support Show() in wxFlexGridSizer (patch 737850)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21308 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2003-06-22 22:08:13 +00:00
parent 1b1ca07a70
commit 55f9f0cbc8
4 changed files with 107 additions and 77 deletions

View File

@@ -1026,50 +1026,48 @@ void wxFlexGridSizer::RecalcSizes()
wxSize sz( GetSize() );
wxSize minsz( CalcMin() );
wxPoint pt( GetPosition() );
int delta;
size_t idx, num;
wxArrayInt temp;
wxArrayInt temp_proportions;
int sum_proportions = 0;
int growable_space = 0;
// what to do with the rows? by default, resize them proportionally
if ( (m_flexDirection & wxVERTICAL) ||
(m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
if ( sz.y > minsz.y && ( (m_flexDirection & wxVERTICAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
{
// Transfer only those rows into temp which exist in the sizer
// ignoring the superfluous ones. This prevents a segfault when
// calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
int sum_proportions = 0;
int growable_space = 0;
int num = 0;
size_t idx;
for (idx = 0; idx < m_growableRows.GetCount(); idx++)
{
if (m_growableRows[idx] < nrows)
{
temp.Add( m_growableRows[idx] );
temp_proportions.Add( m_growableRowsProportions[idx] );
sum_proportions += m_growableRowsProportions[idx];
growable_space += m_rowHeights[ temp[idx] ];
}
// Since the number of rows/columns can change as items are inserted/deleted, we need
// to verify at runtime that the requested growable rows/columns are still valid.
if (m_growableRows[idx] >= nrows)
continue;
// If all items in a row/column are hidden, that row/column will have a dimension of -1.
// This causes the row/column to be hidden completely.
if (m_rowHeights[ m_growableRows[idx] ] == -1)
continue;
sum_proportions += m_growableRowsProportions[idx];
growable_space += m_rowHeights[ m_growableRows[idx] ];
num++;
}
num = temp.GetCount();
if ((num > 0) && (sz.y > minsz.y))
if (num > 0)
{
for (idx = 0; idx < num; idx++)
for (idx = 0; idx < m_growableRows.GetCount(); idx++)
{
delta = (sz.y - minsz.y);
if (sum_proportions == 0)
delta = (delta/num) + m_rowHeights[ temp[idx] ];
if (m_growableRows[idx] >= nrows )
continue;
if (m_rowHeights[ m_growableRows[idx] ] == -1)
m_rowHeights[ m_growableRows[idx] ] = 0;
else
delta = ((delta+growable_space)*temp_proportions[idx])/
sum_proportions;
m_rowHeights[ temp[idx] ] = delta;
{
int delta = (sz.y - minsz.y);
if (sum_proportions == 0)
delta = (delta/num) + m_rowHeights[ m_growableRows[idx] ];
else
delta = ((delta+growable_space)*m_growableRowsProportions[idx]) / sum_proportions;
m_rowHeights[ m_growableRows[idx] ] = delta;
}
}
}
temp.Empty();
temp_proportions.Empty();
sum_proportions = 0;
growable_space = 0;
}
else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
{
@@ -1079,34 +1077,45 @@ void wxFlexGridSizer::RecalcSizes()
}
// the same logic as above but for the columns
if ( (m_flexDirection & wxHORIZONTAL) ||
(m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
if ( sz.x > minsz.x && ( (m_flexDirection & wxHORIZONTAL) || (m_growMode == wxFLEX_GROWMODE_SPECIFIED) ) )
{
// See above
int sum_proportions = 0;
int growable_space = 0;
int num = 0;
size_t idx;
for (idx = 0; idx < m_growableCols.GetCount(); idx++)
{
if (m_growableCols[idx] < ncols)
{
temp.Add( m_growableCols[idx] );
temp_proportions.Add( m_growableColsProportions[idx] );
sum_proportions += m_growableColsProportions[idx];
growable_space += m_colWidths[idx];
}
// Since the number of rows/columns can change as items are inserted/deleted, we need
// to verify at runtime that the requested growable rows/columns are still valid.
if (m_growableCols[idx] >= ncols)
continue;
// If all items in a row/column are hidden, that row/column will have a dimension of -1.
// This causes the column to be hidden completely.
if (m_colWidths[ m_growableCols[idx] ] == -1)
continue;
sum_proportions += m_growableColsProportions[idx];
// wtb 5/12/02 bugfix - was m_ColWidths[idx]!!
growable_space += m_colWidths[ m_growableCols[idx] ];
num++;
}
num = temp.GetCount();
if ((num > 0) && (sz.x > minsz.x))
if (num > 0)
{
for (idx = 0; idx < num; idx++)
for (idx = 0; idx < m_growableCols.GetCount(); idx++)
{
delta = (sz.x - minsz.x);
if (sum_proportions == 0)
delta = (delta/num) + m_colWidths[ temp[idx] ];
else
delta = ((delta+growable_space)*temp_proportions[idx])/
sum_proportions;
m_colWidths[ temp[idx] ] = delta;
if (m_growableCols[idx] >= ncols )
continue;
if (m_colWidths[ m_growableCols[idx] ] == -1)
m_colWidths[ m_growableCols[idx] ] = 0;
else
{
int delta = (sz.x - minsz.x);
if (sum_proportions == 0)
delta = (delta/num) + m_colWidths[ m_growableCols[idx] ];
else
delta = ((delta+growable_space)*m_growableColsProportions[idx])/sum_proportions;
m_colWidths[ m_growableCols[idx] ] = delta;
}
}
}
}
@@ -1148,34 +1157,37 @@ wxSize wxFlexGridSizer::CalcMin()
ncols;
size_t i, s;
// Number of rows/columns can change as items are added or removed.
if ( !CalcRowsCols(nrows, ncols) )
return wxSize(10, 10);
// We have to clear the old sizes out if any item has wxADJUST_MINSIZE
// set on it. Its probably quicker to just always do it than test for
// that though. At least do it before resizing the arrays, SetCount will
// initialise new elements to zero.
for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
m_rowHeights[ i ] = 0;
for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
m_colWidths[ i ] = 0;
m_rowHeights.SetCount(nrows);
m_colWidths.SetCount(ncols);
// We have to recalcuate the sizes in case an item has wxADJUST_MINSIZE, has changed
// minimum size since the previous layout, or has been hidden using wxSizer::Show().
// If all the items in a row/column are hidden, the final dimension of the row/column
// will be -1, indicating that the column itself is hidden.
for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
m_rowHeights[ i ] = -1;
for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
m_colWidths[ i ] = -1;
wxSizerItemList::Node *node = m_children.GetFirst();
i = 0;
while (node)
{
wxSizerItem *item = node->GetData();
wxSize sz( item->CalcMin() );
int row = i / ncols;
int col = i % ncols;
if ( item->IsShown() )
{
wxSize sz( item->CalcMin() );
int row = i / ncols;
int col = i % ncols;
m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
m_rowHeights[ row ] = wxMax( wxMax( 0, sz.y ), m_rowHeights[ row ] );
m_colWidths[ col ] = wxMax( wxMax( 0, sz.x ), m_colWidths[ col ] );
}
node = node->GetNext();
i++;
@@ -1193,8 +1205,7 @@ wxSize wxFlexGridSizer::CalcMin()
const int count = array.GetCount();
// find the largest value in this array
int n,
largest = 0;
int n, largest = 0;
for ( n = 0; n < count; ++n )
{
if ( array[n] > largest )
@@ -1208,17 +1219,19 @@ wxSize wxFlexGridSizer::CalcMin()
}
}
// Sum total minimum size, including gaps between rows/columns.
// -1 is used as a magic number meaning empty column.
int width = 0;
for (int col = 0; col < ncols; col++)
width += m_colWidths[ col ];
if ( m_colWidths[ col ] != -1 )
width += m_colWidths[ col ] + ( col == ncols-1 ? 0 : m_hgap );
int height = 0;
for (int row = 0; row < nrows; row++)
height += m_rowHeights[ row ];
if ( m_rowHeights[ row ] != -1 )
height += m_rowHeights[ row ] + ( row == nrows-1 ? 0 : m_vgap );
return wxSize( width + (ncols-1) * m_hgap,
height + (nrows-1) * m_vgap);
return wxSize( width, height );
}
void wxFlexGridSizer::AddGrowableRow( size_t idx, int proportion )