added XML resources library
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7831 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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241
contrib/include/wx/xml/xml.h
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241
contrib/include/wx/xml/xml.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: xml.h
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// Purpose: wxXmlDocument - XML parser & data holder class
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// Author: Vaclav Slavik
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// Created: 2000/03/05
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// RCS-ID: $Id$
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// Copyright: (c) 2000 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_XML_H_
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#define _WX_XML_H_
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#ifdef __GNUG__
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#pragma interface "xml.h"
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#endif
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#include "wx/defs.h"
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#include "wx/string.h"
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#include "wx/object.h"
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#include "wx/list.h"
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class wxXmlNode;
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class wxXmlProperty;
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class wxXmlDocument;
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class wxXmlIOHandler;
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class wxInputStream;
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class wxOutputStream;
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// Represents XML node type.
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enum wxXmlNodeType
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{
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// note: values are synchronized with xmlElementType from libxml
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wxXML_ELEMENT_NODE = 1,
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wxXML_ATTRIBUTE_NODE = 2,
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wxXML_TEXT_NODE = 3,
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wxXML_CDATA_SECTION_NODE = 4,
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wxXML_ENTITY_REF_NODE = 5,
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wxXML_ENTITY_NODE = 6,
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wxXML_PI_NODE = 7,
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wxXML_COMMENT_NODE = 8,
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wxXML_DOCUMENT_NODE = 9,
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wxXML_DOCUMENT_TYPE_NODE = 10,
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wxXML_DOCUMENT_FRAG_NODE = 11,
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wxXML_NOTATION_NODE = 12,
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wxXML_HTML_DOCUMENT_NODE = 13
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};
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// Types of XML files:
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enum wxXmlIOType
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{
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wxXML_IO_AUTO = 0, // detect it automatically
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wxXML_IO_LIBXML, // use libxml2 to parse/save XML document
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wxXML_IO_BIN, // save in binary uncompressed proprietary format
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wxXML_IO_BINZ // svae in binary zlib-compressed proprietary format
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};
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// Represents node property(ies).
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// Example: in <img src="hello.gif" id="3"/> "src" is property with value
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// "hello.gif" and "id" is prop. with value "3".
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class WXDLLEXPORT wxXmlProperty
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{
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public:
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wxXmlProperty() : m_Next(NULL) {}
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wxXmlProperty(const wxString& name, const wxString& value, wxXmlProperty *next)
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: m_Name(name), m_Value(value), m_Next(next) {}
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~wxXmlProperty() { delete m_Next; }
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wxString GetName() const { return m_Name; }
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wxString GetValue() const { return m_Value; }
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wxXmlProperty *GetNext() const { return m_Next; }
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void SetName(const wxString& name) { m_Name = name; }
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void SetValue(const wxString& value) { m_Value = value; }
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void SetNext(wxXmlProperty *next) { m_Next = next; }
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private:
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wxString m_Name;
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wxString m_Value;
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wxXmlProperty *m_Next;
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};
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// Represents node in XML document. Node has name and may have content
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// and properties. Most common node types are wxXML_TEXT_NODE (name and props
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// are irrelevant) and wxXML_ELEMENT_NODE (e.g. in <title>hi</title> there is
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// element with name="title", irrelevant content and one child (wxXML_TEXT_NODE
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// with content="hi").
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class WXDLLEXPORT wxXmlNode
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{
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public:
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wxXmlNode() : m_Properties(NULL), m_Parent(NULL),
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m_Children(NULL), m_Next(NULL) {}
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wxXmlNode(wxXmlNode *parent,wxXmlNodeType type,
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const wxString& name, const wxString& content,
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wxXmlProperty *props, wxXmlNode *next);
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~wxXmlNode() { delete m_Properties; delete m_Next; delete m_Children; }
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// copy ctor & operator=. Note that this does NOT copy syblings
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// and parent pointer, i.e. m_Parent and m_Next will be NULL
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// after using copy ctor and are never unmodified by operator=.
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// On the other hand, it DOES copy children and properties.
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wxXmlNode(const wxXmlNode& node);
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wxXmlNode& operator=(const wxXmlNode& node);
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// user-friendly creation:
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wxXmlNode(wxXmlNodeType type, const wxString& name,
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const wxString& content = wxEmptyString);
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void AddChild(wxXmlNode *child);
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void InsertChild(wxXmlNode *child, wxXmlNode *before_node);
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bool RemoveChild(wxXmlNode *child);
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void AddProperty(const wxString& name, const wxString& value);
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bool DeleteProperty(const wxString& name);
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// access methods:
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wxXmlNodeType GetType() const { return m_Type; }
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wxString GetName() const { return m_Name; }
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wxString GetContent() const { return m_Content; }
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wxXmlNode *GetParent() const { return m_Parent; }
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wxXmlNode *GetNext() const { return m_Next; }
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wxXmlNode *GetChildren() const { return m_Children; }
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wxXmlProperty *GetProperties() const { return m_Properties; }
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bool GetPropVal(const wxString& propName, wxString *value) const;
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wxString GetPropVal(const wxString& propName, const wxString& defaultVal) const;
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bool HasProp(const wxString& propName) const;
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void SetType(wxXmlNodeType type) { m_Type = type; }
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void SetName(const wxString& name) { m_Name = name; }
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void SetContent(const wxString& con) { m_Content = con; }
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void SetParent(wxXmlNode *parent) { m_Parent = parent; }
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void SetNext(wxXmlNode *next) { m_Next = next; }
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void SetChildren(wxXmlNode *child) { m_Children = child; }
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void SetProperties(wxXmlProperty *prop) { m_Properties = prop; }
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void AddProperty(wxXmlProperty *prop);
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private:
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wxXmlNodeType m_Type;
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wxString m_Name;
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wxString m_Content;
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wxXmlProperty *m_Properties;
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wxXmlNode *m_Parent, *m_Children, *m_Next;
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void DoCopy(const wxXmlNode& node);
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};
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// This class holds XML data/document as parsed by libxml. Note that
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// internal representation is independant on libxml and you can use
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// it without libxml (see Load/SaveBinary).
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class WXDLLEXPORT wxXmlDocument : public wxObject
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{
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public:
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wxXmlDocument() : wxObject(), m_Version(_T("1.0")), m_Root(NULL) {}
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wxXmlDocument(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO);
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wxXmlDocument(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO);
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~wxXmlDocument() { delete m_Root; }
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wxXmlDocument(const wxXmlDocument& doc);
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wxXmlDocument& operator=(const wxXmlDocument& doc);
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// Parses .xml file and loads data. Returns TRUE on success, FALSE
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// otherwise.
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// NOTE: Any call to this method will result into linking against libxml
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// and app's binary size will grow by ca. 250kB
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bool Load(const wxString& filename, wxXmlIOType io_type = wxXML_IO_AUTO);
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bool Load(wxInputStream& stream, wxXmlIOType io_type = wxXML_IO_AUTO);
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// Saves document as .xml file.
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// NOTE: Any call to this method will result into linking against libxml
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// and app's binary size will grow by ca. 250kB
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bool Save(const wxString& filename, wxXmlIOType io_type) const;
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bool Save(wxOutputStream& stream, wxXmlIOType io_type) const;
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// Returns root node of the document.
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wxXmlNode *GetRoot() const { return m_Root; }
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// Returns version of document (may be empty).
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wxString GetVersion() const { return m_Version; }
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// Returns encoding of document (may be empty).
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wxString GetEncoding() const { return m_Encoding; }
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// Write-access methods:
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void SetRoot(wxXmlNode *node) { delete m_Root ; m_Root = node; }
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void SetVersion(const wxString& version) { m_Version = version; }
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void SetEncoding(const wxString& encoding) { m_Encoding = encoding; }
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static void AddHandler(wxXmlIOHandler *handler);
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static void CleanUpHandlers();
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static void InitStandardHandlers();
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protected:
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static wxList *sm_Handlers;
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private:
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wxString m_Version, m_Encoding;
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wxXmlNode *m_Root;
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void DoCopy(const wxXmlDocument& doc);
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};
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// wxXmlIOHandler takes care of loading and/or saving XML data.
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// see xmlio.h for available handlers
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class WXDLLEXPORT wxXmlIOHandler : public wxObject
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{
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public:
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wxXmlIOHandler() {}
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virtual wxXmlIOType GetType() = 0;
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virtual bool CanLoad(wxInputStream& stream) = 0;
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virtual bool CanSave() = 0;
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virtual bool Load(wxInputStream& stream, wxXmlDocument& doc) = 0;
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virtual bool Save(wxOutputStream& stream, const wxXmlDocument& doc) = 0;
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};
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#endif // _WX_XML_H_
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