added native pane splitter rendering
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27548 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -32,6 +32,7 @@
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#endif //WX_PRECOMP
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#endif //WX_PRECOMP
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#include "wx/renderer.h"
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#include "wx/renderer.h"
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#include "wx/mac/uma.h"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// wxRendererMac: our wxRendererNative implementation
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// wxRendererMac: our wxRendererNative implementation
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@@ -240,44 +241,88 @@ wxRendererMac::DrawSplitterSash(wxWindow *win,
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wxOrientation orient,
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wxOrientation orient,
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int WXUNUSED(flags))
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int WXUNUSED(flags))
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{
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{
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// VZ: we have to somehow determine if we're drawing a normal sash or
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#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
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// a brushed metal one as they look quite differently... this is
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if ( UMAGetSystemVersion() >= 0x1030 )
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// completely bogus anyhow, of course (TODO)
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{
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bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
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SInt32 height ;
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GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
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HIRect splitterRect ;
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if ( orient == wxVERTICAL )
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splitterRect = CGRectMake( position , 0 , height, size.y);
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else
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splitterRect = CGRectMake( 0 , position , size.x , height );
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HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
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#if 0
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// under compositing we should only draw when called by the OS, otherwise just issue a redraw command
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dc.SetPen(*wxLIGHT_GREY_PEN);
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// strange redraw errors occur if we don't do this
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dc.SetBrush(*wxWHITE_BRUSH);
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if ( orient == wxVERTICAL )
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if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
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dc.DrawRectangle(position, 0, 7, size.y);
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else
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dc.DrawRectangle(0, position, size.x, 7);
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#else
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// Do the gradient fill:
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static int grayValues[] =
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{
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0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
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};
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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if ( orient == wxVERTICAL )
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{
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int i;
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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{
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dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
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Rect r = { splitterRect.origin.y , splitterRect.origin.x ,
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1 , wxSOLID ) );
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splitterRect.origin.y + splitterRect.size.height , splitterRect.origin.x + splitterRect.size.width } ;
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dc.DrawRectangle( position+i, 0, 1, size.y );
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RgnHandle updateRgn = NewRgn() ;
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RectRgn( updateRgn , &r ) ;
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HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
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DisposeRgn( updateRgn ) ;
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}
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else
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{
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CGContextRef cgContext ;
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Rect bounds ;
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GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
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QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
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CGContextScaleCTM( cgContext , 1 , -1 ) ;
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{
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HIThemeSplitterDrawInfo drawInfo ;
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drawInfo.version = 0 ;
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drawInfo.state = kThemeStateActive ;
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drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
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HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
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}
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QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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}
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}
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}
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}
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else
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else
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{
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int i;
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
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1 , wxSOLID ) );
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dc.DrawRectangle( 0, position+i, size.x, 1 );
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}
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}
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#endif
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#endif
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{
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#if 0
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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if ( orient == wxVERTICAL )
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dc.DrawRectangle(position, 0, 7, size.y);
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else
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dc.DrawRectangle(0, position, size.x, 7);
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#else
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// Do the gradient fill:
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static int grayValues[] =
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{
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0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
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};
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dc.SetBrush( *wxTRANSPARENT_BRUSH );
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if ( orient == wxVERTICAL )
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{
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int i;
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
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1 , wxSOLID ) );
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dc.DrawRectangle( position+i, 0, 1, size.y );
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}
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}
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else
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{
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int i;
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for (i=0; i < (int)WXSIZEOF(grayValues); i++)
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{
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dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
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1 , wxSOLID ) );
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dc.DrawRectangle( 0, position+i, size.x, 1 );
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}
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}
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#endif
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}
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}
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}
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