moved wxScrollBar geometry methods out of wxRenderer, they are common for all themes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42716 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -300,7 +300,7 @@ wxSize wxScrollBar::DoGetBestClientSize() const
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wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const
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{
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switch ( m_renderer->HitTestScrollbar(this, pt) )
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switch ( HitTestBar(pt) )
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{
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case wxHT_SCROLLBAR_ARROW_LINE_1:
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return wxScrollArrows::Arrow_First;
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@@ -313,6 +313,259 @@ wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const
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}
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}
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wxHitTest wxScrollBar::HitTestBar(const wxPoint& pt) const
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{
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// we only need to work with either x or y coord depending on the
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// orientation, choose one (but still check the other one to verify if the
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// mouse is in the window at all)
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const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize();
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wxCoord coord, sizeArrow, sizeTotal;
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wxSize size = GetSize();
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if ( GetWindowStyle() & wxVERTICAL )
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{
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if ( pt.x < 0 || pt.x > size.x )
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return wxHT_NOWHERE;
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coord = pt.y;
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sizeArrow = sizeArrowSB.y;
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sizeTotal = size.y;
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}
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else // horizontal
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{
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if ( pt.y < 0 || pt.y > size.y )
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return wxHT_NOWHERE;
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coord = pt.x;
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sizeArrow = sizeArrowSB.x;
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sizeTotal = size.x;
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}
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// test for the arrows first as it's faster
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if ( coord < 0 || coord > sizeTotal )
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{
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return wxHT_NOWHERE;
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}
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else if ( coord < sizeArrow )
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{
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return wxHT_SCROLLBAR_ARROW_LINE_1;
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}
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else if ( coord > sizeTotal - sizeArrow )
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{
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return wxHT_SCROLLBAR_ARROW_LINE_2;
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}
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else
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{
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// calculate the thumb position in pixels
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sizeTotal -= 2*sizeArrow;
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wxCoord thumbStart, thumbEnd;
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int range = GetRange();
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if ( !range )
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{
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// clicking the scrollbar without range has no effect
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return wxHT_NOWHERE;
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}
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else
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{
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GetScrollBarThumbSize(sizeTotal,
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GetThumbPosition(),
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GetThumbSize(),
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range,
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&thumbStart,
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&thumbEnd);
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}
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// now compare with the thumb position
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coord -= sizeArrow;
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if ( coord < thumbStart )
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return wxHT_SCROLLBAR_BAR_1;
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else if ( coord > thumbEnd )
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return wxHT_SCROLLBAR_BAR_2;
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else
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return wxHT_SCROLLBAR_THUMB;
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}
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}
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/* static */
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void wxScrollBar::GetScrollBarThumbSize(wxCoord length,
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int thumbPos,
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int thumbSize,
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int range,
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wxCoord *thumbStart,
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wxCoord *thumbEnd)
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{
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// the thumb can't be made less than this number of pixels
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static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
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*thumbStart = (length*thumbPos) / range;
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*thumbEnd = (length*(thumbPos + thumbSize)) / range;
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if ( *thumbEnd - *thumbStart < thumbMinWidth )
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{
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// adjust the end if possible
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if ( *thumbStart <= length - thumbMinWidth )
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{
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// yes, just make it wider
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*thumbEnd = *thumbStart + thumbMinWidth;
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}
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else // it is at the bottom of the scrollbar
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{
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// so move it a bit up
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*thumbStart = length - thumbMinWidth;
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*thumbEnd = length;
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}
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}
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}
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wxRect wxScrollBar::GetScrollbarRect(wxScrollBar::Element elem,
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int thumbPos) const
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{
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if ( thumbPos == -1 )
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{
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thumbPos = GetThumbPosition();
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}
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const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
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wxSize sizeTotal = GetClientSize();
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wxCoord *start, *width;
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wxCoord length, arrow;
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wxRect rect;
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if ( IsVertical() )
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{
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rect.x = 0;
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rect.width = sizeTotal.x;
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length = sizeTotal.y;
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start = &rect.y;
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width = &rect.height;
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arrow = sizeArrow.y;
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}
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else // horizontal
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{
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rect.y = 0;
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rect.height = sizeTotal.y;
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length = sizeTotal.x;
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start = &rect.x;
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width = &rect.width;
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arrow = sizeArrow.x;
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}
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switch ( elem )
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{
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case wxScrollBar::Element_Arrow_Line_1:
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*start = 0;
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*width = arrow;
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break;
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case wxScrollBar::Element_Arrow_Line_2:
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*start = length - arrow;
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*width = arrow;
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break;
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case wxScrollBar::Element_Arrow_Page_1:
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case wxScrollBar::Element_Arrow_Page_2:
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// we don't have them at all
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break;
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case wxScrollBar::Element_Thumb:
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case wxScrollBar::Element_Bar_1:
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case wxScrollBar::Element_Bar_2:
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// we need to calculate the thumb position - do it
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{
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length -= 2*arrow;
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wxCoord thumbStart, thumbEnd;
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int range = GetRange();
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if ( !range )
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{
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thumbStart =
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thumbEnd = 0;
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}
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else
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{
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GetScrollBarThumbSize(length,
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thumbPos,
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GetThumbSize(),
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range,
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&thumbStart,
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&thumbEnd);
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}
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if ( elem == wxScrollBar::Element_Thumb )
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{
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*start = thumbStart;
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*width = thumbEnd - thumbStart;
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}
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else if ( elem == wxScrollBar::Element_Bar_1 )
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{
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*start = 0;
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*width = thumbStart;
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}
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else // elem == wxScrollBar::Element_Bar_2
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{
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*start = thumbEnd;
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*width = length - thumbEnd;
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}
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// everything is relative to the start of the shaft so far
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*start += arrow;
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}
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break;
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case wxScrollBar::Element_Max:
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default:
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wxFAIL_MSG( _T("unknown scrollbar element") );
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}
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return rect;
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}
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wxCoord wxScrollBar::GetScrollbarSize() const
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{
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const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize();
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wxCoord sizeArrow, sizeTotal;
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if ( GetWindowStyle() & wxVERTICAL )
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{
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sizeArrow = sizeArrowSB.y;
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sizeTotal = GetSize().y;
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}
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else // horizontal
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{
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sizeArrow = sizeArrowSB.x;
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sizeTotal = GetSize().x;
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}
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return sizeTotal - 2*sizeArrow;
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}
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wxCoord wxScrollBar::ScrollbarToPixel(int thumbPos)
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{
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int range = GetRange();
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if ( !range )
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{
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// the only valid position anyhow
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return 0;
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}
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if ( thumbPos == -1 )
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{
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// by default use the current thumb position
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thumbPos = GetThumbPosition();
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}
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const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
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return (thumbPos * GetScrollbarSize()) / range
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+ (IsVertical() ? sizeArrow.y : sizeArrow.x);
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}
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int wxScrollBar::PixelToScrollbar(wxCoord coord)
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{
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const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
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return ((coord - (IsVertical() ? sizeArrow.y : sizeArrow.x)) *
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GetRange() ) / GetScrollbarSize();
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}
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// ----------------------------------------------------------------------------
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// drawing
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// ----------------------------------------------------------------------------
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@@ -331,7 +584,7 @@ void wxScrollBar::UpdateThumb()
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{
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if ( m_elementsState[n] & wxCONTROL_DIRTY )
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{
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wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
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wxRect rect = GetScrollbarRect((Element)n);
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if ( rect.width && rect.height )
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{
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@@ -365,9 +618,7 @@ void wxScrollBar::UpdateThumb()
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}
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#else // efficient version: only repaint the area occupied by
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// the thumb previously - we can't do better than this
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rect = GetRenderer()->GetScrollbarRect(this,
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Element_Thumb,
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m_thumbPosOld);
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rect = GetScrollbarRect(Element_Thumb, m_thumbPosOld);
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#endif // 0/1
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}
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@@ -706,7 +957,7 @@ void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
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const wxMouseEvent& event)
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{
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int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
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thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
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thumbPos = scrollbar->PixelToScrollbar(thumbPos);
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scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
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}
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@@ -750,11 +1001,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
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{
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// determine which part of the window mouse is in
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wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
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wxHitTest ht = m_renderer->HitTestScrollbar
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(
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scrollbar,
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event.GetPosition()
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);
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wxHitTest ht = scrollbar->HitTest(event.GetPosition());
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// when the mouse is pressed on any scrollbar element, we capture it
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// and hold capture until the same mouse button is released
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@@ -792,7 +1039,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
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case wxHT_SCROLLBAR_THUMB:
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consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
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m_ofsMouse = GetMouseCoord(scrollbar, event) -
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m_renderer->ScrollbarToPixel(scrollbar);
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scrollbar->ScrollbarToPixel();
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// fall through: there is no immediate action
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@@ -875,11 +1122,7 @@ bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
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if ( event.Dragging() )
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{
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wxHitTest ht = m_renderer->HitTestScrollbar
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(
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scrollbar,
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event.GetPosition()
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);
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wxHitTest ht = scrollbar->HitTestBar(event.GetPosition());
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if ( ht == m_htLast )
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{
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// nothing changed
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