Fixed wxMemoryOutputStream (it wasn't working at all)
Fixed wxStreamBuffer to support features of wxMemoryOutputStream wxMMedia2 updates (various fixes) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4406 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -9,14 +9,16 @@
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#include <wx/wfstream.h>
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#include <wx/frame.h>
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#include "../lib/sndoss.h"
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#include "../lib/sndesd.h"
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#include "../lib/sndwav.h"
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#include "../lib/sndaiff.h"
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class MyApp: public wxApp {
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bool OnInit() {
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wxSoundStreamOSS *oss_dev = new wxSoundStreamOSS();
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// wxSoundStreamOSS *oss_dev = new wxSoundStreamOSS();
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wxSoundStreamESD *oss_dev = new wxSoundStreamESD();
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wxFileInputStream *f_input = new wxFileInputStream(argv[1]);
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wxSoundFileStream *wav_file = new wxSoundAiff(*f_input, *oss_dev);
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wxSoundFileStream *wav_file;
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wxFrame *frame = new wxFrame(NULL, -1, "My Frame");
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wxSoundFormatPcm pcm;
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@@ -25,6 +27,13 @@ class MyApp: public wxApp {
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return FALSE;
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}
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wav_file = new wxSoundWave(*f_input, *oss_dev);
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if (!wav_file->CanRead()) {
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wav_file = new wxSoundAiff(*f_input, *oss_dev);
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if (!wav_file->CanRead())
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return FALSE;
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}
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wav_file->Play();
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frame->Show(TRUE);
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return TRUE;
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