moved wxScrollBar geometry methods out of wxRenderer, they are common for all themes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42716 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -56,7 +56,6 @@ class WXDLLEXPORT wxScrollBar;
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#include "wx/string.h"
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#include "wx/gdicmn.h"
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#include "wx/icon.h"
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#include "wx/scrolbar.h" // for wxScrollBar::Element
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// helper class used by wxMenu-related functions
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class WXDLLEXPORT wxMenuGeometryInfo
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@@ -382,30 +381,8 @@ public:
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virtual void AdjustSize(wxSize *size, const wxWindow *window) = 0;
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#if wxUSE_SCROLLBAR
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// get the size of a scrollbar arrow
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virtual wxSize GetScrollbarArrowSize() const = 0;
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// gets the bounding box for a scrollbar element for the given (by default
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// - current) thumb position
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virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem,
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int thumbPos = -1) const = 0;
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// returns the size of the scrollbar shaft excluding the arrows
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virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar) = 0;
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// returns one of wxHT_SCROLLBAR_XXX constants
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virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
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const wxPoint& pt) const = 0;
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// translate the scrollbar position (in logical units) into physical
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// coordinate (in pixels) and the other way round
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virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
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int thumbPos = -1) = 0;
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virtual int PixelToScrollbar(const wxScrollBar *scrollbar,
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wxCoord coord) = 0;
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#endif // wxUSE_SCROLLBAR
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// get the height of a listbox item from the base font height
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@@ -787,21 +764,6 @@ public:
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#if wxUSE_SCROLLBAR
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virtual wxSize GetScrollbarArrowSize() const
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{ return m_renderer->GetScrollbarArrowSize(); }
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virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem,
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int thumbPos = -1) const
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{ return m_renderer->GetScrollbarRect(scrollbar, elem, thumbPos); }
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virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar)
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{ return m_renderer->GetScrollbarSize(scrollbar); }
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virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
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const wxPoint& pt) const
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{ return m_renderer->HitTestScrollbar(scrollbar, pt); }
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virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
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int thumbPos = -1)
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{ return m_renderer->ScrollbarToPixel(scrollbar, thumbPos); }
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virtual int PixelToScrollbar(const wxScrollBar *scrollbar,
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wxCoord coord)
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{ return m_renderer->PixelToScrollbar(scrollbar, coord); }
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#endif // wxUSE_SCROLLBAR
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virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
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@@ -121,6 +121,9 @@ public:
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// for wxControlRenderer::DrawScrollbar() only
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const wxScrollArrows& GetArrows() const { return m_arrows; }
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// returns one of wxHT_SCROLLBAR_XXX constants
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wxHitTest HitTestBar(const wxPoint& pt) const;
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// idle processing
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virtual void OnInternalIdle();
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@@ -141,6 +144,30 @@ protected:
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// is this scrollbar attached to a window or a standalone control?
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bool IsStandalone() const;
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// scrollbar geometry methods:
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// gets the bounding box for a scrollbar element for the given (by default
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// - current) thumb position
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wxRect GetScrollbarRect(wxScrollBar::Element elem, int thumbPos = -1) const;
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// returns the size of the scrollbar shaft excluding the arrows
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wxCoord GetScrollbarSize() const;
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// translate the scrollbar position (in logical units) into physical
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// coordinate (in pixels) and the other way round
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wxCoord ScrollbarToPixel(int thumbPos = -1);
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int PixelToScrollbar(wxCoord coord);
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// return the starting and ending positions, in pixels, of the thumb of a
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// scrollbar with the given logical position, thumb size and range and the
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// given physical length
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static void GetScrollBarThumbSize(wxCoord length,
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int thumbPos,
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int thumbSize,
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int range,
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wxCoord *thumbStart,
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wxCoord *thumbEnd);
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private:
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// total range of the scrollbar in logical units
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int m_range;
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@@ -165,6 +192,9 @@ private:
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// the object handling the arrows
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wxScrollArrows m_arrows;
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friend WXDLLEXPORT class wxControlRenderer; // for geometry methods
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friend class wxStdScrollBarInputHandler; // for geometry methods
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DECLARE_EVENT_TABLE()
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DECLARE_DYNAMIC_CLASS(wxScrollBar)
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};
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@@ -136,21 +136,6 @@ public:
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virtual wxCoord GetListboxItemHeight(wxCoord fontHeight);
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#if wxUSE_SCROLLBAR
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virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem,
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int thumbPos = -1) const;
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virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
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virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
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const wxPoint& pt) const;
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virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
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int thumbPos = -1);
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virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
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#endif // wxUSE_SCROLLBAR
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#if wxUSE_STATUSBAR
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virtual void DrawStatusField(wxDC& dc,
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const wxRect& rect,
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@@ -349,16 +334,6 @@ protected:
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virtual int GetTextBorderWidth(const wxTextCtrl *text) const;
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#endif // wxUSE_TEXTCTRL
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// return the starting and ending positions, in pixels, of the thumb of a
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// scrollbar with the given logical position, thumb size and range and the
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// given physical length
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static void GetScrollBarThumbSize(wxCoord length,
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int thumbPos,
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int thumbSize,
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int range,
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wxCoord *thumbStart,
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wxCoord *thumbEnd);
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// GDI objects we often use
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wxPen m_penBlack,
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m_penDarkGrey,
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@@ -243,7 +243,7 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem =
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(wxScrollBar::Element)(wxScrollBar::Element_Bar_1 + nBar);
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wxRect rectBar = m_renderer->GetScrollbarRect(scrollbar, elem);
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wxRect rectBar = scrollbar->GetScrollbarRect(elem);
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if ( rgnUpdate.Contains(rectBar) )
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{
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@@ -268,7 +268,7 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
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wxScrollBar::Element elem =
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(wxScrollBar::Element)(wxScrollBar::Element_Arrow_Line_1 + nArrow);
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wxRect rectArrow = m_renderer->GetScrollbarRect(scrollbar, elem);
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wxRect rectArrow = scrollbar->GetScrollbarRect(elem);
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if ( rgnUpdate.Contains(rectArrow) )
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{
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wxLogTrace(_T("scrollbar"),
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@@ -293,7 +293,7 @@ void wxControlRenderer::DrawScrollbar(const wxScrollBar *scrollbar,
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// and the thumb
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wxScrollBar::Element elem = wxScrollBar::Element_Thumb;
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wxRect rectThumb = m_renderer->GetScrollbarRect(scrollbar, elem);
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wxRect rectThumb = scrollbar->GetScrollbarRect(elem);
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if ( rectThumb.width && rectThumb.height && rgnUpdate.Contains(rectThumb) )
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{
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wxLogTrace(_T("scrollbar"),
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@@ -300,7 +300,7 @@ wxSize wxScrollBar::DoGetBestClientSize() const
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wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const
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{
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switch ( m_renderer->HitTestScrollbar(this, pt) )
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switch ( HitTestBar(pt) )
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{
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case wxHT_SCROLLBAR_ARROW_LINE_1:
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return wxScrollArrows::Arrow_First;
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@@ -313,6 +313,259 @@ wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const
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}
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}
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wxHitTest wxScrollBar::HitTestBar(const wxPoint& pt) const
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{
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// we only need to work with either x or y coord depending on the
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// orientation, choose one (but still check the other one to verify if the
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// mouse is in the window at all)
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const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize();
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wxCoord coord, sizeArrow, sizeTotal;
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wxSize size = GetSize();
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if ( GetWindowStyle() & wxVERTICAL )
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{
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if ( pt.x < 0 || pt.x > size.x )
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return wxHT_NOWHERE;
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coord = pt.y;
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sizeArrow = sizeArrowSB.y;
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sizeTotal = size.y;
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}
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else // horizontal
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{
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if ( pt.y < 0 || pt.y > size.y )
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return wxHT_NOWHERE;
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coord = pt.x;
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sizeArrow = sizeArrowSB.x;
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sizeTotal = size.x;
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}
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// test for the arrows first as it's faster
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if ( coord < 0 || coord > sizeTotal )
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{
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return wxHT_NOWHERE;
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}
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else if ( coord < sizeArrow )
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{
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return wxHT_SCROLLBAR_ARROW_LINE_1;
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}
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else if ( coord > sizeTotal - sizeArrow )
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{
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return wxHT_SCROLLBAR_ARROW_LINE_2;
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}
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else
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{
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// calculate the thumb position in pixels
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sizeTotal -= 2*sizeArrow;
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wxCoord thumbStart, thumbEnd;
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int range = GetRange();
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if ( !range )
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{
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// clicking the scrollbar without range has no effect
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return wxHT_NOWHERE;
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}
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else
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{
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GetScrollBarThumbSize(sizeTotal,
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GetThumbPosition(),
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GetThumbSize(),
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range,
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&thumbStart,
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&thumbEnd);
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}
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// now compare with the thumb position
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coord -= sizeArrow;
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if ( coord < thumbStart )
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return wxHT_SCROLLBAR_BAR_1;
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else if ( coord > thumbEnd )
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return wxHT_SCROLLBAR_BAR_2;
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else
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return wxHT_SCROLLBAR_THUMB;
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}
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}
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/* static */
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void wxScrollBar::GetScrollBarThumbSize(wxCoord length,
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int thumbPos,
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int thumbSize,
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int range,
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wxCoord *thumbStart,
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wxCoord *thumbEnd)
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{
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// the thumb can't be made less than this number of pixels
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static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
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*thumbStart = (length*thumbPos) / range;
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*thumbEnd = (length*(thumbPos + thumbSize)) / range;
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if ( *thumbEnd - *thumbStart < thumbMinWidth )
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{
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// adjust the end if possible
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if ( *thumbStart <= length - thumbMinWidth )
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{
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// yes, just make it wider
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*thumbEnd = *thumbStart + thumbMinWidth;
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}
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else // it is at the bottom of the scrollbar
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{
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// so move it a bit up
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*thumbStart = length - thumbMinWidth;
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*thumbEnd = length;
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}
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}
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}
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wxRect wxScrollBar::GetScrollbarRect(wxScrollBar::Element elem,
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int thumbPos) const
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{
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if ( thumbPos == -1 )
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{
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thumbPos = GetThumbPosition();
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}
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const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
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wxSize sizeTotal = GetClientSize();
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wxCoord *start, *width;
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wxCoord length, arrow;
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wxRect rect;
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if ( IsVertical() )
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{
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rect.x = 0;
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rect.width = sizeTotal.x;
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length = sizeTotal.y;
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start = &rect.y;
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width = &rect.height;
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arrow = sizeArrow.y;
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}
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else // horizontal
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{
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rect.y = 0;
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rect.height = sizeTotal.y;
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length = sizeTotal.x;
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start = &rect.x;
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width = &rect.width;
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arrow = sizeArrow.x;
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}
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switch ( elem )
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{
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case wxScrollBar::Element_Arrow_Line_1:
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*start = 0;
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*width = arrow;
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break;
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case wxScrollBar::Element_Arrow_Line_2:
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*start = length - arrow;
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*width = arrow;
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break;
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case wxScrollBar::Element_Arrow_Page_1:
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case wxScrollBar::Element_Arrow_Page_2:
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// we don't have them at all
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break;
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case wxScrollBar::Element_Thumb:
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case wxScrollBar::Element_Bar_1:
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case wxScrollBar::Element_Bar_2:
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// we need to calculate the thumb position - do it
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{
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length -= 2*arrow;
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wxCoord thumbStart, thumbEnd;
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int range = GetRange();
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if ( !range )
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{
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thumbStart =
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thumbEnd = 0;
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}
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else
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{
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GetScrollBarThumbSize(length,
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thumbPos,
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GetThumbSize(),
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range,
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&thumbStart,
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&thumbEnd);
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}
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if ( elem == wxScrollBar::Element_Thumb )
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{
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*start = thumbStart;
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*width = thumbEnd - thumbStart;
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}
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else if ( elem == wxScrollBar::Element_Bar_1 )
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{
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*start = 0;
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*width = thumbStart;
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}
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else // elem == wxScrollBar::Element_Bar_2
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{
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*start = thumbEnd;
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*width = length - thumbEnd;
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}
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// everything is relative to the start of the shaft so far
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*start += arrow;
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}
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break;
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case wxScrollBar::Element_Max:
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default:
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wxFAIL_MSG( _T("unknown scrollbar element") );
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}
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return rect;
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}
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wxCoord wxScrollBar::GetScrollbarSize() const
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{
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const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize();
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wxCoord sizeArrow, sizeTotal;
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if ( GetWindowStyle() & wxVERTICAL )
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{
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sizeArrow = sizeArrowSB.y;
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sizeTotal = GetSize().y;
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}
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else // horizontal
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{
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sizeArrow = sizeArrowSB.x;
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sizeTotal = GetSize().x;
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}
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return sizeTotal - 2*sizeArrow;
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}
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wxCoord wxScrollBar::ScrollbarToPixel(int thumbPos)
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{
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int range = GetRange();
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if ( !range )
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{
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// the only valid position anyhow
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return 0;
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}
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if ( thumbPos == -1 )
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{
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// by default use the current thumb position
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thumbPos = GetThumbPosition();
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}
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const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
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return (thumbPos * GetScrollbarSize()) / range
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+ (IsVertical() ? sizeArrow.y : sizeArrow.x);
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}
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int wxScrollBar::PixelToScrollbar(wxCoord coord)
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{
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const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
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return ((coord - (IsVertical() ? sizeArrow.y : sizeArrow.x)) *
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GetRange() ) / GetScrollbarSize();
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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@@ -331,7 +584,7 @@ void wxScrollBar::UpdateThumb()
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{
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if ( m_elementsState[n] & wxCONTROL_DIRTY )
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{
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wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
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wxRect rect = GetScrollbarRect((Element)n);
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if ( rect.width && rect.height )
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{
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@@ -365,9 +618,7 @@ void wxScrollBar::UpdateThumb()
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}
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#else // efficient version: only repaint the area occupied by
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// the thumb previously - we can't do better than this
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rect = GetRenderer()->GetScrollbarRect(this,
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Element_Thumb,
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m_thumbPosOld);
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rect = GetScrollbarRect(Element_Thumb, m_thumbPosOld);
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#endif // 0/1
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}
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@@ -706,7 +957,7 @@ void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
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const wxMouseEvent& event)
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{
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int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
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thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
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thumbPos = scrollbar->PixelToScrollbar(thumbPos);
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scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
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}
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@@ -750,11 +1001,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
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{
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// determine which part of the window mouse is in
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wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
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wxHitTest ht = m_renderer->HitTestScrollbar
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(
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scrollbar,
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event.GetPosition()
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);
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wxHitTest ht = scrollbar->HitTest(event.GetPosition());
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// when the mouse is pressed on any scrollbar element, we capture it
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// and hold capture until the same mouse button is released
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@@ -792,7 +1039,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
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case wxHT_SCROLLBAR_THUMB:
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consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
|
||||
m_ofsMouse = GetMouseCoord(scrollbar, event) -
|
||||
m_renderer->ScrollbarToPixel(scrollbar);
|
||||
scrollbar->ScrollbarToPixel();
|
||||
|
||||
// fall through: there is no immediate action
|
||||
|
||||
@@ -875,11 +1122,7 @@ bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
|
||||
|
||||
if ( event.Dragging() )
|
||||
{
|
||||
wxHitTest ht = m_renderer->HitTestScrollbar
|
||||
(
|
||||
scrollbar,
|
||||
event.GetPosition()
|
||||
);
|
||||
wxHitTest ht = scrollbar->HitTestBar(event.GetPosition());
|
||||
if ( ht == m_htLast )
|
||||
{
|
||||
// nothing changed
|
||||
|
@@ -837,270 +837,6 @@ void wxStdRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
|
||||
DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// scrollbars geometry
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#if wxUSE_SCROLLBAR
|
||||
|
||||
/* static */
|
||||
void wxStdRenderer::GetScrollBarThumbSize(wxCoord length,
|
||||
int thumbPos,
|
||||
int thumbSize,
|
||||
int range,
|
||||
wxCoord *thumbStart,
|
||||
wxCoord *thumbEnd)
|
||||
{
|
||||
// the thumb can't be made less than this number of pixels
|
||||
static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
|
||||
|
||||
*thumbStart = (length*thumbPos) / range;
|
||||
*thumbEnd = (length*(thumbPos + thumbSize)) / range;
|
||||
|
||||
if ( *thumbEnd - *thumbStart < thumbMinWidth )
|
||||
{
|
||||
// adjust the end if possible
|
||||
if ( *thumbStart <= length - thumbMinWidth )
|
||||
{
|
||||
// yes, just make it wider
|
||||
*thumbEnd = *thumbStart + thumbMinWidth;
|
||||
}
|
||||
else // it is at the bottom of the scrollbar
|
||||
{
|
||||
// so move it a bit up
|
||||
*thumbStart = length - thumbMinWidth;
|
||||
*thumbEnd = length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wxRect wxStdRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
|
||||
wxScrollBar::Element elem,
|
||||
int thumbPos) const
|
||||
{
|
||||
if ( thumbPos == -1 )
|
||||
{
|
||||
thumbPos = scrollbar->GetThumbPosition();
|
||||
}
|
||||
|
||||
const wxSize sizeArrow = GetScrollbarArrowSize();
|
||||
|
||||
wxSize sizeTotal = scrollbar->GetClientSize();
|
||||
wxCoord *start, *width;
|
||||
wxCoord length, arrow;
|
||||
wxRect rect;
|
||||
if ( scrollbar->IsVertical() )
|
||||
{
|
||||
rect.x = 0;
|
||||
rect.width = sizeTotal.x;
|
||||
length = sizeTotal.y;
|
||||
start = &rect.y;
|
||||
width = &rect.height;
|
||||
arrow = sizeArrow.y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
rect.y = 0;
|
||||
rect.height = sizeTotal.y;
|
||||
length = sizeTotal.x;
|
||||
start = &rect.x;
|
||||
width = &rect.width;
|
||||
arrow = sizeArrow.x;
|
||||
}
|
||||
|
||||
switch ( elem )
|
||||
{
|
||||
case wxScrollBar::Element_Arrow_Line_1:
|
||||
*start = 0;
|
||||
*width = arrow;
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Arrow_Line_2:
|
||||
*start = length - arrow;
|
||||
*width = arrow;
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Arrow_Page_1:
|
||||
case wxScrollBar::Element_Arrow_Page_2:
|
||||
// we don't have them at all
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Thumb:
|
||||
case wxScrollBar::Element_Bar_1:
|
||||
case wxScrollBar::Element_Bar_2:
|
||||
// we need to calculate the thumb position - do it
|
||||
{
|
||||
length -= 2*arrow;
|
||||
wxCoord thumbStart, thumbEnd;
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
thumbStart =
|
||||
thumbEnd = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetScrollBarThumbSize(length,
|
||||
thumbPos,
|
||||
scrollbar->GetThumbSize(),
|
||||
range,
|
||||
&thumbStart,
|
||||
&thumbEnd);
|
||||
}
|
||||
|
||||
if ( elem == wxScrollBar::Element_Thumb )
|
||||
{
|
||||
*start = thumbStart;
|
||||
*width = thumbEnd - thumbStart;
|
||||
}
|
||||
else if ( elem == wxScrollBar::Element_Bar_1 )
|
||||
{
|
||||
*start = 0;
|
||||
*width = thumbStart;
|
||||
}
|
||||
else // elem == wxScrollBar::Element_Bar_2
|
||||
{
|
||||
*start = thumbEnd;
|
||||
*width = length - thumbEnd;
|
||||
}
|
||||
|
||||
// everything is relative to the start of the shaft so far
|
||||
*start += arrow;
|
||||
}
|
||||
break;
|
||||
|
||||
case wxScrollBar::Element_Max:
|
||||
default:
|
||||
wxFAIL_MSG( _T("unknown scrollbar element") );
|
||||
}
|
||||
|
||||
return rect;
|
||||
}
|
||||
|
||||
wxCoord wxStdRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
|
||||
{
|
||||
const wxSize sizeArrowSB = GetScrollbarArrowSize();
|
||||
|
||||
wxCoord sizeArrow, sizeTotal;
|
||||
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
||||
{
|
||||
sizeArrow = sizeArrowSB.y;
|
||||
sizeTotal = scrollbar->GetSize().y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
sizeArrow = sizeArrowSB.x;
|
||||
sizeTotal = scrollbar->GetSize().x;
|
||||
}
|
||||
|
||||
return sizeTotal - 2*sizeArrow;
|
||||
}
|
||||
|
||||
wxHitTest
|
||||
wxStdRenderer::HitTestScrollbar(const wxScrollBar *scrollbar, const wxPoint& pt) const
|
||||
{
|
||||
// we only need to work with either x or y coord depending on the
|
||||
// orientation, choose one (but still check the other one to verify if the
|
||||
// mouse is in the window at all)
|
||||
const wxSize sizeArrowSB = GetScrollbarArrowSize();
|
||||
|
||||
wxCoord coord, sizeArrow, sizeTotal;
|
||||
wxSize size = scrollbar->GetSize();
|
||||
if ( scrollbar->GetWindowStyle() & wxVERTICAL )
|
||||
{
|
||||
if ( pt.x < 0 || pt.x > size.x )
|
||||
return wxHT_NOWHERE;
|
||||
|
||||
coord = pt.y;
|
||||
sizeArrow = sizeArrowSB.y;
|
||||
sizeTotal = size.y;
|
||||
}
|
||||
else // horizontal
|
||||
{
|
||||
if ( pt.y < 0 || pt.y > size.y )
|
||||
return wxHT_NOWHERE;
|
||||
|
||||
coord = pt.x;
|
||||
sizeArrow = sizeArrowSB.x;
|
||||
sizeTotal = size.x;
|
||||
}
|
||||
|
||||
// test for the arrows first as it's faster
|
||||
if ( coord < 0 || coord > sizeTotal )
|
||||
{
|
||||
return wxHT_NOWHERE;
|
||||
}
|
||||
else if ( coord < sizeArrow )
|
||||
{
|
||||
return wxHT_SCROLLBAR_ARROW_LINE_1;
|
||||
}
|
||||
else if ( coord > sizeTotal - sizeArrow )
|
||||
{
|
||||
return wxHT_SCROLLBAR_ARROW_LINE_2;
|
||||
}
|
||||
else
|
||||
{
|
||||
// calculate the thumb position in pixels
|
||||
sizeTotal -= 2*sizeArrow;
|
||||
wxCoord thumbStart, thumbEnd;
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
// clicking the scrollbar without range has no effect
|
||||
return wxHT_NOWHERE;
|
||||
}
|
||||
else
|
||||
{
|
||||
GetScrollBarThumbSize(sizeTotal,
|
||||
scrollbar->GetThumbPosition(),
|
||||
scrollbar->GetThumbSize(),
|
||||
range,
|
||||
&thumbStart,
|
||||
&thumbEnd);
|
||||
}
|
||||
|
||||
// now compare with the thumb position
|
||||
coord -= sizeArrow;
|
||||
if ( coord < thumbStart )
|
||||
return wxHT_SCROLLBAR_BAR_1;
|
||||
else if ( coord > thumbEnd )
|
||||
return wxHT_SCROLLBAR_BAR_2;
|
||||
else
|
||||
return wxHT_SCROLLBAR_THUMB;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
wxCoord
|
||||
wxStdRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar, int thumbPos)
|
||||
{
|
||||
int range = scrollbar->GetRange();
|
||||
if ( !range )
|
||||
{
|
||||
// the only valid position anyhow
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ( thumbPos == -1 )
|
||||
{
|
||||
// by default use the current thumb position
|
||||
thumbPos = scrollbar->GetThumbPosition();
|
||||
}
|
||||
|
||||
const wxSize sizeArrow = GetScrollbarArrowSize();
|
||||
return (thumbPos*GetScrollbarSize(scrollbar)) / range
|
||||
+ (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x);
|
||||
}
|
||||
|
||||
int wxStdRenderer::PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord)
|
||||
{
|
||||
const wxSize sizeArrow = GetScrollbarArrowSize();
|
||||
return ((coord - (scrollbar->IsVertical() ? sizeArrow.y : sizeArrow.x)) *
|
||||
scrollbar->GetRange() ) / GetScrollbarSize(scrollbar);
|
||||
}
|
||||
|
||||
#endif // wxUSE_SCROLLBAR
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// status bar
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@@ -197,12 +197,9 @@ public:
|
||||
virtual void AdjustSize(wxSize *size, const wxWindow *window);
|
||||
|
||||
// geometry and hit testing
|
||||
#if wxUSE_SCROLLBAR
|
||||
virtual wxSize GetScrollbarArrowSize() const
|
||||
{ return m_sizeScrollbarArrow; }
|
||||
#if wxUSE_SCROLLBAR
|
||||
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
|
||||
wxScrollBar::Element elem,
|
||||
int thumbPos = -1) const;
|
||||
#endif // wxUSE_SCROLLBAR
|
||||
|
||||
virtual wxSize GetCheckBitmapSize() const
|
||||
@@ -2229,24 +2226,6 @@ void wxGTKRenderer::DrawScrollbarShaft(wxDC& dc,
|
||||
DrawSolidRect(dc, wxSCHEME_COLOUR(m_scheme, SCROLLBAR), rectBar);
|
||||
}
|
||||
|
||||
#if wxUSE_SCROLLBAR
|
||||
wxRect wxGTKRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
|
||||
wxScrollBar::Element elem,
|
||||
int thumbPos) const
|
||||
{
|
||||
// as GTK scrollbars can't be disabled, it makes no sense to remove the
|
||||
// thumb for a scrollbar with range 0 - instead, make it fill the entire
|
||||
// scrollbar shaft
|
||||
if ( (elem == wxScrollBar::Element_Thumb) && !scrollbar->GetRange() )
|
||||
{
|
||||
elem = wxScrollBar::Element_Bar_2;
|
||||
}
|
||||
|
||||
return wxStdRenderer::GetScrollbarRect(scrollbar, elem, thumbPos);
|
||||
}
|
||||
|
||||
#endif // wxUSE_SCROLLBAR
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// size adjustments
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@@ -3229,13 +3229,11 @@ bool wxWin32ScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
|
||||
bool stop = false;
|
||||
if ( action == wxACTION_SCROLL_PAGE_DOWN )
|
||||
{
|
||||
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
|
||||
!= wxHT_SCROLLBAR_BAR_2;
|
||||
stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_2;
|
||||
}
|
||||
else if ( action == wxACTION_SCROLL_PAGE_UP )
|
||||
{
|
||||
stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
|
||||
!= wxHT_SCROLLBAR_BAR_1;
|
||||
stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_1;
|
||||
}
|
||||
|
||||
if ( stop )
|
||||
@@ -3297,7 +3295,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
|
||||
return false;
|
||||
}
|
||||
|
||||
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
|
||||
ht = scrollbar->HitTestBar(event.GetPosition());
|
||||
if ( ht == m_htLast )
|
||||
{
|
||||
// yes it did, resume scrolling
|
||||
@@ -3327,7 +3325,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
|
||||
// Always let thumb jump back if we leave the scrollbar
|
||||
if ( event.Moving() )
|
||||
{
|
||||
ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
|
||||
ht = scrollbar->HitTestBar(event.GetPosition());
|
||||
}
|
||||
else // event.Leaving()
|
||||
{
|
||||
@@ -3346,7 +3344,7 @@ bool wxWin32ScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
|
||||
if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
|
||||
pos.y = 5;
|
||||
}
|
||||
ht = m_renderer->HitTestScrollbar(scrollbar, pos );
|
||||
ht = scrollbar->HitTestBar(pos);
|
||||
#endif
|
||||
|
||||
// if we're dragging the thumb and the mouse stays in the scrollbar, it
|
||||
|
Reference in New Issue
Block a user