made wxApp::argv an object convertible to either char** or wchar_t** for better compatibility with the existing ANSI code
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49877 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -4144,6 +4144,69 @@ SOURCE=..\..\src\generic\accel.cpp
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!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
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!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "core - Win32 Unicode Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "core - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "core - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\generic\animateg.cpp
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!IF "$(CFG)" == "core - Win32 DLL Universal Unicode Release"
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!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Unicode Debug"
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!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Release"
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!ELSEIF "$(CFG)" == "core - Win32 DLL Universal Debug"
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!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "core - Win32 DLL Unicode Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "core - Win32 DLL Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "core - Win32 DLL Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Release"
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!ELSEIF "$(CFG)" == "core - Win32 Universal Unicode Debug"
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!ELSEIF "$(CFG)" == "core - Win32 Universal Release"
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!ELSEIF "$(CFG)" == "core - Win32 Universal Debug"
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!ELSEIF "$(CFG)" == "core - Win32 Unicode Release"
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# PROP Exclude_From_Build 1
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