Actually show settings changing in the preferences sample
Make the sample slightly more realistic by adding a MySettings struct whose fields are updated the dialog and also make it more visual by showing the current values of (some) settings on the screen.
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@@ -28,6 +28,25 @@
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#include "wx/artprov.h"
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#include "wx/frame.h"
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// This struct combines the settings edited in the preferences dialog.
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struct MySettings
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{
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MySettings()
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{
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// Normally we would initialize values by loading them from some
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// persistent storage, e.g. using wxConfig.
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// For demonstration purposes, we just set hardcoded values here.
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m_useMarkdown = true;
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m_spellcheck = false;
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}
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bool m_useMarkdown;
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bool m_spellcheck;
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// We don't do the same thing for the second preferences page fields, but
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// we would have included them in a real application.
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};
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class MyApp : public wxApp
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{
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public:
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@@ -35,8 +54,14 @@ public:
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void ShowPreferencesEditor(wxWindow* parent);
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void DismissPreferencesEditor();
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void UpdateSettings();
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// Make them public for simplicity, we could also provide accessors, of
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// course.
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MySettings m_settings;
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private:
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class MyFrame* m_frame;
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wxScopedPtr<wxPreferencesEditor> m_prefEditor;
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};
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@@ -59,6 +84,33 @@ public:
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Bind(wxEVT_MENU, &MyFrame::OnPref, this, wxID_PREFERENCES);
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Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
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Bind(wxEVT_CLOSE_WINDOW, &MyFrame::OnClose, this);
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wxPanel* const panel = new wxPanel(this);
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m_textMarkdownSyntax = new wxStaticText(panel, wxID_ANY, "");
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m_textSpellcheck = new wxStaticText(panel, wxID_ANY, "");
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wxSizer* const sizer = new wxFlexGridSizer(2, wxSize(5, 5));
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sizer->Add(new wxStaticText(panel, wxID_ANY, "Markdown syntax:"),
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wxSizerFlags().Center().Right());
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sizer->Add(m_textMarkdownSyntax,
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wxSizerFlags().Center());
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sizer->Add(new wxStaticText(panel, wxID_ANY, "Spell checking:"),
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wxSizerFlags().Center().Right());
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sizer->Add(m_textSpellcheck,
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wxSizerFlags().Center());
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panel->SetSizer(sizer);
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// Show the initial values.
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UpdateSettings();
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}
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void UpdateSettings()
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{
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// Here we should update the settings we use. As we don't actually do
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// anything in this sample, just update their values shown on screen.
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const MySettings& settings = wxGetApp().m_settings;
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m_textMarkdownSyntax->SetLabel(settings.m_useMarkdown ? "yes" : "no");
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m_textSpellcheck->SetLabel(settings.m_spellcheck ? "on" : "off");
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}
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private:
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@@ -77,6 +129,9 @@ private:
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wxGetApp().DismissPreferencesEditor();
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e.Skip();
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}
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wxStaticText* m_textMarkdownSyntax;
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wxStaticText* m_textSpellcheck;
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};
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@@ -109,10 +164,9 @@ public:
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virtual bool TransferDataToWindow()
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{
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// This is the place where you can initialize values, e.g. from wxConfig.
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// For demonstration purposes, we just set hardcoded values.
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m_useMarkdown->SetValue(true);
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m_spellcheck->SetValue(false);
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const MySettings& settings = wxGetApp().m_settings;
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m_useMarkdown->SetValue(settings.m_useMarkdown);
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m_spellcheck->SetValue(settings.m_spellcheck);
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return true;
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}
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@@ -120,21 +174,24 @@ public:
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{
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// Called on platforms with modal preferences dialog to save and apply
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// the changes.
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wxCommandEvent dummy;
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ChangedUseMarkdown(dummy);
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ChangedSpellcheck(dummy);
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MySettings& settings = wxGetApp().m_settings;
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settings.m_useMarkdown = m_useMarkdown->GetValue();
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settings.m_spellcheck = m_spellcheck->GetValue();
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wxGetApp().UpdateSettings();
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return true;
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}
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private:
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void ChangedUseMarkdown(wxCommandEvent& WXUNUSED(e))
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void ChangedUseMarkdown(wxCommandEvent& e)
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{
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// save new m_useMarkdown value and apply the change to the app
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wxGetApp().m_settings.m_useMarkdown = e.IsChecked();
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wxGetApp().UpdateSettings();
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}
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void ChangedSpellcheck(wxCommandEvent& WXUNUSED(e))
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void ChangedSpellcheck(wxCommandEvent& e)
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{
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// save new m_spellcheck value and apply the change to the app
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wxGetApp().m_settings.m_spellcheck = e.IsChecked();
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wxGetApp().UpdateSettings();
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}
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wxCheckBox *m_useMarkdown;
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@@ -223,8 +280,8 @@ bool MyApp::OnInit()
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// result in rather strange "Preferences Preferences" title.
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SetAppDisplayName("wxWidgets Sample");
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MyFrame *frame = new MyFrame();
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frame->Show(true);
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m_frame = new MyFrame();
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m_frame->Show(true);
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return true;
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}
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@@ -246,3 +303,8 @@ void MyApp::DismissPreferencesEditor()
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if ( m_prefEditor )
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m_prefEditor->Dismiss();
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}
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void MyApp::UpdateSettings()
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{
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m_frame->UpdateSettings();
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}
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