*** empty log message ***

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2963 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
1999-07-07 22:04:58 +00:00
parent fae05df5a9
commit 5526e819ec
107 changed files with 14270 additions and 5 deletions

8
samples/html/Makefile.am Normal file
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## Purpose: The automake makefile for wxHTML samples
## Author: VS
## Version: $Id$
##
## Process this file with automake to produce Makefile.in
SUBDIRS = about help printing test virtual widget zip

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AUTOMAKE_OPTIONS = 1.3 no-dependencies
SUFFIXES = .cpp
DEFS = @DEFS@ $(TOOLKIT_DEF) $(WXDEBUG_DEFINE)
noinst_PROGRAMS = about
about_SOURCES = about.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxHtml testing example
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/image.h>
#include <wx/wxhtml.h>
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Back,
Minimal_Forward,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
wxImage::AddHandler(new wxPNGHandler);
// Create the main application window
MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
wxPoint(50, 50), wxSize(150, 50));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->Append(Minimal_About, "&About");
menuFile->Append(Minimal_Quit, "E&xit");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxHtmlWindow *html;
wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 230), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE);
html = new wxHtmlWindow(&dlg, -1, wxPoint(10, 10), wxSize(380, 160), "htmlWindow", FALSE);
html -> SetBorders(0);
html -> LoadPage("data/about.htm");
wxButton *bu1 = new wxButton(&dlg, wxID_OK, "OK", wxPoint(250, 185), wxSize(100, 30));
bu1 -> SetDefault();
dlg.ShowModal();
}

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#include "wx/msw/wx.rc"

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<html><body bgcolor="#FFFFFF"><table cellspacing=3 cellpadding=4 width="100%">
<tr><td bgcolor="#101010">
<center><font size=+2 color="#FFFFFF"><b>
<br>wxHTML Library Sample 0.2.0<br>
</b></font></center>
<tr><td bgcolor="#73A183">
<b><font size=+1>Copyright (C) 1999 Vaclav Slavik</font></b><p>
<font size=-1>
<table cellpadding=0 cellspacing=0 width="100%">
<tr><td width="65%">
Vaclav Slavik (slavik2@czn.cz)<br>Someone Else (selse@hell.org)<p>
<td valign=top><img src="logo.png">
</table>
<font size=-2>
The wxHTML library is available at <font color="#0000FF">http://www.ms.mff.cuni.cz/~vsla8348/wxhtml</font><br>
The library is licenced under wxWindows Library Licence, Version 3.
</font></font></table></body></html>

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AUTOMAKE_OPTIONS = 1.3 no-dependencies
SUFFIXES = .cpp
DEFS = @DEFS@ $(TOOLKIT_DEF) $(WXDEBUG_DEFINE)
noinst_PROGRAMS = help
help_SOURCES = help.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxHtml testing example
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/image.h>
#include <wx/wxhtml.h>
#if (( wxVERSION_NUMBER < 2100 ) || (( wxVERSION_NUMBER == 2100 ) && (wxBETA_NUMBER <= 4)))
#include <wx/imaggif.h>
#endif
#include <wx/config.h>
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
private:
wxHtmlHelpController help;
wxConfig* config;
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
bool OnInit();
int OnExit();
};
IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
config = new wxConfig("wxHTMLhelp");
#if wxUSE_LIBPNG
wxImage::AddHandler(new wxPNGHandler);
#endif
#if wxUSE_LIBJPEG
wxImage::AddHandler(new wxJPEGHandler);
#endif
help.UseConfig(config);
help.SetTempDir("tmp");
help.AddBook("helpfiles/testing.hhp");
help.Display("Main page");
return TRUE;
}
int MyApp::OnExit()
{
delete config;
return 0;
}

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#include "wx/msw/wx.rc"
#include "wx/html/msw/wxhtml.rc"

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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<!-- Sitemap 1.0 -->
</HEAD><BODY>
<UL>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="1">
<param name="Name" value="Book 1">
<param name="Local" value="book1.htm">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="main">
<param name="Name" value="Untitled: d:\HELPS\testing\main.htm">
<param name="Local" value="main.htm">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="2">
<param name="Name" value="Book 1">
<param name="Local" value="book2.htm">
</OBJECT>
</UL>
</BODY></HTML>

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<html><title>Book 1</title><body>
<h2>Book 1.</h2>
How do you enjoy <i> book one</i>??
</body></html>

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<html><title>Book 1</title><body>
<h2>Book 2.</h2>
How do you enjoy <i> book two</i>??
<p>Please click <a href="page2-b.htm">HERE</a>
</body></html>

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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<!-- Sitemap 1.0 -->
</HEAD><BODY>
<OBJECT type="text/site properties">
<param name="ImageType" value="Folder">
</OBJECT>
<UL>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Main page">
<param name="Local" value="main.htm">
</OBJECT>
<UL>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Book 1">
<param name="Local" value="book1.htm">
</OBJECT>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="Book 2">
<param name="ID" value=34>
<param name="Local" value="book2.htm">
</OBJECT>
<UL>
<LI> <OBJECT type="text/sitemap">
<param name="Name" value="sub book">
<param name="Local" value="page2-b.htm">
</OBJECT>
</UL>
</UL>
</UL>
</BODY></HTML>

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<html><body>
<h2>This is main page.</h2>
<a href="book1.htm">Book 1</a><br>
<a href="book2.htm">Book 2</a><br>
</body></html>

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<html><body>
<font color="#FF0000" size=+4 face="Tahoma">
Hello, you're on sub page of page 2 !!!
</font>
</body></html>

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[OPTIONS]
Compatibility=1.1
Compiled file=testing.chm
Contents file=contents.hhc
Display compile progress=No
Index file=Index.hhk
Language=0x405 <20>esky
Title=Testing HELPFILE :-)
Default topic=main.htm
[FILES]
main.htm
book1.htm
book2.htm
page2-b.htm

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AUTOMAKE_OPTIONS = 1.3 no-dependencies
SUFFIXES = .cpp
DEFS = @DEFS@ $(TOOLKIT_DEF) $(WXDEBUG_DEFINE)
noinst_PROGRAMS = printing
printing_SOURCES = printing.cpp

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/* XPM */
static char *mondrian_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};

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/*
* File: printing.cc
* Purpose: Printing demo for wxWindows class library
* Author: Julian Smart
* modified by Vaclav Slavik (wxHTML stuffs)
* Created: 1995
* Updated:
* Copyright: (c) 1995, AIAI, University of Edinburgh
*/
/* static const char sccsid[] = "%W% %G%"; */
#ifdef __GNUG__
#pragma implementation
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#if !wxUSE_PRINTING_ARCHITECTURE
#error You must set wxUSE_PRINTING_ARCHITECTURE to 1 in setup.h to compile this demo.
#endif
// Set this to 1 if you want to test PostScript printing under MSW.
// However, you'll also need to edit src/msw/makefile.nt.
//!!! DON'T DO THAT! This is wxHTML sample now
#define wxTEST_POSTSCRIPT_IN_MSW 0
#include <ctype.h>
#include "wx/metafile.h"
#include "wx/print.h"
#include "wx/printdlg.h"
#include "wx/accel.h"
#if wxTEST_POSTSCRIPT_IN_MSW
#include "wx/generic/printps.h"
#include "wx/generic/prntdlgg.h"
#endif
#include <wx/wxhtml.h>
#include <wx/wfstream.h>
#include "printing.h"
#ifndef __WXMSW__
#include "mondrian.xpm"
#endif
// Global print data, to remember settings during the session
wxPrintData *g_printData = (wxPrintData*) NULL ;
// Global page setup data
wxPageSetupData* g_pageSetupData = (wxPageSetupData*) NULL;
// Declare a frame
MyFrame *frame = (MyFrame *) NULL;
wxHtmlWindow *html = NULL;
int orientation = wxPORTRAIT;
// Main proc
IMPLEMENT_APP(MyApp)
MyApp::MyApp()
{
}
// The `main program' equivalent, creating the windows and returning the
// main frame
bool MyApp::OnInit(void)
{
g_printData = new wxPrintData;
g_pageSetupData = new wxPageSetupDialogData;
// Create the main frame window
frame = new MyFrame((wxFrame *) NULL, (char *) "wxWindows Printing Demo", wxPoint(0, 0), wxSize(600, 400));
// Give it a status line
frame->CreateStatusBar(2);
// Load icon and bitmap
frame->SetIcon( wxICON( mondrian) );
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(WXPRINT_PRINT, "&Print...", "Print");
file_menu->Append(WXPRINT_PRINT_SETUP, "Print &Setup...", "Setup printer properties");
file_menu->Append(WXPRINT_PAGE_SETUP, "Page Set&up...", "Page setup");
file_menu->Append(WXPRINT_PREVIEW, "Print Pre&view", "Preview");
// Accelerators
wxAcceleratorEntry entries[1];
entries[0].Set(wxACCEL_CTRL, (int) 'V', WXPRINT_PREVIEW);
wxAcceleratorTable accel(1, entries);
frame->SetAcceleratorTable(accel);
file_menu->AppendSeparator();
file_menu->Append(WXPRINT_QUIT, "E&xit", "Exit program");
wxMenu *help_menu = new wxMenu;
help_menu->Append(WXPRINT_ABOUT, "&About", "About this demo");
wxMenuBar *menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
menu_bar->Append(help_menu, "&Help");
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
frame->Centre(wxBOTH);
frame->Show(TRUE);
frame->SetStatusText("Printing demo");
SetTopWindow(frame);
return TRUE;
}
int MyApp::OnExit()
{
delete g_printData;
delete g_pageSetupData;
return 1;
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(WXPRINT_QUIT, MyFrame::OnExit)
EVT_MENU(WXPRINT_PRINT, MyFrame::OnPrint)
EVT_MENU(WXPRINT_PREVIEW, MyFrame::OnPrintPreview)
EVT_MENU(WXPRINT_PRINT_SETUP, MyFrame::OnPrintSetup)
EVT_MENU(WXPRINT_PAGE_SETUP, MyFrame::OnPageSetup)
EVT_MENU(WXPRINT_ABOUT, MyFrame::OnPrintAbout)
END_EVENT_TABLE()
// Define my frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
wxFrame(frame, -1, title, pos, size)
{
html = new wxHtmlWindow(this);
html -> LoadPage("test.htm");
}
void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
{
Close(TRUE);
}
void MyFrame::OnPrint(wxCommandEvent& WXUNUSED(event))
{
wxPrinter printer;
MyPrintout printout("My printout");
if (!printer.Print(this, &printout, TRUE))
wxMessageBox("There was a problem printing.\nPerhaps your current printer is not set correctly?", "Printing", wxOK);
}
void MyFrame::OnPrintPreview(wxCommandEvent& WXUNUSED(event))
{
wxPrintData printData;
printData.SetOrientation(orientation);
// Pass two printout objects: for preview, and possible printing.
wxPrintPreview *preview = new wxPrintPreview(new MyPrintout, new MyPrintout, & printData);
if (!preview->Ok())
{
delete preview;
wxMessageBox("There was a problem previewing.\nPerhaps your current printer is not set correctly?", "Previewing", wxOK);
return;
}
wxPreviewFrame *frame = new wxPreviewFrame(preview, this, "Demo Print Preview", wxPoint(100, 100), wxSize(600, 650));
frame->Centre(wxBOTH);
frame->Initialize();
frame->Show(TRUE);
}
void MyFrame::OnPrintSetup(wxCommandEvent& WXUNUSED(event))
{
wxPrintDialogData printDialogData(* g_printData);
wxPrintDialog printerDialog(this, & printDialogData);
printerDialog.GetPrintDialogData().SetSetupDialog(TRUE);
printerDialog.ShowModal();
(*g_printData) = printerDialog.GetPrintDialogData().GetPrintData();
}
void MyFrame::OnPageSetup(wxCommandEvent& WXUNUSED(event))
{
(*g_pageSetupData) = * g_printData;
wxPageSetupDialog pageSetupDialog(this, g_pageSetupData);
pageSetupDialog.ShowModal();
(*g_printData) = pageSetupDialog.GetPageSetupData().GetPrintData();
(*g_pageSetupData) = pageSetupDialog.GetPageSetupData();
}
void MyFrame::OnPrintAbout(wxCommandEvent& WXUNUSED(event))
{
(void)wxMessageBox("wxWindows printing demo\nAuthor: Julian Smart julian.smart@ukonline.co.uk\n\nModified by Vaclav Slavik to show wxHtml features",
"About wxWindows printing demo", wxOK|wxCENTRE);
}
bool MyPrintout::OnPrintPage(int page)
{
wxDC *dc = GetDC();
if (dc)
{
if (page == 1)
DrawPageOne(dc);
return TRUE;
}
else
return FALSE;
}
bool MyPrintout::OnBeginDocument(int startPage, int endPage)
{
if (!wxPrintout::OnBeginDocument(startPage, endPage))
return FALSE;
return TRUE;
}
void MyPrintout::GetPageInfo(int *minPage, int *maxPage, int *selPageFrom, int *selPageTo)
{
*minPage = 1;
*maxPage = 1;
*selPageFrom = 1;
*selPageTo = 1;
}
bool MyPrintout::HasPage(int pageNum)
{
return (pageNum == 1);
}
void MyPrintout::DrawPageOne(wxDC *dc)
{
int leftMargin = 20;
int topMargin = 40;
/* You might use THIS code to set the printer DC to ROUGHLY reflect
* the screen text size. This page also draws lines of actual length 5cm
* on the page.
*/
// Get the logical pixels per inch of screen and printer
int ppiScreenX, ppiScreenY;
GetPPIScreen(&ppiScreenX, &ppiScreenY);
int ppiPrinterX, ppiPrinterY;
GetPPIPrinter(&ppiPrinterX, &ppiPrinterY);
// Here we obtain internal cell representation of HTML document:
wxHtmlContainerCell *cell = html -> GetInternalRepresentation();
// Now we have to check in case our real page size is reduced
// (e.g. because we're drawing to a print preview memory DC)
int pageWidth, pageHeight;
int w, h;
dc->GetSize(&w, &h);
GetPageSizePixels(&pageWidth, &pageHeight);
// Now we must scale it somehow. The best would be to suppose that html window
// width is equal to page width:
float scale = (float)((float)(pageWidth - 0 * leftMargin)/((float)cell -> GetMaxLineWidth() + 2 * leftMargin));
// If printer pageWidth == current DC width, then this doesn't
// change. But w might be the preview bitmap width, so scale down.
float overallScale = scale * (float)(w/(float)pageWidth);
dc->SetUserScale(overallScale, overallScale);
// Calculate conversion factor for converting millimetres into
// logical units.
// There are approx. 25.1 mm to the inch. There are ppi
// device units to the inch. Therefore 1 mm corresponds to
// ppi/25.1 device units. We also divide by the
// screen-to-printer scaling factor, because we need to
// unscale to pass logical units to DrawLine.
dc->SetBackgroundMode(wxTRANSPARENT);
// TESTING
int pageWidthMM, pageHeightMM;
GetPageSizeMM(&pageWidthMM, &pageHeightMM);
// This is all the printing :
cell -> Draw(*dc, leftMargin, topMargin, 0, cell -> GetHeight());
}

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/*
* File: printing.h
* Purpose: Printing demo for wxWindows class library
* Author: Julian Smart
* Created: 1995
* Updated:
* Copyright: (c) 1995, AIAI, University of Edinburgh
*/
/* sccsid[] = "%W% %G%" */
#ifdef __GNUG__
#pragma interface
#endif
// Define a new application
class MyApp: public wxApp
{
public:
MyApp() ;
bool OnInit();
int OnExit();
};
DECLARE_APP(MyApp)
class MyCanvas;
// Define a new canvas and frame
class MyFrame: public wxFrame
{
public:
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
void OnPrint(wxCommandEvent& event);
void OnPrintPreview(wxCommandEvent& event);
void OnPrintSetup(wxCommandEvent& event);
void OnPageSetup(wxCommandEvent& event);
#if defined(__WXMSW__) && wxTEST_POSTSCRIPT_IN_MSW
void OnPrintPS(wxCommandEvent& event);
void OnPrintPreviewPS(wxCommandEvent& event);
void OnPrintSetupPS(wxCommandEvent& event);
void OnPageSetupPS(wxCommandEvent& event);
#endif
void OnExit(wxCommandEvent& event);
void OnPrintAbout(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
class MyPrintout: public wxPrintout
{
public:
MyPrintout(char *title = "My printout"):wxPrintout(title) {}
bool OnPrintPage(int page);
bool HasPage(int page);
bool OnBeginDocument(int startPage, int endPage);
void GetPageInfo(int *minPage, int *maxPage, int *selPageFrom, int *selPageTo);
void DrawPageOne(wxDC *dc);
};
#define WXPRINT_QUIT 100
#define WXPRINT_PRINT 101
#define WXPRINT_PRINT_SETUP 102
#define WXPRINT_PAGE_SETUP 103
#define WXPRINT_PREVIEW 104
#define WXPRINT_PRINT_PS 105
#define WXPRINT_PRINT_SETUP_PS 106
#define WXPRINT_PAGE_SETUP_PS 107
#define WXPRINT_PREVIEW_PS 108
#define WXPRINT_ABOUT 109

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mondrian ICON "mondrian.ico"
#include "wx/msw/wx.rc"

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<META NAME="GENERATOR" CONTENT="Mozilla/4.06 [en] (X11; I; Linux 2.0.35 i686) [Netscape]">
</HEAD>
<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#0000FF" VLINK="#FF0000" ALINK="#000088">
This is - - default text, now switching to
<CENTER>
<P>center, now still ctr, now exiting</CENTER>
<P>exited!.<A HREF="#downtown">[link to down]</A>
<P>Hello, this *is* default charset (helvetica, probably) and it is displayed
with one&nbsp; <FONT COLOR="#FF0000">COLOR CHANGE</FONT>. Of course we
can have as many color changes as we can, what about this <FONT COLOR="#FF0000">M</FONT><FONT COLOR="#FFFF00">A</FONT><FONT COLOR="#33FF33">D</FONT><B><FONT COLOR="#FFFFFF"><FONT SIZE=+1>N</FONT></FONT></B>E<FONT COLOR="#999999">S</FONT><FONT COLOR="#CC33CC">S?</FONT>
<P><FONT COLOR="#000000">There was a space above.</FONT>
<BR>
<HR WIDTH="100%">This was a line. <TT>(BTW we are in <B>fixed</B> font
/ <I><U>typewriter</U> font</I> right now :-)</TT>
<BR>This is in <B>BOLD</B> face. This is <I>ITALIC.</I> This is <B><I><U>E
V E R Y T H I N G</U></I></B>.
<BR>&nbsp;
<BR>&nbsp;
<BR>
<BR>
<BR>
<CENTER>
<P>Right now, <FONT COLOR="#0000FF"><FONT SIZE=+4>centered REALLY Big Text</FONT></FONT>,
how do you like (space) it?</CENTER>
<DIV ALIGN=right>RIGHT: <FONT SIZE=-2>text-2, </FONT><FONT SIZE=-1>text-1,
</FONT>text+0,
<FONT SIZE=+1>text+1,
</FONT><FONT COLOR="#FF0000"><FONT SIZE=+2>text+2,
</FONT></FONT><FONT SIZE=+3>text+3,
</FONT><FONT SIZE=+4>text+4</FONT>
<BR><U><FONT SIZE=+1>we are right now</FONT></U></DIV>
<CENTER><U><FONT SIZE=+1>we are center now</FONT></U></CENTER>
<U><FONT SIZE=+1>we are left now.</FONT></U>
<P><I><FONT COLOR="#3366FF">Blue italic text is displayed there....</FONT></I>
<H1>
<HR ALIGN=LEFT SIZE=10 WIDTH="50%">This is heading one.</H1>
this is normal
<CENTER>
<H1>
This is <FONT COLOR="#33FF33">CENTERED</FONT> heading one</H1></CENTER>
<IMG SRC="pic.png" ALT="Testing image image" >and this is text......
<BR>&nbsp;
<UL>
<LI>
item 1</LI>
<LI>
item 2</LI>
<UL>
<LI>
nested item</LI>
<LI>
nested item 2</LI>
</UL>
<LI>
item 3</LI>
</UL>
<OL>
<LI>
item one</LI>
<LI>
item two</LI>
<OL>
<LI>
nsted item</LI>
</OL>
<LI>
last numbered item</LI>
</OL>
<H1>
Heading 1</H1>
<I>Italic text now...</I>
<H2>
<I>Heading 2</I></H2>
<I>and now?</I>
<H3>
Heading 3</H3>
<H4>
Heading 4</H4>
<H5>
Heading 5</H5>
<H6>
Heading 6</H6>
And this is normal text, once again :-)
<P>And yes, we're in <FONT SIZE=+4>HTML DOCUMENT, </FONT><FONT SIZE=+1>so
what about some nice <A HREF="fft.html">hypertext link</A>??</FONT>
<P>hello?
<CENTER>
<P>This is&nbsp;<A NAME="downtown"></A>centered paragraph</CENTER>
<P>Now, you will see some PRE text:
<PRE>// This is sample C++ code:
void main(int argc, char *argv[])
{
&nbsp;&nbsp;&nbsp; printf("Go away, man!\n");
&nbsp;&nbsp;&nbsp; i = 666;
&nbsp;&nbsp;&nbsp; printf("\n\n\nCRASH\n&nbsp; DOWN NOW. . .&nbsp; \n");
}</PRE>
<H3>
WWW</H3>
<A HREF="http://www.kde.org">This is WWW link to KDE site!</A>
<BR><A HREF="http://www.ms.mff.cuni.cz/~vsla8348/wxhtml/index.html">(one
folder up)</A>
</BODY>
</HTML>

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@@ -0,0 +1,9 @@
AUTOMAKE_OPTIONS = 1.3 no-dependencies
SUFFIXES = .cpp
DEFS = @DEFS@ $(TOOLKIT_DEF) $(WXDEBUG_DEFINE)
noinst_PROGRAMS = test
test_SOURCES = test.cpp

2474
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<head>
<META >
<META NAME="Author" CONTENT="Vaclav Slavik">
<META NAME="Keywords" CONTENT="wxWindows,HTML widget,HTML,free,Unix,Linux,Windows,cross-platform,wxHTML,LGPL">
<TITLE>wxHTML : wxWindows HTML library</TITLE>
</head>
<body TEXT="#000000" BGCOLOR="#8D99BC" LINK="#51188E" VLINK="#51188E" ALINK="#FF0000">
<!-- TITLE BAR -->
<center>
<img src="pic/logo.png">
<p>
[ Intro & News ]
<a href="features.html.iso-8859-1">[ Features ]</a>
<a href="downloads.html.iso-8859-1">[ Download ]</a>
<a href="licence.html.iso-8859-1">[ Licence ]</a>
<a href="screenshots.html.iso-8859-1">[ Screenshots ]</a>
<a href="links.html.iso-8859-1">[ Links & Apps ]</a>
</center>
<!-- PAGE -->
<!-- HEADLINE -->
<p align=center><b><font color="#9B3030">
<center><table bgcolor="#00000" width="60%" cellpadding=1>
<tr><td>
<table width="100%" cellspacing=1 cellpadding=0><tr><td bgcolor="#7783A2" valign=center><font color="#FFFFFF" size=+2><center>
Latest release 0.2.3
</center></font>
</table>
</table></center>
</font></b></p>
<center></center>
<div align=right><font size=-1>
<!-- begin include -->
2811<!-- end --> visitors since January 99
<br>Last updated on : June 13, 1999
</font></div>
<p>
<table width="100%" cellspacing=0 cellpadding=6 border><tr><td width="30%" bgcolor="#7783A2" valign=top>
<!-- NEWS -->
<h2><u>News</u></h2>
<ul>
<li><b><font color="#9B3030">13/06/1999</font> - CVS available! </b><br>
Thanks to Russell Smith, development version of wxHTML is available through CVS.
See Download page for details!
</ul>
<ul>
<li><b><font color="#9B3030">13/06/1999</font> - 0.2.3 release </b><br>
Only minor changes and bugfixes.
</ul>
<ul>
<li><b><font color="#9B3030">16/05/1999</font> - New release </b><br>
Well, 0.2.1 is out. It contains some bug fixes (mainly related to Visual C++)
and new help controller that works with MS HTML Help Workshop projects as
it's native format. Patch from previous version is only 30kB so don't hesitate
to download it!
</ul>
<ul>
<li><b><font color="#9B3030">02/05/1999</font> - Beta release 0.2 is out!</b><br>
Ok, it's here, download it! Help controller is included (and broken under
MSW/Mingw32 - I'll fix it asap. If anyone can help with it, please do so...)
</ul>
<!-- INTRO -->
<td valign=top>
<h2><u>Intro</u></h2>
I started work on this library in January, 1999.
<br>The main goal was to provide light-weight HTML viewer for
<a href="http://web.ukonline.co.uk/julian.smart/wxwin">wxWindows 2</a> toolkit.
This viewer was expected to be used as help/documentation browser rather than full-featured web browser.
<p>This library is released under <b><font color="#330000"><a href="licence.html.iso-8859-1">
wxWindows Library Licence, Version 3</a></font>.</b> It is basically
GNU Library General Public Licence except that it makes using
wxHTML in commercial products much easier.
<p>The library should work on all platforms supported by wxWindows - it
is written as poor wxWindows-only code, without line of platform-specific
code (as I hope :-). It is known to compile under these enviromnets:
<ul>
<li>EGCS under Linux
<li>Cygwin b20 or Mingw32 under Windows 95
</ul>
<!-- AUTHOR -->
<h2><u>Author(s)</u></h2>
<i>wxHTML (and this page) is copyrighted by Vaclav Slavik. Parts of wxHTML are copyrighted by other
autors - all of them are listed in <a href="#contrib">contributors</a> section.
</i>
<p>
Feel free to send your suggestions, comments, bug reports to me. My
e-mail address is
<br><A HREF="mailto:slavik2@czn.cz">slavik2@czn.cz</A>
<br>or
<br><A HREF="mailto:vsla8348@ss1000.ms.mff.cuni.cz">vsla8348@ss1000.ms.mff.cuni.cz</A>
<p align=right>Vaclav Slavik
<a name="contrib"><h2><u>Contributors</u></h2></a>
<ul>
<li><b><u>Guillermo Rodriguez Garcia</u></b> (<a href="mailto:guille@iies.es">guille@iies.es</a>)
<br>contributed GIF reading routines
</ul>
</table>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<META NAME="GENERATOR" CONTENT="Mozilla/4.06 [en] (X11; I; Linux 2.0.35 i686) [Netscape]">
</HEAD>
<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#0000EF" VLINK="#51188E" ALINK="#FF0000">
<H3>
This is TABLES
tests page...</H3>
(yes, really, see bellow:)
<BR>Click <a href="test.htm">here</a> to go to original testing page...
<BR>Click <a href="../../docs/html/man.htm">here</a> to go to manuals...
<BR>&nbsp;
<CENTER><TABLE CELLSPACING=5 BORDER COLS=2 WIDTH="40%" NOSAVE >
<TR ALIGN=CENTER NOSAVE>
<TD WIDTH="40%" NOSAVE>Top left
<BR>(two lines expression)
<P>paragraph done</TD>
<TD NOSAVE>Top right</TD>
</TR>
<TR>
<TD>Bottom left</TD>
<TD>Bottom right</TD>
</TR>
</TABLE></CENTER>
<P>Subsampling is shown there:
<BR>&nbsp;
<TABLE BORDER COLS=2 WIDTH="100%" NOSAVE >
<TR NOSAVE>
<TD VALIGN=BOTTOM NOSAVE>
<TABLE BORDER COLS=2 WIDTH="50%" NOSAVE >
<TR ALIGN=CENTER BGCOLOR="#3366FF" NOSAVE>
<TD>a</TD>
<TD WIDTH="10%" NOSAVE>b</TD>
</TR>
<TR NOSAVE>
<TD>c</TD>
<TD NOSAVE>d</TD>
</TR>
</TABLE>
</TD>
<TD VALIGN=BOTTOM NOSAVE>2</TD>
</TR>
<TR NOSAVE>
<TD>3 dflkj lkjfl dkjldkfjl flk jflkf lkjflkj ljlf ajlfj alff h khg hgj
gjg jg gjhfg fg gjh gjf jgf jgj f gjfgj kfajg&nbsp;</TD>
<TD ALIGN=CENTER VALIGN=BOTTOM BGCOLOR="#FFFF99" NOSAVE>4
<BR>gh
<BR>gfh
<BR>gh
<BR>hg
<BR>5</TD>
</TR>
</TABLE>
<P>This is "default" table - with no sizes givev:
<BR>&nbsp;
<TABLE BORDER COLS=4 WIDTH="100%" NOSAVE >
<TR NOSAVE>
<TD>Hello</TD>
<TD NOSAVE>lkfdsjlk fj dlfj lkfj lkjflk jlfk lk fjlk elwkf lkejflek f jlekjflkj
ljlk lk jlkf lefjl j flkj ljl lf lfj lfjl lj lwe lekf;eh kfejh lkh kjh
kjhkj hkj hkj lkh kjh kjlh kj</TD>
<TD>shortebn formo lr lk</TD>
<TD>djsf lkjlf poer oi pjr po kpk&nbsp;</TD>
</TR>
<TR>
<TD>a</TD>
<TD>b</TD>
<TD>c</TD>
<TD>d</TD>
</TR>
<TR NOSAVE>
<TD>1</TD>
<TD>2</TD>
<TD COLSPAN="2" ROWSPAN="2" NOSAVE>3</TD>
</TR>
<TR>
<TD>A</TD>
<TD>B</Td>
</TR>
</TABLE>

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@@ -0,0 +1,203 @@
/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxHtml testing example
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/image.h>
#include <wx/html/htmlwin.h>
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnBack(wxCommandEvent& event);
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Back,
Minimal_Forward,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Back, MyFrame::OnBack)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
wxLogDebug("[starting testing app]");
#if wxUSE_LIBPNG
wxImage::AddHandler(new wxPNGHandler);
#endif
#if wxUSE_LIBJPEG
wxImage::AddHandler(new wxJPEGHandler);
#endif
// Create the main application window
MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
wxPoint(50, 50), wxSize(640, 480));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
wxHtmlWindow *html;
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
wxMenu *menuNav = new wxMenu;
menuFile->Append(Minimal_About, "&Load wxWindows manual page");
menuFile->AppendSeparator();
menuFile->Append(Minimal_Quit, "E&xit");
menuNav->Append(Minimal_Back, "Go &BACK");
menuNav->Append(Minimal_Forward, "Go &FORWARD");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
menuBar->Append(menuNav, "&Navigate");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
CreateStatusBar(1);
{
wxConfig *cfg = new wxConfig("wxHtmlTest");
html = new wxHtmlWindow(this);
html -> SetRelatedFrame(this, "HTML : %s");
html -> SetRelatedStatusBar(0);
html -> ReadCustomization(cfg);
delete cfg;
html -> LoadPage("test.htm");
}
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
wxLogDebug("about to save config...");
wxConfig *cfg = new wxConfig("wxHtmlTest");
html -> WriteCustomization(cfg);
delete cfg;
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
html -> LoadPage("fft.html");
}
void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
}
void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
}

266
samples/html/test/test.htm Normal file
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@@ -0,0 +1,266 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<META NAME="GENERATOR" CONTENT="Mozilla/4.06 [en] (X11; I; Linux 2.0.35 i686) [Netscape]">
</HEAD>
<BODY TEXT="#000000" BGCOLOR="#006600" LINK="#0000FF" VLINK="#FF0000" ALINK="#000088">
<b><a href="tables.htm">click here to go to tables test page!</a></b>
<p>
This is - - default text, now switching to
<CENTER>
<P>center, now still ctr, now exiting</CENTER>
exited!.<A HREF="#downtown">[link to down]</A>
<P>Hello, this *is* default charset (helvetica, probably) and it is displayed
with one&nbsp; <FONT COLOR="#FF0000">COLOR CHANGE</FONT>. Of course we
can have as many color changes as we can, what about this <FONT COLOR="#FF0000">M</FONT><FONT COLOR="#FFFF00">A</FONT><FONT COLOR="#33FF33">D</FONT><B><FONT COLOR="#FFFFFF"><FONT SIZE=+1>N</FONT></FONT></B>E<FONT COLOR="#999999">S</FONT><FONT COLOR="#CC33CC">S?</FONT>
<P><FONT COLOR="#000000">There was a space above.</FONT>
<BR>
<HR WIDTH="100%">This was a line. <TT>(BTW we are in <B>fixed</B> font
/ <I><U>typewriter</U> font</I> right now :-)</TT>
<BR>This is in <B>BOLD</B> face. This is <I>ITALIC.</I> This is <B><I><U>E
V E R Y T H I N G</U></I></B>.
<BR>&nbsp;
<P><BR>
<CENTER>
<P>Right now, <FONT COLOR="#0000FF"><FONT SIZE=+4>centered REALLY Big Text</FONT></FONT>,
how do you like (space) it?</CENTER>
<DIV ALIGN=right>RIGHT: <FONT SIZE=-2>text-2, </FONT><FONT SIZE=-1>text-1,
</FONT>text+0,
<FONT SIZE=+1>text+1,
</FONT><FONT COLOR="#FF0000"><FONT SIZE=+2>text+2,
</FONT></FONT><FONT SIZE=+3>text+3,
</FONT><FONT SIZE=+4>text+4</FONT>
<BR><U><FONT SIZE=+1>we are right now</FONT></U></DIV>
<CENTER><U><FONT SIZE=+1>we are center now</FONT></U></CENTER>
<U><FONT SIZE=+1>we are left now.</FONT></U>
<P><I><FONT COLOR="#3366FF">Blue italic text is displayed there....</FONT></I>
<H1>
<HR ALIGN=LEFT SIZE=10 WIDTH="50%">This is heading one.</H1>
this is normal
<CENTER>
<H1>
This is <FONT COLOR="#33FF33">CENTERED</FONT> heading one</H1></CENTER>
<FONT COLOR="#FFFF00">Yes, hmmmmmmmmm........, right now, <TT>we should
display some tiny nice image</TT>, he?</FONT>
<BR><IMG SRC="pic.png" ALT="Testing image image" ><IMG SRC="pic2.bmp">and this is text......
<P><IMG SRC="pic.png" ALT="Testing image image" HEIGHT=200 WIDTH=327 ALIGN=CENTER>and
this is text......
<BR><A HREF="pic.png"><IMG SRC="pic.png" ALT="Testing image image" HEIGHT=160 WIDTH=100 ALIGN=TEXTTOP></A> (try clicking on the image :-) and
this is text......
<BR>&nbsp;
<BR>&nbsp;
<UL>
<LI>
item 1</LI>
<LI>
item 2</LI>
<UL>
<LI>
nested item</LI>
<LI>
nested item 2</LI>
</UL>
<LI>
item 3</LI>
</UL>
<OL>
<LI>
item one</LI>
<LI>
item two</LI>
<OL>
<LI>
nsted item</LI>
</OL>
<LI>
last numbered item</LI>
</OL>
<H1>
Heading 1</H1>
<I>Italic text now...</I>
<H2>
<I>Heading 2</I></H2>
<I>and now?</I>
<H3>
Heading 3</H3>
<H4>
Heading 4</H4>
<H5>
Heading 5</H5>
<H6>
Heading 6</H6>
And this is normal text, once again :-)
<BR>&nbsp;
<BR>&nbsp;
<BR>&nbsp;
<BR>&nbsp;
<BR>&nbsp;
<BR>&nbsp;
<P>And yes, we're in <FONT SIZE=+4>HTML DOCUMENT, </FONT><FONT SIZE=+1>so
what about some nice <A HREF="fft.html">hypertext link</A>??</FONT>
<P>hello?
<BR>&nbsp;
<P><BR>
<CENTER>
<P>This is <A NAME="downtown"></a>centered paragraph</CENTER>
<P>This is new par?
<P><B>We switched to BOLD</B>
<P><B>This is new paragraph</B> Bold is off now.
<P>new par
<P>&nbsp; -----------
<P><FONT SIZE=-2>Hello</FONT>
<OL><FONT SIZE=-2>this is standalone :-)</FONT>
<LI>
<FONT SIZE=-2>This is item number one. iti lkdjfdl kjd lk jlkjdl kjlk jlf
jflkj d lfkjlkf jl jflkj flkwe lkhelf ;fk;fl kw;lfke ;ffj lkjflk wj lfjl
fkw ;k;ekf;lkfe ;kf;lk; ;j ;lrj;wfj;f ;eljfw; lfj;ewlfj dagdja gdj chga
kjegiquw iuqdb qiud iquwd hurray googoo.</FONT></LI>
<LI>
<FONT SIZE=-2>two two two two two two twotwo TWO two two two two two two
twotwo TWO two two two two two two twotwo TWO two two two two two two twotwo
TWO two two two two two two twotwo TWO two two two two two two twotwo TWO
two two two two two two twotwo TWO</FONT></LI>
<BLOCKQUOTE><FONT SIZE=+0><B>(blockquote)</B>two two two two two two twotwo
TWO two two two two two two twotwo TWO two two two two two two twotwo TWO</FONT>
<BLOCKQUOTE><FONT SIZE=+0>two two two two two two twotwo TWO two two two</FONT></BLOCKQUOTE>
<FONT SIZE=+0>two two two twotwo TWO two two two two two two twotwo TWO
two two two two two two twotwo TWO</FONT></BLOCKQUOTE>
<FONT SIZE=-2>two two two two two two twotwo TWO two two two two two two
twotwo TWO</FONT>
<LI>
<FONT SIZE=-2>This is item nyumber 3.</FONT></LI>
<LI>
<FONT SIZE=-2>This is item number one. iti lkdjfdl kjd lk jlkjdl kjlk jlf
jflkj d lfkjlkf jl jflkj flkwe lkhelf ;fk;fl kw;lfke ;ffj lkjflk wj lfjl
fkw ;k;ekf;lkfe ;kf;lk; ;j ;lrj;wfj;f ;eljfw; lfj;ewlfj dagdja gdj chga
kjegiquw iuqdb qiud iquwd hurray googoo.</FONT></LI>
<LI>
<FONT SIZE=-2>two two two two two two twotwo TWO two two two two two two
twotwo TWO two two two two two two twotwo TWO two two two two two two twotwo
TWO two two two two two two twotwo TWO two two two two two two twotwo TWO
two two two two two two twotwo TWO two two two two two two twotwo TWO two
two two two two two twotwo TWO two two two two two two twotwo TWO two two
two two two two twotwo TWO two two two two two two twotwo TWO two two two
two two two twotwo TWO two two two two two two twotwo TWO two two two two
two two twotwo TWO two two two two two two twotwo TWO</FONT></LI>
<LI>
<FONT SIZE=-2>This is item nyumber 3.</FONT></LI>
<LI>
<FONT SIZE=-2>This is item number one. iti lkdjfdl kjd lk jlkjdl kjlk jlf
jflkj d lfkjlkf jl jflkj flkwe lkhelf ;fk;fl kw;lfke ;ffj lkjflk wj lfjl
fkw ;k;ekf;lkfe ;kf;lk; ;j ;lrj;wfj;f ;eljfw; lfj;ewlfj dagdja gdj chga
kjegiquw iuqdb qiud iquwd hurray googoo.</FONT></LI>
<LI>
<FONT SIZE=-2>two two two two two two twotwo TWO two two two two two two
twotwo TWO two two two two two two twotwo TWO two two two two two two twotwo
TWO two two two two two two twotwo TWO two two two two two two twotwo TWO
two two two two two two twotwo TWO two two two two two two twotwo TWO two
two two two two two twotwo TWO two two two two two two twotwo TWO two two
two two two two twotwo TWO two two two two two two twotwo TWO two two two
two two two twotwo TWO two two two two two two twotwo TWO two two two two
two two twotwo TWO two two two two two two twotwo TWO</FONT></LI>
<LI>
<FONT SIZE=-2>This is item nyumber 3.</FONT></LI>
<LI>
<FONT SIZE=-2>This is item number one. iti lkdjfdl kjd lk jlkjdl kjlk jlf
jflkj d lfkjlkf jl jflkj flkwe lkhelf ;fk;fl kw;lfke ;ffj lkjflk wj lfjl
fkw ;k;ekf;lkfe ;kf;lk; ;j ;lrj;wfj;f ;eljfw; lfj;ewlfj dagdja gdj chga
kjegiquw iuqdb qiud iquwd hurray googoo.</FONT></LI>
<LI>
<FONT SIZE=-2>two two two two two two twotwo TWO two two two two two two
twotwo TWO two two two two two two twotwo TWO two two two two two two twotwo
TWO two two two two two two twotwo TWO two two two two two two twotwo TWO
two two two two two two twotwo TWO two two two two two two twotwo TWO two
two two two two two twotwo TWO two two two two two two twotwo TWO two two
two two two two twotwo TWO two two two two two two twotwo TWO two two two
two two two twotwo TWO two two two two two two twotwo TWO two two two two
two two twotwo TWO two two two two two two twotwo TWO</FONT></LI>
<LI>
<FONT SIZE=-2>This is item nyumber 3.</FONT></LI>
<LI>
<FONT SIZE=-2>This is item number one. iti lkdjfdl kjd lk jlkjdl kjlk jlf
jflkj d lfkjlkf jl jflkj flkwe lkhelf ;fk;fl kw;lfke ;ffj lkjflk wj lfjl
fkw ;k;ekf;lkfe ;kf;lk; ;j ;lrj;wfj;f ;eljfw; lfj;ewlfj dagdja gdj chga
kjegiquw iuqdb qiud iquwd hurray googoo.</FONT></LI>
<LI>
<FONT SIZE=-2>two two two two two two twotwo TWO two two two two two two
twotwo TWO two two two two two two twotwo TWO two two two two two two twotwo
TWO two two two two two two twotwo TWO two two two two two two twotwo TWO
two two two two two two twotwo TWO two two two two two two twotwo TWO</FONT></LI>
<P><BR><FONT SIZE=-2>two two two two two two twotwo TWO two two two two
two two twotwo TWO two two two two two two twotwo TWO two two two two two
two twotwo TWO</FONT>
<P><FONT SIZE=-2>two two two two two two twotwo TWO two two two two two
two twotwo TWO two two two two two two twotwo TWO two two two two two two
twotwo TWO</FONT>
<LI>
<FONT SIZE=-2>This is item nyumber 3.</FONT></LI>
</OL>
Now, you will see some PRE text:<p>
<PRE>// This is sample C++ code:
void main(int argc, char *argv[])
{
&nbsp;&nbsp;&nbsp; printf("Go away, man!\n");
&nbsp;&nbsp;&nbsp; i = 666;
&nbsp;&nbsp;&nbsp; printf("\n\n\nCRASH\n&nbsp; DOWN NOW. . .&nbsp; \n");
}</PRE>
<H3>WWW</H3>
<A HREF="http://www.kde.org">This is WWW link to KDE site!</A>
<BR>
<A HREF="http://www.ms.mff.cuni.cz/~vsla8348/wxhtml/index.html">(one folder up)</A>
<BR>
...
<BR>
...
<BR>
Link to normal text file : <a href="test.cpp">test.cpp</a>
<BR>
And link to BINARY : <a href="test">Unix</a> or <a href="test.exe">Windows</a>
<BR>
<a href="http://www.tue.nl">ANOTHER LINK(www.tue.nl)</a>
</BODY>
</HTML>

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@@ -0,0 +1,2 @@
#include "wx/msw/wx.rc"

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AUTOMAKE_OPTIONS = 1.3 no-dependencies
SUFFIXES = .cpp
DEFS = @DEFS@ $(TOOLKIT_DEF) $(WXDEBUG_DEFINE)
noinst_PROGRAMS = virtual
virtual_SOURCES = virtual.cpp

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<html>
<head><title>VFS Demo</title></head>
<body>
<h3>Virtual File Systems demonstration</h3>
Hello. This sample demonstrates VFS. Try the link (and have a look
at status bar before clicking on them)
<p>
<a href="myVFS:node"><b>Enter top level Node...</b></a>
</body>
</html>

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/////////////////////////////////////////////////////////////////////////////
// Name: virtua;.cpp
// Purpose: wxHtml testing example
// demonstrates virtual file systems feature
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/html/htmlwin.h>
// new handler class:
#include <wx/wfstream.h>
#include <wx/mstream.h>
class MyVFS : public wxFileSystemHandler
{
public:
MyVFS() : wxFileSystemHandler() {}
wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
bool CanOpen(const wxString& location);
};
bool MyVFS::CanOpen(const wxString& location)
{
return (GetProtocol(location) == "myVFS");
}
wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location)
{
wxFSFile *f;
wxInputStream *str;
char *buf = (char*)malloc(1024);
sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
"Where do you want to go?<br><blockquote>"
"<a href=\"%s-1\">sub-1</a><br>"
"<a href=\"%s-2\">sub-2</a><br>"
"<a href=\"%s-3\">sub-3</a><br>"
"</blockquote></body></html>",
location.GetData(), location.GetData(), location.GetData(), location.GetData());
str = new wxMemoryInputStream(buf, strlen(buf));
f = new wxFSFile(str, location, "text/html", wxEmptyString);
return f;
}
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnBack(wxCommandEvent& event);
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Back,
Minimal_Forward,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Back, MyFrame::OnBack)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
wxPoint(50, 50), wxSize(640, 480));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
wxFileSystem::AddHandler(new MyVFS);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
wxHtmlWindow *html;
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
wxMenu *menuNav = new wxMenu;
menuFile->Append(Minimal_Quit, "E&xit");
menuNav->Append(Minimal_Back, "Go &BACK");
menuNav->Append(Minimal_Forward, "Go &FORWARD");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
menuBar->Append(menuNav, "&Navigate");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
CreateStatusBar(1);
html = new wxHtmlWindow(this);
html -> SetRelatedFrame(this, "VFS Demo: '%s'");
html -> SetRelatedStatusBar(1);
html -> LoadPage("start.htm");
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
}
void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
}
void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
}

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#include "wx/msw/wx.rc"

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@@ -0,0 +1,9 @@
AUTOMAKE_OPTIONS = 1.3 no-dependencies
SUFFIXES = .cpp
DEFS = @DEFS@ $(TOOLKIT_DEF) $(WXDEBUG_DEFINE)
noinst_PROGRAMS = widget
widget_SOURCES = widget.cpp

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@@ -0,0 +1,20 @@
<html>
<head><title>Binder demo</title></head>
<body>
<h3>wxHtmlBinderCell demonstration</h3>
There is binded window somewhere around. Enjoy it.
<hr>
<center>
<mybind name="experimental binded window :-)" x=300 y=500>
</center>
<hr>
<mybind name="(small one)" x=150 y=30>
<hr>
<mybind name="a widget with floating width, hurray :-)" float=y x="50" y=50>
</body>
</html>

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@@ -0,0 +1,244 @@
/////////////////////////////////////////////////////////////////////////////
// Name: virtua;.cpp
// Purpose: wxHtml testing example
// demonstrates virtual file systems feature
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/html/htmlwin.h>
/*
TAG HANDER FOR 'MYBIND' TAG
*/
#include <wx/html/mod_templ.h>
TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
TAG_HANDLER_PROC(tag)
{
wxWindow *wnd;
int ax, ay;
int fl = 0;
tag.ScanParam("X", "%i", &ax);
tag.ScanParam("Y", "%i", &ay);
if (tag.HasParam("FLOAT")) fl = ax;
wnd = new wxTextCtrl( m_WParser -> GetWindow(), -1, tag.GetParam("NAME"),
wxPoint(0,0), wxSize(ax, ay), wxTE_MULTILINE );
wnd -> Show(TRUE);
m_WParser -> OpenContainer() -> InsertCell(new wxHtmlWidgetCell(wnd, fl));
return FALSE;
}
TAG_HANDLER_END(MYBIND)
TAGS_MODULE_BEGIN(MyBind)
TAGS_MODULE_ADD(MYBIND)
TAGS_MODULE_END(MyBind)
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnBack(wxCommandEvent& event);
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Back,
Minimal_Forward,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Back, MyFrame::OnBack)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// Create the main application window
MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
wxPoint(50, 50), wxSize(640, 480));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
wxHtmlWindow *html;
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
wxMenu *menuNav = new wxMenu;
menuFile->Append(Minimal_Quit, "E&xit");
menuNav->Append(Minimal_Back, "Go &BACK");
menuNav->Append(Minimal_Forward, "Go &FORWARD");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
menuBar->Append(menuNav, "&Navigate");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
CreateStatusBar(1);
html = new wxHtmlWindow(this);
html -> SetRelatedFrame(this, "VFS Demo: '%s'");
html -> SetRelatedStatusBar(1);
html -> LoadPage("start.htm");
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
}
void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
}
void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
}

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@@ -0,0 +1,2 @@
#include "wx/msw/wx.rc"

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@@ -0,0 +1,9 @@
AUTOMAKE_OPTIONS = 1.3 no-dependencies
SUFFIXES = .cpp
DEFS = @DEFS@ $(TOOLKIT_DEF) $(WXDEBUG_DEFINE)
noinst_PROGRAMS = zip
zip_SOURCES = zip.cpp

BIN
samples/html/zip/pages.zip Normal file

Binary file not shown.

View File

@@ -0,0 +1,9 @@
<html><body>
<h1>ZIP archive</h1>
<h3>feature demo</h3>
<p>
Click on this <a href="pages.zip#zip:test.htm">link</a> to load page stored in ZIP
archive (<a href="pages.zip">pages.zip</a>). Enjoy it!
</body></html>

195
samples/html/zip/zip.cpp Normal file
View File

@@ -0,0 +1,195 @@
/////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxHtml testing example
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/image.h>
#include <wx/html/htmlwin.h>
#include <wx/fs_zip.h>
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnBack(wxCommandEvent& event);
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,
Minimal_About,
Minimal_Back,
Minimal_Forward,
// controls start here (the numbers are, of course, arbitrary)
Minimal_Text = 1000,
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Back, MyFrame::OnBack)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// `Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
#if wxUSE_LIBPNG
wxImage::AddHandler(new wxPNGHandler);
#endif
#if wxUSE_LIBJPEG
wxImage::AddHandler(new wxJPEGHandler);
#endif
wxFileSystem::AddHandler(new wxZipFSHandler);
// Create the main application window
MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
wxPoint(50, 50), wxSize(640, 480));
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
frame->Show(TRUE);
SetTopWindow(frame);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
wxHtmlWindow *html;
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, -1, title, pos, size)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
wxMenu *menuNav = new wxMenu;
menuFile->Append(Minimal_Quit, "E&xit");
menuNav->Append(Minimal_Back, "Go &BACK");
menuNav->Append(Minimal_Forward, "Go &FORWARD");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
menuBar->Append(menuFile, "&File");
menuBar->Append(menuNav, "&Navigate");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
CreateStatusBar(1);
{
html = new wxHtmlWindow(this);
html -> SetRelatedFrame(this, "HTML : %s");
html -> SetRelatedStatusBar(0);
html -> LoadPage("start.htm");
}
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
}
void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
}
void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
{
if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
}

2
samples/html/zip/zip.rc Normal file
View File

@@ -0,0 +1,2 @@
#include "wx/msw/wx.rc"