSimulator::MouseDown(int button)
{
SendButtonEvent(button, true);
@@ -74,12 +81,12 @@ bool wxUIActionSimulator::MouseDown(int button)
bool wxUIActionSimulator::MouseMove(long x, long y)
{
Display *display = XOpenDisplay(0);
wxX11Display display;
wxASSERT_MSG(display, "No display available!");
Window root = DefaultRootWindow(display);
Window root = display.DefaultRoot();
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
XFlush(display);
XCloseDisplay(display);
return true;
}
@@ -89,37 +96,61 @@ bool wxUIActionSimulator::MouseUp(int button)
return true;
}
bool wxUIActionSimulator::Key(int keycode, bool isDown, bool WXUNUSED(shiftDown), bool WXUNUSED(cmdDown), bool WXUNUSED(altDown))
bool wxUIActionSimulator::DoKey(int keycode, int modifiers, bool isDown)
{
Display *display = XOpenDisplay(0);
wxASSERT_MSG(display, "No display available!");
wxX11Display display;
wxCHECK_MSG(display, false, "No display available!");
XKeyEvent event;
int mask = 0xfff;
memset(&event, 0x00, sizeof(event));
int mask, type;
if (isDown) {
event.type = KeyPress;
if ( isDown )
{
type = KeyPress;
mask = KeyPressMask;
}
else {
event.type = KeyRelease;
else
{
type = KeyRelease;
mask = KeyReleaseMask;
}
WXKeySym xkeysym = wxCharCodeWXToX(keycode);
KeyCode xkeycode = XKeysymToKeycode(display, xkeysym);
if ( xkeycode == NoSymbol )
return false;
Window focus;
int revert;
XGetInputFocus(display, &focus, &revert);
if (focus == None)
return false;
int mod = 0;
if (modifiers & wxMOD_SHIFT)
mod |= ShiftMask;
//Mod1 is alt in the vast majority of cases
if (modifiers & wxMOD_ALT)
mod |= Mod1Mask;
if (modifiers & wxMOD_CMD)
mod |= ControlMask;
XKeyEvent event;
event.display = display;
event.window = focus;
event.root = DefaultRootWindow(event.display);
event.subwindow = None;
event.time = CurrentTime;
event.x = 1;
event.y = 1;
event.x_root = 1;
event.y_root = 1;
event.same_screen = True;
event.type = type;
event.state = mod;
event.keycode = xkeycode;
XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.root, &event.window, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
event.subwindow = event.window;
while (event.subwindow)
{
event.window = event.subwindow;
XQueryPointer(display, event.window, &event.root, &event.subwindow, &event.x_root, &event.y_root, &event.x, &event.y, &event.state);
}
XSendEvent(display, PointerWindow, True, mask, (XEvent*) &event);
XFlush(display);
XCloseDisplay(display);
XSendEvent(event.display, event.window, True, mask, (XEvent*) &event);
return true;
}

View File

@@ -537,7 +537,7 @@ void wxSetFullScreenStateX11(WXDisplay* display, WXWindow rootWindow,
// FIXME what about tables??
int wxCharCodeXToWX(KeySym keySym)
int wxCharCodeXToWX(WXKeySym keySym)
{
int id;
switch (keySym)
@@ -717,9 +717,9 @@ int wxCharCodeXToWX(KeySym keySym)
return id;
}
KeySym wxCharCodeWXToX(int id)
WXKeySym wxCharCodeWXToX(int id)
{
KeySym keySym;
WXKeySym keySym;
switch (id)
{