Merge wxUIActionSimulator fixes from SOC2010_GUI_TEST branch.

Correct a lot of problems with the initial implementation, notably make the
API consistent across all platforms, e.g. all keyboard-related methods now
take just a wxKeyCode.

Add some useful higher-level helpers such as Text() and MouseDragDrop().

Improve documentation.

wxUIActionSimulator now works under MSW, GTK and OS X and is enabled by
default.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2010-08-22 22:15:42 +00:00
parent 6f07c007a5
commit 571d991bb3
22 changed files with 551 additions and 289 deletions

View File

@@ -5,7 +5,7 @@
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Kevin Ollivier
// Copyright: (c) Kevin Ollivier, Steven Lamerton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@@ -16,10 +16,10 @@
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
@@ -52,8 +52,7 @@
enum
{
// menu items
TheButton = 100,
RunSimulation
RunSimulation = 1
};
// ----------------------------------------------------------------------------
@@ -76,22 +75,21 @@ public:
// ctor(s)
MyFrame(const wxString& title);
void OnButtonPressed(wxCommandEvent&);
void OnRunSimulation(wxCommandEvent&);
bool ButtonPressed() const { return m_buttonPressed; }
bool MenuSelected() const { return m_menuSelected; }
void OnButtonPressed(wxCommandEvent& event);
void OnRunSimulation(wxCommandEvent& event);
void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
private:
bool m_buttonPressed;
bool m_menuSelected;
wxButton* m_button;
wxTextCtrl* m_text;
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_BUTTON(TheButton, MyFrame::OnButtonPressed)
EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
#endif // wxUSE_UIACTIONSIMULATOR
@@ -114,7 +112,7 @@ bool MyApp::OnInit()
#if wxUSE_UIACTIONSIMULATOR
MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
frame->Show(true);
return true;
#else // !wxUSE_UIACTIONSIMULATOR
wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
@@ -134,9 +132,6 @@ MyFrame::MyFrame(const wxString& title)
{
SetIcon(wxICON(sample));
m_buttonPressed = false;
m_menuSelected = false;
#if wxUSE_MENUS
// create a menu bar
wxMenu *fileMenu = new wxMenu;
@@ -152,30 +147,48 @@ MyFrame::MyFrame(const wxString& title)
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
wxButton* button = new wxButton(this, TheButton, "Button");
button->SetName("TheButton");
wxPanel *panel = new wxPanel(this);
wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
panel->SetSizer(sizer);
m_button = new wxButton(panel, wxID_ANY, "&Button");
sizer->Add(m_button, wxSizerFlags().Centre().Border());
m_text = new wxTextCtrl(panel, wxID_ANY, "",
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE);
sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
}
// event handlers
void MyFrame::OnRunSimulation(wxCommandEvent&)
void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
{
wxUIActionSimulator sim;
wxWindow* button = FindWindow(wxString("TheButton"));
wxPoint globalPoint = button->ClientToScreen(wxPoint(20, 10));
sim.MouseMove(globalPoint.x, globalPoint.y);
// Add some extra distance to take account of window decorations
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
sim.MouseClick(wxMOUSE_BTN_LEFT);
// Process the resulting button event
wxYield();
if (ButtonPressed())
wxMessageBox("Button automagically pressed!");
m_text->SetFocus();
sim.Char('A');
sim.Char('A', wxMOD_SHIFT);
sim.Char(WXK_RETURN);
sim.Char('Z');
sim.Char('Z', wxMOD_SHIFT);
sim.Char(WXK_RETURN);
sim.Text("aAbBcC");
sim.Char(WXK_RETURN);
}
void MyFrame::OnButtonPressed(wxCommandEvent&)
void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
{
m_buttonPressed = true;
m_text->AppendText("Button pressed.\n");
}
#endif // wxUSE_UIACTIONSIMULATOR