added native pane splitter rendering

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27548 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2004-06-01 07:02:45 +00:00
parent 14f21d6d89
commit 547aafd263

View File

@@ -32,6 +32,7 @@
#endif //WX_PRECOMP
#include "wx/renderer.h"
#include "wx/mac/uma.h"
// ----------------------------------------------------------------------------
// wxRendererMac: our wxRendererNative implementation
@@ -240,44 +241,88 @@ wxRendererMac::DrawSplitterSash(wxWindow *win,
wxOrientation orient,
int WXUNUSED(flags))
{
// VZ: we have to somehow determine if we're drawing a normal sash or
// a brushed metal one as they look quite differently... this is
// completely bogus anyhow, of course (TODO)
#if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
if ( UMAGetSystemVersion() >= 0x1030 )
{
bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
SInt32 height ;
GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
HIRect splitterRect ;
if ( orient == wxVERTICAL )
splitterRect = CGRectMake( position , 0 , height, size.y);
else
splitterRect = CGRectMake( 0 , position , size.x , height );
HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
#if 0
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
if ( orient == wxVERTICAL )
dc.DrawRectangle(position, 0, 7, size.y);
else
dc.DrawRectangle(0, position, size.x, 7);
#else
// Do the gradient fill:
static int grayValues[] =
{
0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
};
dc.SetBrush( *wxTRANSPARENT_BRUSH );
if ( orient == wxVERTICAL )
{
int i;
for (i=0; i < (int)WXSIZEOF(grayValues); i++)
// under compositing we should only draw when called by the OS, otherwise just issue a redraw command
// strange redraw errors occur if we don't do this
if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
{
dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
1 , wxSOLID ) );
dc.DrawRectangle( position+i, 0, 1, size.y );
Rect r = { splitterRect.origin.y , splitterRect.origin.x ,
splitterRect.origin.y + splitterRect.size.height , splitterRect.origin.x + splitterRect.size.width } ;
RgnHandle updateRgn = NewRgn() ;
RectRgn( updateRgn , &r ) ;
HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
DisposeRgn( updateRgn ) ;
}
else
{
CGContextRef cgContext ;
Rect bounds ;
GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
CGContextScaleCTM( cgContext , 1 , -1 ) ;
{
HIThemeSplitterDrawInfo drawInfo ;
drawInfo.version = 0 ;
drawInfo.state = kThemeStateActive ;
drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
}
QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
}
}
else
{
int i;
for (i=0; i < (int)WXSIZEOF(grayValues); i++)
{
dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
1 , wxSOLID ) );
dc.DrawRectangle( 0, position+i, size.x, 1 );
}
}
#endif
{
#if 0
dc.SetPen(*wxLIGHT_GREY_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
if ( orient == wxVERTICAL )
dc.DrawRectangle(position, 0, 7, size.y);
else
dc.DrawRectangle(0, position, size.x, 7);
#else
// Do the gradient fill:
static int grayValues[] =
{
0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
};
dc.SetBrush( *wxTRANSPARENT_BRUSH );
if ( orient == wxVERTICAL )
{
int i;
for (i=0; i < (int)WXSIZEOF(grayValues); i++)
{
dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
1 , wxSOLID ) );
dc.DrawRectangle( position+i, 0, 1, size.y );
}
}
else
{
int i;
for (i=0; i < (int)WXSIZEOF(grayValues); i++)
{
dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
1 , wxSOLID ) );
dc.DrawRectangle( 0, position+i, size.x, 1 );
}
}
#endif
}
}