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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3235 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,220 +1,156 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: frame.h
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// Purpose: wxFrame class
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// Author: Julian Smart
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// Author: AUTHOR
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// Modified by:
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// Created: 01/02/97
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FRAME_H_
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#define _WX_FRAME_H_
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#ifdef __GNUG__
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#pragma interface "frame.h"
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#pragma interface "frame.h"
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#endif
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#include "wx/window.h"
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#include "wx/toolbar.h"
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#include "wx/msw/accel.h"
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#include "wx/accel.h"
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#include "wx/icon.h"
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WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
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WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
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WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
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WXDLLEXPORT_DATA(extern const char*) wxFrameNameStr;
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WXDLLEXPORT_DATA(extern const char*) wxToolBarNameStr;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxStatusBar;
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class WXDLLEXPORT wxFrame : public wxWindow
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{
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DECLARE_DYNAMIC_CLASS(wxFrame)
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class WXDLLEXPORT wxFrame: public wxWindow {
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DECLARE_DYNAMIC_CLASS(wxFrame)
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public:
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wxFrame();
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wxFrame(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr)
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{
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Create(parent, id, title, pos, size, style, name);
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}
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wxFrame();
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inline wxFrame(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr)
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{
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Create(parent, id, title, pos, size, style, name);
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}
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~wxFrame();
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~wxFrame();
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr);
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bool Create(wxWindow *parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE,
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const wxString& name = wxFrameNameStr);
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virtual bool Destroy();
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virtual bool Destroy();
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void SetClientSize(int width, int height);
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void GetClientSize(int *width, int *height) const;
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virtual void ClientToScreen(int *x, int *y) const;
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virtual void ScreenToClient(int *x, int *y) const;
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void GetSize(int *width, int *height) const ;
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void GetPosition(int *x, int *y) const ;
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void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
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void ClientToScreen(int *x, int *y) const;
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void ScreenToClient(int *x, int *y) const;
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void OnSize(wxSizeEvent& event);
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void OnMenuHighlight(wxMenuEvent& event);
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void OnActivate(wxActivateEvent& event);
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void OnIdle(wxIdleEvent& event);
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void OnCloseWindow(wxCloseEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnMenuHighlight(wxMenuEvent& event);
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void OnActivate(wxActivateEvent& event);
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void OnIdle(wxIdleEvent& event);
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void OnCloseWindow(wxCloseEvent& event);
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bool Show(bool show);
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bool Show(bool show);
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// Set menu bar
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void SetMenuBar(wxMenuBar *menu_bar);
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virtual wxMenuBar *GetMenuBar() const;
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// Set menu bar
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void SetMenuBar(wxMenuBar *menu_bar);
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virtual wxMenuBar *GetMenuBar() const ;
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// Call this to simulate a menu command
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bool Command(int id) { return ProcessCommand(id); }
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// Set title
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void SetTitle(const wxString& title);
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wxString GetTitle() const ;
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// process menu command: returns TRUE if processed
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bool ProcessCommand(int id);
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void Centre(int direction = wxBOTH);
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// make the window modal (all other windows unresponsive)
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virtual void MakeModal(bool modal = TRUE);
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// Call this to simulate a menu command
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virtual void Command(int id);
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virtual void ProcessCommand(int id);
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// Set icon
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virtual void SetIcon(const wxIcon& icon);
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// Set icon
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virtual void SetIcon(const wxIcon& icon);
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// Toolbar
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#if wxUSE_TOOLBAR
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virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT,
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wxWindowID id = -1,
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const wxString& name = wxToolBarNameStr);
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// Create status line
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virtual wxStatusBar* CreateStatusBar(int number=1, long style = wxST_SIZEGRIP, wxWindowID id = 0,
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const wxString& name = "statusBar");
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inline wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
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virtual void PositionStatusBar();
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virtual wxStatusBar *OnCreateStatusBar(int number, long style, wxWindowID id,
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const wxString& name);
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virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name);
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// Create toolbar
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virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL, wxWindowID id = -1, const wxString& name = wxToolBarNameStr);
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virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name);
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// If made known to the frame, the frame will manage it automatically.
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virtual inline void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
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virtual inline wxToolBar *GetToolBar() const { return m_frameToolBar; }
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virtual void PositionToolBar();
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virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
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virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
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// Set status line text
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virtual void SetStatusText(const wxString& text, int number = 0);
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virtual void PositionToolBar();
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#endif // wxUSE_TOOLBAR
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// Set status line widths
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virtual void SetStatusWidths(int n, const int widths_field[]);
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#if wxUSE_STATUSBAR
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// Status bar
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virtual wxStatusBar* CreateStatusBar(int number = 1,
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long style = wxST_SIZEGRIP,
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wxWindowID id = 0,
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const wxString& name = wxStatusLineNameStr);
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// Hint to tell framework which status bar to use
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// TODO: should this go into a wxFrameworkSettings class perhaps?
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static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; };
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static bool UsesNativeStatusBar() { return m_useNativeStatusBar; };
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wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
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void SetStatusBar(wxStatusBar *statusBar) { m_frameStatusBar = statusBar; }
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// Fit frame around subwindows
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virtual void Fit();
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virtual void PositionStatusBar();
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virtual wxStatusBar *OnCreateStatusBar(int number,
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long style,
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wxWindowID id,
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const wxString& name);
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// Iconize
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virtual void Iconize(bool iconize);
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// Set status line text
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virtual void SetStatusText(const wxString& text, int number = 0);
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virtual bool IsIconized() const ;
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// Set status line widths
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virtual void SetStatusWidths(int n, const int widths_field[]);
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// Compatibility
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inline bool Iconized() const { return IsIconized(); }
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// Hint to tell framework which status bar to use
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// TODO: should this go into a wxFrameworkSettings class perhaps?
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static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; };
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static bool UsesNativeStatusBar() { return m_useNativeStatusBar; };
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#endif // wxUSE_STATUSBAR
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// Is the frame maximized?
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virtual bool IsMaximized(void) const ;
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// Iconize
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virtual void Iconize(bool iconize);
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virtual void Maximize(bool maximize);
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virtual bool IsIconized() const;
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// Responds to colour changes
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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// Is it maximized?
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virtual bool IsMaximized() const;
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// Query app for menu item updates (called from OnIdle)
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void DoMenuUpdates();
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void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
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// Compatibility
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bool Iconized() const { return IsIconized(); }
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virtual void Maximize(bool maximize);
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// virtual bool LoadAccelerators(const wxString& table);
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// Responds to colour changes
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void OnSysColourChanged(wxSysColourChangedEvent& event);
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// Query app for menu item updates (called from OnIdle)
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void DoMenuUpdates();
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void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
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WXHMENU GetWinMenu() const { return m_hMenu; }
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// Returns the origin of client area (may be different from (0,0) if the
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// frame has a toolbar)
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virtual wxPoint GetClientAreaOrigin() const;
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// Implementation only from here
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// event handlers
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bool HandlePaint();
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bool HandleSize(int x, int y, WXUINT flag);
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bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
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bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
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bool MSWCreate(int id, wxWindow *parent, const wxChar *wclass,
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wxWindow *wx_win, const wxChar *title,
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int x, int y, int width, int height, long style);
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// tooltip management
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#if wxUSE_TOOLTIPS
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WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
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void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
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#endif // tooltips
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// Checks if there is a toolbar, and returns the first free client position
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virtual wxPoint GetClientAreaOrigin() const;
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protected:
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// override base class virtuals
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virtual void DoGetClientSize(int *width, int *height) const;
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetPosition(int *x, int *y) const;
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wxMenuBar * m_frameMenuBar;
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wxStatusBar * m_frameStatusBar;
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wxIcon m_icon;
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bool m_iconized;
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static bool m_useNativeStatusBar;
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wxToolBar * m_frameToolBar ;
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virtual void DoSetSize(int x, int y,
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int width, int height,
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int sizeFlags = wxSIZE_AUTO);
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virtual void DoSetClientSize(int width, int height);
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// a plug in for MDI frame classes which need to do something special when
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// the menubar is set
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virtual void InternalSetMenuBar();
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// propagate our state change to all child frames
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void IconizeChildFrames(bool bIconize);
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// we add menu bar accel processing
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bool MSWTranslateMessage(WXMSG* pMsg);
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// window proc for the frames
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long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
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wxMenuBar * m_frameMenuBar;
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wxIcon m_icon;
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bool m_iconized;
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WXHICON m_defaultIcon;
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#if wxUSE_STATUSBAR
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wxStatusBar * m_frameStatusBar;
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static bool m_useNativeStatusBar;
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#endif // wxUSE_STATUSBAR
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#if wxUSE_TOOLBAR
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wxToolBar * m_frameToolBar;
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#endif // wxUSE_TOOLBAR
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private:
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#if wxUSE_TOOLTIPS
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WXHWND m_hwndToolTip;
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#endif // tooltips
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DECLARE_EVENT_TABLE()
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DECLARE_EVENT_TABLE()
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};
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#endif
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