*** empty log message ***

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3235 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
1999-08-02 04:44:01 +00:00
parent 4d194d6368
commit 54da4255a2
37 changed files with 1018 additions and 1078 deletions

View File

@@ -1,67 +1,65 @@
/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Author: David Webster
// Modified by:
// Created: 01/02/97
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#ifdef __GNUG__
#pragma interface "window.h"
#pragma interface "window.h"
#endif
// #include "wx/msw/winundef.h"
#define INCL_DOS
#define INCL_PM
#include <os2.h>
// VZ: apparently some version of Windows send extra mouse move messages after
// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm
// tempted to think that it was just an effect of a poor mouse and so the
// code to work around this is currently disabled - just define this as 1
// to reenable it
#define wxUSE_MOUSEEVENT_HACK 0
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxButton;
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
#if wxUSE_DRAG_AND_DROP
class WXDLLEXPORT wxDropTarget;
#endif
// FIXME does anybody use those? they're unused by wxWindows...
enum
{
wxKEY_SHIFT = 1,
wxKEY_CTRL = 2
};
#if wxUSE_WX_RESOURCES
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxItemResource;
#endif
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxWindow : public wxWindowBase
WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
class WXDLLEXPORT wxWindow: public wxWindowBase
{
DECLARE_DYNAMIC_CLASS(wxWindow);
DECLARE_ABSTRACT_CLASS(wxWindow)
friend class wxDC;
friend class wxPaintDC;
public:
wxWindow() { Init(); }
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
wxWindow() { Init(); };
inline wxWindow( wxWindow* parent
,wxWindowID id
,const wxPoint& pos = wxDefaultPosition
,const wxSize& size = wxDefaultSize
,long style = 0
,const wxString& name = wxPanelNameStr
)
{
Init();
Create(parent, id, pos, size, style, name);
@@ -69,121 +67,160 @@ public:
virtual ~wxWindow();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
bool Create( wxWindow* parent
,wxWindowID id
,const wxPoint& pos = wxDefaultPosition
,const wxSize& size = wxDefaultSize
,long style = 0
,const wxString& name = wxPanelNameStr
);
// implement base class pure virtuals
virtual void SetTitle( const wxString& title);
virtual wxString GetTitle() const;
// ---------------------------------------------------------------------------
// wxWindowBase pure virtual implementations
// ---------------------------------------------------------------------------
// Z order
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
// Set the focus to this window
virtual void SetFocus();
virtual bool Reparent( wxWindow *newParent );
virtual void WarpPointer(int x, int y);
// Warp the pointer the given position
virtual void WarpPointer(int x_pos, int y_pos) ;
// Capture/release mouse
virtual void CaptureMouse();
virtual void ReleaseMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
// Send the window a refresh event
virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
// Clear the window
virtual void Clear();
// Set window's font
virtual bool SetFont(const wxFont& f);
// Get character size
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent( const wxString& string
,int* x
,int* y
,int* descent = NULL
,int* externalLeading = NULL
,const wxFont* theFont = NULL
) const;
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
// Configure the window's scrollbar
virtual void SetScrollbar( int orient
,int pos
,int thumbVisible
,int range
,bool refresh = TRUE
);
virtual void SetScrollPos( int orient
,int pos
,bool refresh = TRUE
);
virtual int GetScrollPos(int orient) const;
virtual int GetScrollRange(int orient) const;
virtual int GetScrollThumb(int orient) const;
virtual void ScrollWindow( int dx
,int dy
,const wxRect* rect = NULL
);
#if wxUSE_DRAG_AND_DROP
void SetDropTarget(wxDropTarget *pDropTarget);
#endif
// coordinates translation
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
// retrieve the position/size of the window
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual bool PopupMenu( wxMenu *menu, int x, int y );
// this is the virtual function to be overriden in any derived class which
// wants to change how SetSize() or Move() works - it is called by all
// versions of these functions in the base class
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
// same as DoSetSize() for the client size
virtual void DoSetClientSize(int width, int height);
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
// ---------------------------------------------------------------------------
// wxWindowBase virtual implementations that need to be overriden
// ---------------------------------------------------------------------------
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Fit the window around the items
virtual void Fit();
// Show or hide the window
virtual bool Show(bool show); // check if base implementation is OK
// Enable or disable the window
virtual bool Enable(bool enable); // check if base implementation is OK
// Set the cursor
virtual bool SetCursor(const wxCursor& cursor); // check if base implementation is OK
// ---------------------------------------------------------------------------
// additional functions
// ---------------------------------------------------------------------------
// Dialog support: override these and call
// base class members to add functionality
// that can't be done using validators.
// Validate controls. If returns FALSE,
// validation failed: don't quit
virtual bool Validate();
// Return code for dialogs
inline void SetReturnCode(int retCode);
inline int GetReturnCode();
// Get the window with the focus
static wxWindow *FindFocus();
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
virtual int OldGetScrollRange(int orient) const;
virtual int GetScrollPage(int orient) const;
// Most windows have the concept of a label; for frames, this is the
// title; for items, this is the label or button text.
inline virtual wxString GetLabel() const { return GetTitle(); }
// event handlers
// Handle a control command
// Caret manipulation
virtual void CreateCaret(int w, int h);
virtual void CreateCaret(const wxBitmap *bitmap);
virtual void DestroyCaret();
virtual void ShowCaret(bool show);
virtual void SetCaretPos(int x, int y);
virtual void GetCaretPos(int *x, int *y) const;
// Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Override to define new behaviour for default action (e.g. double
// clicking on a listbox)
virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
#endif // WXWIN_COMPATIBILITY
// Get the default button, if there is one
inline virtual wxButton *GetDefaultItem() const;
inline virtual void SetDefaultItem(wxButton *but);
#if wxUSE_CARET && WXWIN_COMPATIBILITY
// caret manipulation (old MSW only functions, see wxCaret class for the
// new API)
void CreateCaret(int w, int h);
void CreateCaret(const wxBitmap *bitmap);
void DestroyCaret();
void ShowCaret(bool show);
void SetCaretPos(int x, int y);
void GetCaretPos(int *x, int *y) const;
#endif // wxUSE_CARET
// Override to define new behaviour for default action (e.g. double clicking
// on a listbox)
virtual void OnDefaultAction(wxControl *initiatingItem);
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
// implementation from now on
// --------------------------
// simple accessors
// ----------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return GetHWND(); }
bool GetUseCtl3D() const { return m_useCtl3D; }
bool GetTransparentBackground() const { return m_backgroundTransparent; }
void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
// event handlers
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnChar(wxKeyEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnIdle(wxIdleEvent& event);
public:
// ---------------------------------------------------------------------------
// IMPLEMENTATION
// ---------------------------------------------------------------------------
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
@@ -192,245 +229,52 @@ public:
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
// Executes the default message
virtual long Default();
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
/* TODO: you may need something like this
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
*/
wxWindow *FindItem(int id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
// Constraint implementation
void UnsetConstraints(wxLayoutConstraints *c);
// Back-pointer to other windows we're involved with, so if we delete
// this window, we must delete any constraints we're involved with.
// Make a Windows extended style from the given wxWindows window style
virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
wxObject *GetChild(int number) const ;
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
// returns TRUE if the window has been created
bool MSWCreate(int id,
wxWindow *parent,
const wxChar *wclass,
wxWindow *wx_win,
const wxChar *title,
int x, int y, int width, int height,
WXDWORD style,
const wxChar *dialog_template = NULL,
WXDWORD exendedStyle = 0);
virtual bool MSWCommand(WXUINT param, WXWORD id);
#if WXWIN_COMPATIBILITY
wxObject *GetChild(int number) const;
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
// Setup background and foreground colours correctly
virtual void SetupColours();
// ------------------------------------------------------------------------
// helpers for message handlers: these perform the same function as the
// message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
// the correct parameters
// ------------------------------------------------------------------------
void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *code, WXWORD *pos, WXHWND *hwnd);
void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd);
void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolen value:
// TRUE means that the handler processed the event and FALSE that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
// message processing: this is because these messages often require to be
// processed in a different manner in the derived classes. For all other
// messages, however, we do *not* have corresponding MSWOnXXX() function
// and if the derived class wants to process them, it should override
// MSWWindowProc() directly.
// scroll event (both horizontal and vertical)
virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
WXWORD pos, WXHWND control);
// child control notifications
#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
// the rest are not virtual
bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
bool HandleInitDialog(WXHWND hWndFocus);
bool HandleDestroy();
bool HandlePaint();
bool HandleEraseBkgnd(WXHDC pDC);
bool HandleMinimize();
bool HandleMaximize();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleGetMinMaxInfo(void *mmInfo);
bool HandleShow(bool show, int status);
bool HandleActivate(int flag, bool minimized, WXHWND activate);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam);
bool HandleCtlColor(WXHBRUSH *hBrush,
WXHDC hdc,
WXHWND hWnd,
WXUINT nCtlColor,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam);
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool HandleSetFocus(WXHWND wnd);
bool HandleKillFocus(WXHWND wnd);
bool HandleDropFiles(WXWPARAM wParam);
bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleMouseMove(int x, int y, WXUINT flags);
bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam);
bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam);
bool HandleQueryDragIcon(WXHICON *hIcon);
bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
// Window procedure
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWProcessMessage(WXMSG* pMsg);
virtual bool MSWTranslateMessage(WXMSG* pMsg);
virtual void MSWDestroyWindow();
// Detach "Window" menu from menu bar so it doesn't get deleted
void MSWDetachWindowMenu();
// this function should return the brush to paint the window background
// with or 0 for the default brush
virtual WXHBRUSH OnCtlColor(WXHDC hDC,
WXHWND hWnd,
WXUINT nCtlColor,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam);
#if WXWIN_COMPATIBILITY
void SetShowing(bool show) { (void)Show(show); }
bool IsUserEnabled() const { return IsEnabled(); }
#endif // WXWIN_COMPATIBILITY
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
// Transfers data to any child controls
void OnInitDialog(wxInitDialogEvent& event);
protected:
// the window handle
WXHWND m_hWnd;
// the old window proc (we subclass all windows)
WXFARPROC m_oldWndProc;
// Caret data
int m_caretWidth;
int m_caretHeight;
bool m_caretEnabled;
bool m_caretShown;
// additional (MSW specific) flags
bool m_useCtl3D:1; // Using CTL3D for this control
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
bool m_winCaptured:1;
wxButton * m_defaultItem;
// the size of one page for scrolling
int m_xThumbSize;
int m_yThumbSize;
#if wxUSE_MOUSEEVENT_HACK
// the coordinates of the last mouse event and the type of it
long m_lastMouseX,
m_lastMouseY;
int m_lastMouseEvent;
#endif // wxUSE_MOUSEEVENT_HACK
WXHMENU m_hMenu; // Menu, if any
// the return value of WM_GETDLGCODE handler
long m_lDlgCode;
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
// get the size which best suits the window: e.g., for a static text it
// will be the width and height of the text
virtual wxSize DoGetBestSize();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
public:
int m_returnCode;
DECLARE_EVENT_TABLE()
private:
// common part of all ctors
void Init();
// the (non-virtual) handlers for the events
bool HandleMove(int x, int y);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
DECLARE_NO_COPY_CLASS(wxWindow);
DECLARE_EVENT_TABLE()
// Supress virtual function hiding warning
virtual bool Reparent( wxWindowBase *newParent )
{return(wxWindowBase::Reparent(newParent));}
};
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////
//// INLINES
// kbd code translation
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
inline int wxWindow::GetReturnCode() { return m_returnCode; }
// Get the active window.
wxWindow* WXDLLEXPORT wxGetActiveWindow();
#endif
// _WX_WINDOW_H_