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@@ -1026,50 +1026,48 @@ void wxFlexGridSizer::RecalcSizes()
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wxSize sz( GetSize() );
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wxSize minsz( CalcMin() );
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wxPoint pt( GetPosition() );
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int delta;
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size_t idx, num;
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wxArrayInt temp;
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wxArrayInt temp_proportions;
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int sum_proportions = 0;
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int growable_space = 0;
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// what to do with the rows? by default, resize them proportionally
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if ( (m_flexDirection & wxVERTICAL) ||
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(m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
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if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
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{
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// Transfer only those rows into temp which exist in the sizer
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// ignoring the superfluous ones. This prevents a segfault when
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// calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
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int sum_proportions = 0;
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int growable_space = 0;
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int num = 0;
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size_t idx;
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for (idx = 0; idx < m_growableRows.GetCount(); idx++)
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{
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if (m_growableRows[idx] < nrows)
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{
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temp.Add( m_growableRows[idx] );
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temp_proportions.Add( m_growableRowsProportions[idx] );
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// Since the number of rows/columns can change as items are inserted/deleted, we need
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// to verify at runtime that the requested growable rows/columns are still valid.
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if (m_growableRows[idx] >= nrows)
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continue;
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// If all items in a row/column are hidden, that row/column will have a dimension of -1.
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// This causes the row/column to be hidden completely.
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if (m_rowHeights[ m_growableRows[idx] ] == -1)
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continue;
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sum_proportions += m_growableRowsProportions[idx];
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growable_space += m_rowHeights[ temp[idx] ];
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}
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growable_space += m_rowHeights[ m_growableRows[idx] ];
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num++;
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}
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num = temp.GetCount();
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if ((num > 0) && (sz.y > minsz.y))
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if (num > 0)
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{
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for (idx = 0; idx < num; idx++)
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for (idx = 0; idx < m_growableRows.GetCount(); idx++)
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{
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delta = (sz.y - minsz.y);
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if (sum_proportions == 0)
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delta = (delta/num) + m_rowHeights[ temp[idx] ];
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if (m_growableRows[idx] >= nrows )
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continue;
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if (m_rowHeights[ m_growableRows[idx] ] == -1)
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m_rowHeights[ m_growableRows[idx] ] = 0;
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else
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delta = ((delta+growable_space)*temp_proportions[idx])/
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sum_proportions;
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m_rowHeights[ temp[idx] ] = delta;
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{
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int delta = (sz.y - minsz.y);
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if (sum_proportions == 0)
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delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ];
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else
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delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions;
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m_rowHeights[ m_growableRows[idx] ] = delta;
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}
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}
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}
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temp.Empty();
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temp_proportions.Empty();
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sum_proportions = 0;
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growable_space = 0;
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}
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else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
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{
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@@ -1079,34 +1077,45 @@ void wxFlexGridSizer::RecalcSizes()
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}
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// the same logic as above but for the columns
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if ( (m_flexDirection & wxHORIZONTAL) ||
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(m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
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if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
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{
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// See above
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int sum_proportions = 0;
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int growable_space = 0;
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int num = 0;
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size_t idx;
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for (idx = 0; idx < m_growableCols.GetCount(); idx++)
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{
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if (m_growableCols[idx] < ncols)
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{
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temp.Add( m_growableCols[idx] );
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temp_proportions.Add( m_growableColsProportions[idx] );
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// Since the number of rows/columns can change as items are inserted/deleted, we need
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// to verify at runtime that the requested growable rows/columns are still valid.
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if (m_growableCols[idx] >= ncols)
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continue;
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// If all items in a row/column are hidden, that row/column will have a dimension of -1.
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// This causes the column to be hidden completely.
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if (m_colWidths[ m_growableCols[idx] ] == -1)
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continue;
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sum_proportions += m_growableColsProportions[idx];
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growable_space += m_colWidths[idx];
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}
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// wtb 5/12/02 bugfix - was m_ColWidths[idx]!!
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growable_space += m_colWidths[ m_growableCols[idx] ];
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num++;
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}
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num = temp.GetCount();
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if ((num > 0) && (sz.x > minsz.x))
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if (num > 0)
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{
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for (idx = 0; idx < num; idx++)
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for (idx = 0; idx < m_growableCols.GetCount(); idx++)
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{
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delta = (sz.x - minsz.x);
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if (sum_proportions == 0)
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delta = (delta/num) + m_colWidths[ temp[idx] ];
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if (m_growableCols[idx] >= ncols )
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continue;
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if (m_colWidths[ m_growableCols[idx] ] == -1)
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m_colWidths[ m_growableCols[idx] ] = 0;
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else
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delta = ((delta+growable_space)*temp_proportions[idx])/
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sum_proportions;
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m_colWidths[ temp[idx] ] = delta;
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{
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int delta = (sz.x - minsz.x);
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if (sum_proportions == 0)
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delta = (delta/num) + m_colWidths[ m_growableCols[idx] ];
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else
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delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions;
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m_colWidths[ m_growableCols[idx] ] = delta;
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}
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}
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}
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}
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@@ -1148,34 +1157,37 @@ wxSize wxFlexGridSizer::CalcMin()
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ncols;
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size_t i, s;
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// Number of rows/columns can change as items are added or removed.
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if ( !CalcRowsCols(nrows, ncols) )
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return wxSize(10, 10);
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// We have to clear the old sizes out if any item has wxADJUST_MINSIZE
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// set on it. Its probably quicker to just always do it than test for
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// that though. At least do it before resizing the arrays, SetCount will
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// initialise new elements to zero.
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for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
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m_rowHeights[ i ] = 0;
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for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
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m_colWidths[ i ] = 0;
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m_rowHeights.SetCount(nrows);
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m_colWidths.SetCount(ncols);
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// We have to recalcuate the sizes in case an item has wxADJUST_MINSIZE, has changed
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// minimum size since the previous layout, or has been hidden using wxSizer::Show().
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// If all the items in a row/column are hidden, the final dimension of the row/column
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// will be -1, indicating that the column itself is hidden.
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for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
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m_rowHeights[ i ] = -1;
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for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
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m_colWidths[ i ] = -1;
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wxSizerItemList::Node *node = m_children.GetFirst();
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i = 0;
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while (node)
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{
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wxSizerItem *item = node->GetData();
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if ( item->IsShown() )
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{
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wxSize sz( item->CalcMin() );
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int row = i / ncols;
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int col = i % ncols;
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m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
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m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
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m_rowHeights[ row ] = wxMax( wxMax( 0, sz.y ), m_rowHeights[ row ] );
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m_colWidths[ col ] = wxMax( wxMax( 0, sz.x ), m_colWidths[ col ] );
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}
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node = node->GetNext();
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i++;
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@@ -1193,8 +1205,7 @@ wxSize wxFlexGridSizer::CalcMin()
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const int count = array.GetCount();
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// find the largest value in this array
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int n,
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largest = 0;
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int n, largest = 0;
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for ( n = 0; n < count; ++n )
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{
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if ( array[n] > largest )
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@@ -1208,17 +1219,19 @@ wxSize wxFlexGridSizer::CalcMin()
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}
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}
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// Sum total minimum size, including gaps between rows/columns.
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// -1 is used as a magic number meaning empty column.
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int width = 0;
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for (int col = 0; col < ncols; col++)
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width += m_colWidths[ col ];
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if ( m_colWidths[ col ] != -1 )
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width += m_colWidths[ col ] + ( col == ncols-1 ? 0 : m_hgap );
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int height = 0;
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for (int row = 0; row < nrows; row++)
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height += m_rowHeights[ row ];
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if ( m_rowHeights[ row ] != -1 )
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height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap );
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return wxSize( width + (ncols-1) * m_hgap,
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height + (nrows-1) * m_vgap);
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return wxSize( width, height );
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}
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void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )
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