Replaced lots of ANSI/ASCII strings with their
Unicode equivalents, i.e. I put wxT() arounf
them in lots of places.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17657 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -518,9 +518,9 @@ bool wxIntegerFormValidator::OnCheckValue(wxProperty *property, wxPropertyFormVi
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if (val < m_integerMin || val > m_integerMax)
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{
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char buf[200];
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sprintf(buf, "Value must be an integer between %ld and %ld!", m_integerMin, m_integerMax);
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wxMessageBox(buf, "Property value error", wxOK | wxICON_EXCLAMATION, parentWindow);
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wxChar buf[200];
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wxSprintf(buf, wxT("Value must be an integer between %ld and %ld!"), m_integerMin, m_integerMax);
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wxMessageBox(buf, wxT("Property value error"), wxOK | wxICON_EXCLAMATION, parentWindow);
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return FALSE;
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}
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return TRUE;
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@@ -645,10 +645,10 @@ bool wxStringFormValidator::OnCheckValue(wxProperty *property, wxPropertyFormVie
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wxTextCtrl *text = (wxTextCtrl *)m_propertyWindow;
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if (!m_strings->Member(text->GetValue()))
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{
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wxString s("Value ");
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s += text->GetValue();
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s += " is not valid.";
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wxMessageBox(s, "Property value error", wxOK | wxICON_EXCLAMATION, parentWindow);
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wxString str( wxT("Value ") );
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str += text->GetValue();
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str += wxT(" is not valid.");
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wxMessageBox(str, wxT("Property value error"), wxOK | wxICON_EXCLAMATION, parentWindow);
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return FALSE;
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}
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}
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@@ -719,7 +719,7 @@ bool wxStringFormValidator::OnDisplayValue(wxProperty *property, wxPropertyFormV
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wxNode *node = m_strings->First();
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while (node)
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{
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char *s = (char *)node->Data();
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wxChar *s = (wxChar *)node->Data();
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lbox->Append(s);
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node = node->Next();
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}
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@@ -736,7 +736,6 @@ bool wxStringFormValidator::OnDisplayValue(wxProperty *property, wxPropertyFormV
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else if (m_propertyWindow->IsKindOf(CLASSINFO(wxChoice)))
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{
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wxChoice *choice = (wxChoice *)m_propertyWindow;
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#ifndef __XVIEW__
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if (choice->GetCount() == 0 && m_strings)
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{
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// Try to initialize the choice item from 'strings'
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@@ -744,12 +743,11 @@ bool wxStringFormValidator::OnDisplayValue(wxProperty *property, wxPropertyFormV
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wxNode *node = m_strings->First();
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while (node)
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{
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char *s = (char *)node->Data();
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wxChar *s = (wxChar *)node->Data();
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choice->Append(s);
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node = node->Next();
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}
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}
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#endif
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choice->SetStringSelection(property->GetValue().StringValue());
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}
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else
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