moved wxScrollBar geometry methods out of wxRenderer, they are common for all themes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42716 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2006-10-30 12:33:25 +00:00
parent 6236b8b477
commit 561955046e
8 changed files with 299 additions and 376 deletions

View File

@@ -300,7 +300,7 @@ wxSize wxScrollBar::DoGetBestClientSize() const
wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const
{
switch ( m_renderer->HitTestScrollbar(this, pt) )
switch ( HitTestBar(pt) )
{
case wxHT_SCROLLBAR_ARROW_LINE_1:
return wxScrollArrows::Arrow_First;
@@ -313,6 +313,259 @@ wxScrollArrows::Arrow wxScrollBar::HitTestArrow(const wxPoint& pt) const
}
}
wxHitTest wxScrollBar::HitTestBar(const wxPoint& pt) const
{
// we only need to work with either x or y coord depending on the
// orientation, choose one (but still check the other one to verify if the
// mouse is in the window at all)
const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize();
wxCoord coord, sizeArrow, sizeTotal;
wxSize size = GetSize();
if ( GetWindowStyle() & wxVERTICAL )
{
if ( pt.x < 0 || pt.x > size.x )
return wxHT_NOWHERE;
coord = pt.y;
sizeArrow = sizeArrowSB.y;
sizeTotal = size.y;
}
else // horizontal
{
if ( pt.y < 0 || pt.y > size.y )
return wxHT_NOWHERE;
coord = pt.x;
sizeArrow = sizeArrowSB.x;
sizeTotal = size.x;
}
// test for the arrows first as it's faster
if ( coord < 0 || coord > sizeTotal )
{
return wxHT_NOWHERE;
}
else if ( coord < sizeArrow )
{
return wxHT_SCROLLBAR_ARROW_LINE_1;
}
else if ( coord > sizeTotal - sizeArrow )
{
return wxHT_SCROLLBAR_ARROW_LINE_2;
}
else
{
// calculate the thumb position in pixels
sizeTotal -= 2*sizeArrow;
wxCoord thumbStart, thumbEnd;
int range = GetRange();
if ( !range )
{
// clicking the scrollbar without range has no effect
return wxHT_NOWHERE;
}
else
{
GetScrollBarThumbSize(sizeTotal,
GetThumbPosition(),
GetThumbSize(),
range,
&thumbStart,
&thumbEnd);
}
// now compare with the thumb position
coord -= sizeArrow;
if ( coord < thumbStart )
return wxHT_SCROLLBAR_BAR_1;
else if ( coord > thumbEnd )
return wxHT_SCROLLBAR_BAR_2;
else
return wxHT_SCROLLBAR_THUMB;
}
}
/* static */
void wxScrollBar::GetScrollBarThumbSize(wxCoord length,
int thumbPos,
int thumbSize,
int range,
wxCoord *thumbStart,
wxCoord *thumbEnd)
{
// the thumb can't be made less than this number of pixels
static const wxCoord thumbMinWidth = 8; // FIXME: should be configurable
*thumbStart = (length*thumbPos) / range;
*thumbEnd = (length*(thumbPos + thumbSize)) / range;
if ( *thumbEnd - *thumbStart < thumbMinWidth )
{
// adjust the end if possible
if ( *thumbStart <= length - thumbMinWidth )
{
// yes, just make it wider
*thumbEnd = *thumbStart + thumbMinWidth;
}
else // it is at the bottom of the scrollbar
{
// so move it a bit up
*thumbStart = length - thumbMinWidth;
*thumbEnd = length;
}
}
}
wxRect wxScrollBar::GetScrollbarRect(wxScrollBar::Element elem,
int thumbPos) const
{
if ( thumbPos == -1 )
{
thumbPos = GetThumbPosition();
}
const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
wxSize sizeTotal = GetClientSize();
wxCoord *start, *width;
wxCoord length, arrow;
wxRect rect;
if ( IsVertical() )
{
rect.x = 0;
rect.width = sizeTotal.x;
length = sizeTotal.y;
start = &rect.y;
width = &rect.height;
arrow = sizeArrow.y;
}
else // horizontal
{
rect.y = 0;
rect.height = sizeTotal.y;
length = sizeTotal.x;
start = &rect.x;
width = &rect.width;
arrow = sizeArrow.x;
}
switch ( elem )
{
case wxScrollBar::Element_Arrow_Line_1:
*start = 0;
*width = arrow;
break;
case wxScrollBar::Element_Arrow_Line_2:
*start = length - arrow;
*width = arrow;
break;
case wxScrollBar::Element_Arrow_Page_1:
case wxScrollBar::Element_Arrow_Page_2:
// we don't have them at all
break;
case wxScrollBar::Element_Thumb:
case wxScrollBar::Element_Bar_1:
case wxScrollBar::Element_Bar_2:
// we need to calculate the thumb position - do it
{
length -= 2*arrow;
wxCoord thumbStart, thumbEnd;
int range = GetRange();
if ( !range )
{
thumbStart =
thumbEnd = 0;
}
else
{
GetScrollBarThumbSize(length,
thumbPos,
GetThumbSize(),
range,
&thumbStart,
&thumbEnd);
}
if ( elem == wxScrollBar::Element_Thumb )
{
*start = thumbStart;
*width = thumbEnd - thumbStart;
}
else if ( elem == wxScrollBar::Element_Bar_1 )
{
*start = 0;
*width = thumbStart;
}
else // elem == wxScrollBar::Element_Bar_2
{
*start = thumbEnd;
*width = length - thumbEnd;
}
// everything is relative to the start of the shaft so far
*start += arrow;
}
break;
case wxScrollBar::Element_Max:
default:
wxFAIL_MSG( _T("unknown scrollbar element") );
}
return rect;
}
wxCoord wxScrollBar::GetScrollbarSize() const
{
const wxSize sizeArrowSB = m_renderer->GetScrollbarArrowSize();
wxCoord sizeArrow, sizeTotal;
if ( GetWindowStyle() & wxVERTICAL )
{
sizeArrow = sizeArrowSB.y;
sizeTotal = GetSize().y;
}
else // horizontal
{
sizeArrow = sizeArrowSB.x;
sizeTotal = GetSize().x;
}
return sizeTotal - 2*sizeArrow;
}
wxCoord wxScrollBar::ScrollbarToPixel(int thumbPos)
{
int range = GetRange();
if ( !range )
{
// the only valid position anyhow
return 0;
}
if ( thumbPos == -1 )
{
// by default use the current thumb position
thumbPos = GetThumbPosition();
}
const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
return (thumbPos * GetScrollbarSize()) / range
+ (IsVertical() ? sizeArrow.y : sizeArrow.x);
}
int wxScrollBar::PixelToScrollbar(wxCoord coord)
{
const wxSize sizeArrow = m_renderer->GetScrollbarArrowSize();
return ((coord - (IsVertical() ? sizeArrow.y : sizeArrow.x)) *
GetRange() ) / GetScrollbarSize();
}
// ----------------------------------------------------------------------------
// drawing
// ----------------------------------------------------------------------------
@@ -331,7 +584,7 @@ void wxScrollBar::UpdateThumb()
{
if ( m_elementsState[n] & wxCONTROL_DIRTY )
{
wxRect rect = GetRenderer()->GetScrollbarRect(this, (Element)n);
wxRect rect = GetScrollbarRect((Element)n);
if ( rect.width && rect.height )
{
@@ -365,9 +618,7 @@ void wxScrollBar::UpdateThumb()
}
#else // efficient version: only repaint the area occupied by
// the thumb previously - we can't do better than this
rect = GetRenderer()->GetScrollbarRect(this,
Element_Thumb,
m_thumbPosOld);
rect = GetScrollbarRect(Element_Thumb, m_thumbPosOld);
#endif // 0/1
}
@@ -706,7 +957,7 @@ void wxStdScrollBarInputHandler::HandleThumbMove(wxScrollBar *scrollbar,
const wxMouseEvent& event)
{
int thumbPos = GetMouseCoord(scrollbar, event) - m_ofsMouse;
thumbPos = m_renderer->PixelToScrollbar(scrollbar, thumbPos);
thumbPos = scrollbar->PixelToScrollbar(thumbPos);
scrollbar->PerformAction(wxACTION_SCROLL_THUMB_MOVE, thumbPos);
}
@@ -750,11 +1001,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
{
// determine which part of the window mouse is in
wxScrollBar *scrollbar = wxStaticCast(consumer->GetInputWindow(), wxScrollBar);
wxHitTest ht = m_renderer->HitTestScrollbar
(
scrollbar,
event.GetPosition()
);
wxHitTest ht = scrollbar->HitTest(event.GetPosition());
// when the mouse is pressed on any scrollbar element, we capture it
// and hold capture until the same mouse button is released
@@ -792,7 +1039,7 @@ bool wxStdScrollBarInputHandler::HandleMouse(wxInputConsumer *consumer,
case wxHT_SCROLLBAR_THUMB:
consumer->PerformAction(wxACTION_SCROLL_THUMB_DRAG);
m_ofsMouse = GetMouseCoord(scrollbar, event) -
m_renderer->ScrollbarToPixel(scrollbar);
scrollbar->ScrollbarToPixel();
// fall through: there is no immediate action
@@ -875,11 +1122,7 @@ bool wxStdScrollBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
if ( event.Dragging() )
{
wxHitTest ht = m_renderer->HitTestScrollbar
(
scrollbar,
event.GetPosition()
);
wxHitTest ht = scrollbar->HitTestBar(event.GetPosition());
if ( ht == m_htLast )
{
// nothing changed